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Report Description

Report Description

Global Gaming Software Market is expected to reach USD159.59 billion by 2026, growing at a CAGR of 10.81% in the next five years, owing to the rapid technological advancements and increasing customer engagement. The increasing software gaming penetration in the entertainment and educational sectors around the world, increase in the number of smartphones, and evolving business models are creating numerous growth opportunities for the Global Gaming Software Market. The end users are progressively receiving diverse types of software games, such as adventure, action, role-playing, simulation, puzzles, sports, and others.

Gaming Software can be segmented based on the gaming device type, gaming type end-use, distribution channel, and region. The market can be segmented into action, adventure, simulation, role-playing, sports, puzzles based on type. Action is expected to lead the market owing to its increasing demand from the customers. Action games are highly used as they are believed to benefit the brain by growing its cognitive abilities, including perception, attention, and reaction time.

Some of the leading players operating in the Global Gaming Software Market are Disney Interactive Studios, Inc., Electronic Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co. Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation. The companies operating in the market are focusing on expansion, merges, and collaborations to increase their share in the market.

Years considered for this report:

Historical Years: 2016-2019

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2022-2026

Objective of the Study:

·         To analyze the historical growth in the market size of the Global Gaming Software Market from 2016 to 2020.

·         To estimate and forecast the market size of the Global Gaming Software Market from 2021 to 2026 and growth rate until 2026.

·         To define, classify and forecast Global Gaming Software Market based on device type, type, end use, region, distribution channel, and company.

·         To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and based on end use sector by segmenting Global Gaming Software Market into six sectors, namely, Action, Adventure, Stimulation, Role Playing, Sports, Puzzles.

·         To analyze and forecast the market size, in terms of regions.

·         To identify the drivers and challenges for Global Gaming Software Market.

·         To strategically profile leading players in the market which are driving the innovation and technological advancements in Global Gaming Software Market.

 


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TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of Software Game developers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include the developers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the product offerings, distribution channels and presence of all major developers across the globe.

TechSci Research calculated Global Gaming Software Market size using a top-down approach, where data for various applications across various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

·         Software gaming technology solution providers

·         End users of Global Gaming Software Market such (Entertainment, Education and Others),

·         Associations, organizations, forums, and alliances associated with Global Gaming Software Market based technology platforms and start-ups.

·         Government bodies such as regulating authorities and policy makers.

·         Research & development organizations and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, and end users. The study would also help them in identifying which market segments should be targeted over the coming years to strategize investments and capitalize on growth of the market.

Report Scope:

In this report, Global Gaming Software Market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

·         Global Gaming Software Market, By Device Type:

o   Smartphones

o   Gaming Consoles

o   PC

o   Tablets

o   Handheld Games

·         Global Gaming Software Market, By End Use:

o   Entertainment

o   Education

o   Others

·         Global Gaming Software Market, By Region:

o   North America

§  United States

§  Mexico

§  Canada

o   Asia-Pacific

§  China

§  India

§  Japan

§  South Korea

§  Singapore

o   Europe

§  United Kingdom

§  Germany

§  Italy

§  Spain

§  France

o   Middle East & Africa

§  UAE

§  Saudi Arabia

§  South Africa

o   South America

§  Colombia

§  Argentina

§  Brazil

·         Global Gaming Software Market, By Type:

o   Action

o   Adventure

o   Stimulation

o   Role Playing

o   Sports

o   Puzzles

o   Others

·         Global Gaming Software Market, By Distribution Channel:

o   Online

o   Offline

Competitive Landscape:

Company Profiles: Detailed analysis of the major companies present in Global Gaming Software Market.

Voice of Customer: Brand Awareness, Brand Satisfaction, and Price, are the major factors affecting decision related to Gaming Software Market for various users, globally.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

·         Detailed analysis and profiling of additional market players (up to five).

