Cloud Deployment Segment to Witness Significant Growth in Gamification Market During Forecast Period
Rising need for gamification
solutions and applications in enterprises along with increasing penetration of
smartphones to drive global gamification market through 2024.
According
to TechSci Research report, “Global
Gamification Market By Solution, By Deployment, By Organization Size, By
Application, By End-User Vertical, By Region, Competition, Forecast & Opportunities,
2024”, global gamification
market is expected to grow at a CAGR of more than 32% during 2019 - 2024 on
account of increasing demand from business organizations across the globe
towards achieving high productivity coupled with the rising penetration of
smartphones and social media. Gamification offers application specific solutions
for enterprises, innovative solutions for attracting higher adoption and
improves engagement of employees, which is promoting the growth of the market
globally. Moreover, gamification assists companies to enrich their marketing
activities with better advertising, branding and customer interaction, which is
further anticipated to aid the growth of the market during forecast period.
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Global gamification market can be segmented
based on solution, deployment, organization size, application and end-user
vertical. On the basis of solution, market can be categorized into enterprise
driven and customer driver, of which enterprise driven segment is leading
global gamification market as companies are increasingly implementing
gamification and offering discounts and loyalty point in order to retain
consumers. In terms of application, the market can be segmented into marketing,
sales, support, product development, human resource and others. Among
deployment mode, cloud is expected to grow at the fastest pace during the
forecast period as it allows small and medium enterprises to implement
gamification without incurring extra cost. North America and Europe are the
leading regions in global gamification market on account of early adoption of
gamification and presence of leading players in the regions.
Browse 20 market data Tables and 106 Figures spread through 120 Pages and an in-depth TOC on
"Global
Gamification Market" @ https://www.techsciresearch.com/report/global-gamification-market/3892.html
Microsoft Corporation, SAP SE, Salesforce.com, Inc. Leveleleven
LLC and Bunchball Inc., among others are the leading players operating in
global gamification market. Companies operating in the market are using organic
strategies such as product launches and mergers and collaborations in order to
register positive growth in the market. For instance, Microsoft launched
Microsoft Dynamics 365 that enables employees to participate in individual and
team-based competitions that motivate them to achieve certain pre-defined KPI’s
by offering prizes, awards, privileges, and recognition.” said Mr. Karan
Chechi, Research Director with TechSci Research, a research based global
management consulting firm.
“Global Gamification Market Report By Solution, By
Deployment, By Organization Size, By Application, By End-User Vertical, By
Region, Competition, Forecast & Opportunities, 2024” has evaluated the future growth potential of global gamification
market and provides statistics & information on market size, structure and
future market growth. The report intends to provide cutting-edge market intelligence
and help decision makers take sound investment decision. Besides, the report
also identifies and analyzes the emerging trends along with essential drivers,
challenges and opportunities in global gamification Market.
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