1.
Service Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.2.1.Markets Covered
1.2.2.Years Considered
for Study
1.2.3.Key Market
Segmentations
2.
Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Formulation of the Scope
2.4. Assumptions and Limitations
2.5. Sources of Research
2.5.1.Secondary Research
2.5.2.Primary Research
2.6. Approach for the Market Study
2.6.1.The Bottom-Up Approach
2.6.2.The Top-Down Approach
2.7. Methodology Followed for
Calculation of Market Size & Market Shares
2.8. Forecasting Methodology
2.8.1.Data Triangulation &
Validation
3.
Executive Summary
4.
Impact of COVID-19
on Global Healthcare Gamification Market
5.
Voice of Customer
6.
Global Healthcare Gamification Market Overview
7.
Global Healthcare Gamification Market Outlook
7.1. Market Size &
Forecast
7.1.1.By Value
7.2. Market Share & Forecast
7.2.1.By Game Type (Casual
Games, Serious Games and Exercise Games)
7.2.2.By Application
(Prevention, Therapeutic, Education and Others)
7.2.3.By End-User
(Enterprise based and Consumer based)
7.2.4.By Region (North
America, Europe, South America, Middle East & Africa, Asia-Pacific)
7.3. By Company (2023)
7.4. Market Map
8.
North America Healthcare Gamification Market Outlook
8.1. Market Size &
Forecast
8.1.1.By Value
8.2. Market Share & Forecast
8.2.1.By Game Type
8.2.2.By Application
8.2.3.By End-User
8.2.4.By Country
8.3. North America: Country
Analysis
8.3.1.United States Healthcare Gamification Market
Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Game Type
8.3.1.2.2. By Application
8.3.1.2.3. By End-User
8.3.2.Canada Healthcare Gamification Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Game Type
8.3.2.2.2. By Application
8.3.2.2.3. By End-User
8.3.3.Mexico Healthcare Gamification Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Game Type
8.3.3.2.2. By Application
8.3.3.2.3. By End-User
9.
Europe Healthcare Gamification Market Outlook
9.1. Market Size &
Forecast
9.1.1.By Value
9.2. Market Share & Forecast
9.2.1.By Game Type
9.2.2.By Application
9.2.3.By End-User
9.2.4.By Country
9.3. Europe: Country Analysis
9.3.1.Germany Healthcare Gamification Market
Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Game Type
9.3.1.2.2. By Application
9.3.1.2.3. By End-User
9.3.2.France Healthcare Gamification Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Game Type
9.3.2.2.2. By Application
9.3.2.2.3. By End-User
9.3.3.United Kingdom Healthcare Gamification Market
Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Game Type
9.3.3.2.2. By Application
9.3.3.2.3. By End-User
9.3.4.Italy Healthcare Gamification Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Game Type
9.3.4.2.2. By Application
9.3.4.2.3. By End-User
9.3.5.Spain Healthcare Gamification Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Game Type
9.3.5.2.2. By Application
9.3.5.2.3. By End-User
9.3.6.Netherlands Healthcare Gamification Market
Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Game Type
9.3.6.2.2. By Application
9.3.6.2.3. By End-User
9.3.7.Belgium Healthcare Gamification Market
Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Game Type
9.3.7.2.2. By Application
9.3.7.2.3. By End-User
10.
South America Healthcare Gamification Market Outlook
10.1. Market Size &
Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Game Type
10.2.2. By Application
10.2.3. By End-User
10.2.4. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Healthcare Gamification Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Game Type
10.3.1.2.2. By Application
10.3.1.2.3. By End-User
10.3.2. Colombia Healthcare Gamification Market
Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Game Type
10.3.2.2.2. By Application
10.3.2.2.3. By End-User
10.3.3. Argentina Healthcare Gamification Market
Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Game Type
10.3.3.2.2. By Application
10.3.3.2.3. By End-User
10.3.4. Chile Healthcare Gamification Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Game Type
10.3.4.2.2. By Application
10.3.4.2.3. By End-User
11.
Middle East & Africa Healthcare Gamification Market Outlook
11.1. Market Size &
Forecast
11.1.1. By Value
11.2.
Market Share & Forecast
11.2.1. By Game Type
11.2.2. By Application
11.2.3. By End-User
11.2.4. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1. Saudi Arabia Healthcare Gamification Market
Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Game Type
11.3.1.2.2. By Application
11.3.1.2.3. By End-User
11.3.2. UAE Healthcare Gamification Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Game Type
11.3.2.2.2. By Application
11.3.2.2.3. By End-User
11.3.3. South Africa Healthcare Gamification Market
Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Game Type
11.3.3.2.2. By Application
11.3.3.2.3. By End-User
11.3.4. Turkey Healthcare Gamification Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Game Type
11.3.4.2.2. By Application
11.3.4.2.3. By End-User
12.