Table of content

Table of content

1.      Product Overview

2.      Research Methodology

3.      Impact of COVID-19 on Global Gaming Software Market

4.      Executive Summary

5.      Voice of Customer

6.      Global Gaming Software Market Outlook

6.1.   Market Size & Forecast

6.1.1.      By Value

6.2.   Market Share & Forecast

6.2.1.      By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

6.2.2.      By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

6.2.3.      By End-Use (Entertainment, Education, Others)

6.2.4.      By Distribution Channel (Online and Offline)

6.2.5.      By Region (Asia-Pacific, Europe, North America, Middle East & Africa, and South America)

6.2.6.      By Company (2020)

6.3.   Product Map

7.      North America Gaming Software Market Outlook

7.1.   Market Size & Forecast

7.1.1.      By Value

7.2.   Market Share & Forecast

7.2.1.      By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

7.2.2.      By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

7.2.3.      By End-Use (Entertainment, Education, Others)

7.2.4.      By Distribution Channel (Online and Offline)

7.2.5.      By Country

7.3.   Product Map

7.4.   North America Gaming Software Market Regional Analysis

7.4.1.      United States Gaming Software Market Outlook

7.4.1.1.            Market Size & Forecast

7.4.1.1.1.                   By Value

7.4.1.2.            Market Share & Forecast

7.4.1.2.1.                   By Device Type

7.4.1.2.2.                   By Type

7.4.1.2.3.                   By End-Use

7.4.1.2.4.                   By Distribution Channel

7.4.2.      Canada Gaming Software Market Outlook

7.4.2.1.            Market Size & Forecast

7.4.2.1.1.                   By Value

7.4.2.2.            Market Share & Forecast

7.4.2.2.1.                   By Device Type

7.4.2.2.2.                   By Type

7.4.2.2.3.                   By End-Use

7.4.2.2.4.                   By Distribution Channel

7.4.3.      Mexico Gaming Software Market Outlook

7.4.3.1.            Market Size & Forecast

7.4.3.1.1.                   By Value

7.4.3.2.            Market Share & Forecast

7.4.3.2.1.                   By Device Type

7.4.3.2.2.                   By Type

7.4.3.2.3.                   By End-Use

7.4.3.2.4.                   By Distribution Channel

8.      Asia-Pacific Gaming Software Market Outlook

8.1.   Market Size & Forecast

8.1.1.      By Value

8.2.   Market Share & Forecast

8.2.1.      By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

8.2.2.      By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

8.2.3.      By End-Use (Entertainment, Education, Others)

8.2.4.      By Distribution Channel (Online and Offline)

8.2.5.      By Country

8.3.   Product Map

8.4.   Asia-Pacific Gaming Software Market Regional Analysis

8.4.1.      China Gaming Software Market Outlook

8.4.1.1.            Market Size & Forecast

8.4.1.1.1.                   By Value

8.4.1.2.            Market Share & Forecast

8.4.1.2.1.                   By Device Type

8.4.1.2.2.                   By Type

8.4.1.2.3.                   By End-Use

8.4.1.2.4.                   By Distribution Channel

8.4.2.      India Gaming Software Market Outlook

8.4.2.1.            Market Size & Forecast

8.4.2.1.1.                   By Value

8.4.2.2.            Market Share & Forecast

8.4.2.2.1.                   By Device Type

8.4.2.2.2.                   By Type

8.4.2.2.3.                   By End-Use

8.4.2.2.4.                   By Distribution Channel

8.4.3.       Japan Software Market Outlook

8.4.3.1.            Market Size & Forecast

8.4.3.1.1.                   By Value

8.4.3.2.            Market Share & Forecast

8.4.3.2.1.                   By Device Type

8.4.3.2.2.                   By Type

8.4.3.2.3.                   By End-Use

8.4.3.2.4.                   By Distribution Channel

8.4.4.      South Korea Gaming Software Market Outlook

8.4.4.1.            Market Size & Forecast

8.4.4.1.1.                   By Value

8.4.4.2.            Market Share & Forecast

8.4.4.2.1.                   By Device Type

8.4.4.2.2.                   By Type

8.4.4.2.3.                   By End-Use

8.4.4.2.4.                   By Distribution Channel

8.4.5.      Singapore Gaming Software Market Outlook

8.4.5.1.            Market Size & Forecast

8.4.5.1.1.                   By Value

8.4.5.2.            Market Share & Forecast

8.4.5.2.1.                   By Device Type

8.4.5.2.2.                   By Type

8.4.5.2.3.                   By End-Use

8.4.5.2.4.                   By Distribution Channel

9.      Europe Gaming Software Market Outlook

9.1.   Market Size & Forecast

9.1.1.      By Value

9.2.   Market Share & Forecast

9.2.1.      By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

9.2.2.      By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

9.2.3.      By End-Use (Entertainment, Education, Others)

9.2.4.      By Distribution Channel (Online and Offline)

9.2.5.      By Country

9.3.   Product Map

9.4.   Europe Gaming Software Market Regional Analysis

9.4.1.      France Gaming Software Market Outlook

9.4.1.1.            Market Size & Forecast

9.4.1.1.1.                   By Value

9.4.1.2.            Market Share & Forecast

9.4.1.2.1.                   By Device Type

9.4.1.2.2.                   By Type

9.4.1.2.3.                   By End-Use

9.4.1.2.4.                   By Distribution Channel

