Gaming Software Market to Grow at 10.81% CAGR until 2026
Growing integration of smartphones and increasing number of
digital platforms are expected to drive the growth of Global Software Gaming
Market by 2026.
According
to TechSci Research report, “Global Gaming
Software Market by Device Type (Smartphones, Tablets, PC Gaming Consoles
and Handheld Games), By Type (Action, Adventure, Stimulation, Roleplaying,
Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End
Use (Entertainment, Education and Others), By Region, By Company, Forecast
& Opportunities, 2026”, Global Gaming Software
Market was valued at USD88.51 billion in 2020 and is projected to grow at a
CAGR of around 10.81% during the
forecast period, owing to the rise in the applications of smartphones, growing
adoption of digital distribution, growing demands for various applications in
the entertainment and education sector after COVID-19 pandemic. Additionally, the
popularity of the content creators and live streaming is also expected to drive
the market. To meet
the education and entertainment demands across the globe, the software gaming proves
to be a boon for both the sectors. However, the high subscription charges and
violent video gaming is likely to hamper the market growth during the forecast
period. Additionally, reputation management and unionization can further restrict the growth of the market.
Browse 119 Figures spread through 110 Pages and an in-depth TOC on "Global Gaming Software Market"
https://www.techsciresearch.com/report/gaming-software-market/5024.html
Global Gaming Software Market is
segmented based on type, gaming device type, end use, region, distribution
channel, and company. Based on region, the market can be fragmented into Asia
Pacific, Europe, North America, South America, and Middle East & Africa. Asia
Pacific contributes the highest share of 48.54% in the market and is expected
to grow at a significant pace on account of its high technological investments
and new user engagement.
Based on end use, the market can
be divided into entertainment, education, and others. The entertainment segment
dominates the market with a share of 48.94% in 2020, primarily due to increasing number of smartphones and gaming
software users, etc., as software games are highly relied upon when it comes to
entertainment.
Based on gaming device type, the market can be split up into smartphones,
PC, gaming consoles, handheld games, and tablets. The smartphones segment
dominates the market with a share of 33.05% in 2020 due to increase in the
demand for mobile devices.
Based on game type, the market can be apportioned into action, adventure,
stimulation, role playing, puzzles and others. The action segment dominates the
market with a share of 25.79% in 2020 as they are beneficial for physical, psychological,
and social activities and help in improving the perceptual decision-making
qualities among users.
Based on gaming channel type, the market can be divided into online and
offline. The online segment dominates the market with a share of 53.75 in 2020
as players find them more exciting due to the option of choosing unlimited
number of players across the globe.
Disney Interactive Studios, Inc., Electronic
Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co.
Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation are some of the
leading players operating in the Global Gaming Software Market. These companies
are launching high interactive and user-friendly gaming software. The companies operating in the market are using
organic strategies such as new product launches and collaborations to boost
their shares.
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“Global Gaming Software Market is
anticipated to grow at a tremendous pace during the forecast period due to the
increasing smartphone growth, new customer engagement, need of software
games in the fields education and entertainment, and the growing
adoption for digital distribution”,
said Mr. Karan Chechi, Research Director with TechSci Research, a research
based global management consulting firm.
“Global
Gaming Software Market by Device Type (Smartphones, Tablets, PC Gaming Consoles
and Handheld Games), By Type (Action, Adventure, Stimulation, Roleplaying,
Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End
Use (Entertainment, Education and Others), By Region, By Company, Forecast
& Opportunities, 2026”, has
evaluated the future growth potential of Global Gaming Software Market and
provides statistics and information on market size, structure, and future
market growth. The report intends to provide cutting-edge market intelligence
and help decision makers take sound investment decisions. Besides, the report
also identifies and analyzes the emerging trends along with essential drivers,
challenges, and opportunities in Global Software Gaming Market.
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