Asia-Pacific Healthcare Gamification Market Outlook
12.1. Market Size &
Forecast
12.1.1. By Value
12.2. Market Share & Forecast
12.2.1. By Game Type
12.2.2. By Application
12.2.3. By End-User
12.2.4. By Country
12.3. Asia-Pacific: Country Analysis
12.3.1. China Healthcare Gamification Market Outlook
12.3.1.1. Market Size & Forecast
12.3.1.1.1. By Value
12.3.1.2. Market Share & Forecast
12.3.1.2.1. By Game Type
12.3.1.2.2. By Application
12.3.1.2.3. By End-User
12.3.2. India Healthcare Gamification Market Outlook
12.3.2.1. Market Size & Forecast
12.3.2.1.1. By Value
12.3.2.2. Market Share & Forecast
12.3.2.2.1. By Game Type
12.3.2.2.2. By Application
12.3.2.2.3. By End-User
12.3.3. Japan Healthcare Gamification Market Outlook
12.3.3.1. Market Size & Forecast
12.3.3.1.1. By Value
12.3.3.2. Market Share & Forecast
12.3.3.2.1. By Game Type
12.3.3.2.2. By Application
12.3.3.2.3. By End-User
12.3.4. South Korea Healthcare Gamification Market
Outlook
12.3.4.1. Market Size & Forecast
12.3.4.1.1. By Value
12.3.4.2. Market Share & Forecast
12.3.4.2.1. By Game Type
12.3.4.2.2. By Application
12.3.4.2.3. By End-User
12.3.5. Australia Healthcare Gamification Market
Outlook
12.3.5.1. Market Size & Forecast
12.3.5.1.1. By Value
12.3.5.2. Market Share & Forecast
12.3.5.2.1. By Game Type
12.3.5.2.2. By Application
12.3.5.2.3. By End-User
12.3.6. Thailand Healthcare Gamification Market
Outlook
12.3.6.1. Market Size & Forecast
12.3.6.1.1. By Value
12.3.6.2. Market Share & Forecast
12.3.6.2.1. By Game Type
12.3.6.2.2. By Application
12.3.6.2.3. By End-User
12.3.7. Malaysia Healthcare Gamification Market
Outlook
12.3.7.1. Market Size & Forecast
12.3.7.1.1. By Value
12.3.7.2. Market Share & Forecast
12.3.7.2.1. By Game Type
12.3.7.2.2. By Application
12.3.7.2.3. By End-User
13.
Market Dynamics
13.1. Drivers
13.2. Challenges
14. Market Trends and
Developments
15.
Company Profiles
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
15.1. Akili, Inc.
15.1.1.
Business Overview
15.1.2.
Key Revenue and
Financials
15.1.3.
Recent Developments
15.1.4.
Key Personnel/Key
Contact Person
15.1.5.
Key Product/Services
Offered
15.2. Evolv Rehabilitation Technologies S.L.
15.2.1.
Business Overview
15.2.2.
Key Revenue and
Financials
15.2.3.
Recent Developments
15.2.4.
Key Personnel/Key
Contact Person
15.2.5.
Key Product/Services
Offered
15.3. BrainLab AG
15.3.1.
Business Overview
15.3.2.
Key Revenue and
Financials
15.3.3.
Recent Developments
15.3.4.
Key Personnel/Key
Contact Person
15.3.5.
Key Product/Services
Offered
15.4. CogniFit Inc.
15.4.1.
Business Overview
15.4.2.
Key Revenue and
Financials
15.4.3.
Recent Developments
15.4.4.
Key Personnel/Key
Contact Person
15.4.5.
Key Product/Services
Offered
15.5. Fitbit International Limited
15.5.1.
Business Overview
15.5.2.
Key Revenue and
Financials
15.5.3.
Recent Developments
15.5.4.
Key Personnel/Key
Contact Person
15.5.5.
Key Product/Services
Offered
15.6. Google LLC
15.6.1.
Business Overview
15.6.2.
Key Revenue and
Financials
15.6.3.
Recent Developments
15.6.4.
Key Personnel/Key
Contact Person
15.6.5.
Key Product/Services
Offered
15.7. Ayogo Health Inc.
15.7.1.
Business Overview
15.7.2.
Key Revenue and
Financials
15.7.3.
Recent Developments
15.7.4.
Key Personnel/Key
Contact Person
15.7.5.
Key Product/Services
Offered
15.8. Microsoft Corporation
15.8.1.
Business Overview
15.8.2.
Key Revenue and
Financials
15.8.3.
Recent Developments
15.8.4.
Key Personnel/Key
Contact Person
15.8.5.
Key Product/Services
Offered
16. Strategic Recommendations
17. About Us & Disclaimer