9.4.2.      Germany Gaming Software Market Outlook

9.4.2.1.            Market Size & Forecast

9.4.2.1.1.                   By Value

9.4.2.2.            Market Share & Forecast

9.4.2.2.1.                   By Device Type

9.4.2.2.2.                   By Type

9.4.2.2.3.                   By End-Use

9.4.2.2.4.                   By Distribution Channel

9.4.3.      Italy Gaming Software Market Outlook

9.4.3.1.            Market Size & Forecast

9.4.3.1.1.                   By Value

9.4.3.2.            Market Share & Forecast

9.4.3.2.1.                   By Device Type

9.4.3.2.2.                   By Type

9.4.3.2.3.                   By End-Use

9.4.3.2.4.                   By Distribution Channel

9.4.4.      Spain Gaming Software Market Outlook

9.4.4.1.            Market Size & Forecast

9.4.4.1.1.                   By Value

9.4.4.2.            Market Share & Forecast

9.4.4.2.1.                   By Device Type

9.4.4.2.2.                   By Type

9.4.4.2.3.                   By End-Use

9.4.4.2.4.                   By Distribution Channel

9.4.5.      UK Gaming Software Market Outlook

9.4.5.1.            Market Size & Forecast

9.4.5.1.1.                   By Value

9.4.5.2.            Market Share & Forecast

9.4.5.2.1.                   By Device Type

9.4.5.2.2.                   By Type

9.4.5.2.3.                   By End-Use

9.4.5.2.4.                   By Distribution Channel

10.  Middle East & Africa Gaming Software Market Outlook

10.1.                    Market Size & Forecast

10.1.1.  By Value

10.2.                    Market Share & Forecast

10.2.1.  By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

10.2.2.  By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

10.2.3.  By End-Use (Entertainment, Education, Others)

10.2.4.  By Distribution Channel (Online and Offline)

10.2.5.  By Country

10.3.                     Product Map

10.4.                    Middle East & Africa Gaming Software Market Regional Analysis

10.4.1.  Saudi Arabia Gaming Software Market Outlook

10.4.1.1.        Market Size & Forecast

10.4.1.1.1.               By Value

10.4.1.2.        Market Share & Forecast

10.4.1.2.1.               By Device Type

10.4.1.2.2.               By Type

10.4.1.2.3.               By End-Use

10.4.1.2.4.               By Distribution Channel

10.4.2.  South Africa Gaming Software Market Outlook

10.4.2.1.        Market Size & Forecast

10.4.2.1.1.               By Value

10.4.2.2.        Market Share & Forecast

10.4.2.2.1.               By Device Type

10.4.2.2.2.               By Type

10.4.2.2.3.               By End-Use

10.4.2.2.4.               By Distribution

10.4.3.  UAE Gaming Software Outlook

10.4.3.1.        Market Size & Forecast

10.4.3.1.1.               By Value

10.4.3.2.        Market Share & Forecast

10.4.3.2.1.               By Device Type

10.4.3.2.2.               By Type

10.4.3.2.3.               By End-Use

10.4.3.2.4.               By Distribution Channel

11.  South America Gaming Software Market Outlook

11.1.                    Market Size & Forecast

11.1.1.  By Value

11.2.                    Market Share & Forecast

11.2.1.  By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)

11.2.2.  By Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)

11.2.3.  By End-Use (Entertainment, Education, Others)

11.2.4.  By Distribution Channel (Online and Offline)

11.2.5.  By Country

11.3.                    Product Map

11.4.                    South America Gaming Software Market Regional Analysis

11.4.1.  Argentina Gaming Software Market Outlook

11.4.1.1.        Market Size & Forecast

11.4.1.1.1.               By Value

11.4.1.2.        Market Share & Forecast

11.4.1.2.1.               By Device Type

11.4.1.2.2.               By Type

11.4.1.2.3.               By End-Use

11.4.1.2.4.               By Distribution Channel

11.4.2.  Colombia Gaming Software Market Outlook

11.4.2.1.        Market Size & Forecast

11.4.2.1.1.               By Value

11.4.2.2.        Market Share & Forecast

11.4.2.2.1.               By Device Type

11.4.2.2.2.               By Type

11.4.2.2.3.               By End-Use

11.4.2.2.4.               By Distribution Channel

11.4.3.  Brazil Gaming Software Market Outlook

11.4.3.1.        Market Size & Forecast

11.4.3.1.1.               By Value

11.4.3.2.        Market Share & Forecast

11.4.3.2.1.               By Device Type

11.4.3.2.2.               By Type

11.4.3.2.3.               By End-Use

11.4.3.2.4.               By Distribution Channel

12.  Market Dynamics

12.1.                    Drivers

12.2.                    Challenges

13.  Market Trends & Developments

14.  Competitive Landscape

14.1. Company Profiles

14.1.1.  Disney Interactive Studios, Inc.

14.1.2.  Tencent Holding Ltd.

14.1.3.  Ubisoft Entertainment SA

14.1.4.  Google LLC

14.1.5.  Microsoft Corp.

14.1.6.  NCSoft Corporation

14.1.7.  Nexon Co. Ltd.

14.1.8.  Nintendo Co, Ltd.

14.1.9.  Electronic Arts, Inc.

14.1.10.Valve Corporation

15.  Strategic Recommendations

16.  About Us & Disclaimer

Figures and Tables

Figure 1: Global Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 2: Global Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 3: Global Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 4: Global Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 5: Global Gaming Software Market Share, By Region, By Value, 2016-2026F

Figure 6: Global Gaming Software Market Share, By Company, By Value, 2020

Figure 7: North America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 8: North America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 9: North America Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 10: North America Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 11: North America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 12: North America Gaming Software Market Share, By Country, By Value, 2016-2026F

Figure 13: United States Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 14: United States Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F.

Figure 15: United States Gaming Software Market Share, By Type, By Value, 2016-2026F.

Figure 16: United States Gaming Software Market Share, By End-Use, By Value, 2016-2026F.

Figure 17: United States Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F.

Figure 18: Mexico Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 19: Mexico Gaming Software Gaming Software Market Share, Gaming Device Type, By Value, 2016-2026F

Figure 20: Mexico Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 21: Mexico Gaming Software Gaming Software Market Share, Type, By Value, 2016-2026F

Figure 22: Mexico Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 23: Mexico Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 24: Canada Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 25: Canada Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 26: Canada Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 27: Canada Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 28: Canada Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 29: Asia-Pacific Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 30: Asia-Pacific Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 31: Asia-Pacific Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 32: Asia-Pacific Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 33: Asia-Pacific Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 34: Asia-Pacific Gaming Software Market Share, By Country, By Value, 2016-2026F

Figure 35: China Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 36: China Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 37: China Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 38: China Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 39: China Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 40: India Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 41: India Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 42: India Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 43: India Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 44: India Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 45: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 46: Japan Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 47: Japan Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 48: Japan Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 49: Japan Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 50: South Korea Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 51: South Korea Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 52: South Korea Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 53: South Korea Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 54: South Korea Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 55: Singapore Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 56: Singapore Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 57: Singapore Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 58: Singapore Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 59: Singapore Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026

Figure 60: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 61: Europe Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 62: Europe Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 63: Europe Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 64: Europe Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 65: Europe Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 66: Europe Gaming Software Market Share, By Country, By Value, 2016-2026F

Figure 67: France Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 68: France Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 69: France Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 70: France Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 71: France Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 72: Germany Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 73: Germany Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 74: Germany Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 75: Germany Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 76: Germany Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 77: Italy Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 78: Italy Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 79: Italy Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 80: Italy Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 81: Italy Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 82: Spain Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 83: Spain Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 84: Spain Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 85: Spain Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 86: Spain Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 87: UK Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 88: UK Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 89: UK Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 90: UK Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 91: UK Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 92: Middle East & Africa Gaming Software Market Size, By Value, 2016-2026F (USD billion)

Figure 93: Middle East & Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 94: Middle East & Africa Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 95: Middle East & Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 96: Middle East & Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 97: Middle East & Africa Gaming Software Market Share, By Country, By Value, 2016-2026F

Figure 98: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 99: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 100: UAE Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 101: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 102: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 103: Saudi Arabia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 104: Saudi Arabia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 105: Saudi Arabia Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 106: Saudi Arabia Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 107: Saudi Arabia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 108: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 109: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 110: UAE Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 111: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 112: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 99: South Africa Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 100: South Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 100: South Africa Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 101: South Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 102: South Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 103: South America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 104: South America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 104: South America Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 105: South America Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 106: South America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 107: South America Gaming Software Market Share, By Country, By Value, 2016-2026F

Figure 108: Colombia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 109: Colombia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 109: Colombia Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 110: Colombia Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 111: Colombia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 112: Argentina Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 113: Argentina Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 113: Argentina Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 114: Argentina Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 115: Argentina Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Figure 116: Brazil Gaming Software Market Size, By Value, 2016-2026F (USD Billion)

Figure 117: Brazil Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F

Figure 117: Brazil Gaming Software Market Share, By Type, By Value, 2016-2026F

Figure 118: Brazil Gaming Software Market Share, By End-Use, By Value, 2016-2026F

Figure 119: Brazil Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F

Frequently asked questions

Frequently asked questions

Rise in the application of smartphones and an increasing number of digital platforms are fuelling the growth of the global gaming software market.

Disney Interactive Studios, Inc., Electronic Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co. Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation are some of the major companies in the global gaming software market.

Key players are following organic growth strategies such as introducing advancements in digital technology and collaborations to strengthen their presence in the global gaming software market.

The entertainment segment is expected to dominate the gaming software market in the coming years.

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