1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.2.1. Markets
Covered
1.2.2. Years
Considered for Study
1.2.3. Key
Market Segmentations
2.
Research Methodology
2.1. Objective of the
Study
2.2. Baseline Methodology
2.3. Formulation of the
Scope
2.4. Assumptions and
Limitations
2.5. Sources of Research
2.5.1. Secondary Research
2.5.2. Primary Research
2.6. Approach for the
Market Study
2.6.1. The Bottom-Up
Approach
2.6.2. The Top-Down
Approach
2.7. Methodology Followed
for Calculation of Market Size & Market Shares
2.8. Forecasting
Methodology
2.8.1. Data Triangulation
& Validation
3. Executive Summary
4. Impact of COVID-19 on Global Gamification
Market
5. Voice of Customer
6. Global Gamification Market
Overview
7.
Global Gamification Market Outlook
7.1. Market
Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1.
By Solution (Enterprise Driven & Consumer Driven)
7.2.2.
By Deployment (On-premise & Cloud)
7.2.3.
By Organization Size (SME & Large Enterprise)
7.2.4.
By End-User Vertical (Retail, Banking & Others)
7.2.5.
By Region (North America, Europe, South America, Middle East &
Africa, Asia Pacific)
7.3. By Company (2023)
7.4. Market Map
8.
North America Gamification Market Outlook
8.1. Market
Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1.
By Solution
8.2.2.
By Deployment
8.2.3.
By Organization Size
8.2.4. By End-User Vertical
8.2.5. By Country
8.3. North America: Country Analysis
8.3.1.
United States
Gamification Market Outlook
8.3.1.1.
Market Size
& Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share
& Forecast
8.3.1.2.1.
By Solution
8.3.1.2.2.
By Deployment
8.3.1.2.3.
By
Organization Size
8.3.1.2.4.
By End-User
Vertical
8.3.2.
Canada Gamification
Market Outlook
8.3.2.1.
Market Size
& Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share
& Forecast
8.3.2.2.1.
By Solution
8.3.2.2.2.
By Deployment
8.3.2.2.3.
By
Organization Size
8.3.2.2.4.
By End-User
Vertical
8.3.3.
Mexico Gamification
Market Outlook
8.3.3.1.
Market Size
& Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share
& Forecast
8.3.3.2.1.
By Solution
8.3.3.2.2.
By Deployment
8.3.3.2.3.
By
Organization Size
8.3.3.2.4.
By End-User
Vertical
9.
Europe Gamification Market Outlook
9.1. Market
Size & Forecast
9.1.1.
By Value
9.2. Market Share & Forecast
9.2.1.
By Solution
9.2.2.
By Deployment
9.2.3.
By Organization Size
9.2.4.
By End-User Vertical
9.2.5. By Country
9.3. Europe: Country Analysis
9.3.1.
Germany Gamification
Market Outlook
9.3.1.1.
Market Size
& Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share
& Forecast
9.3.1.2.1.
By Solution
9.3.1.2.2.
By Deployment
9.3.1.2.3.
By
Organization Size
9.3.1.2.4.
By End-User
Vertical
9.3.2.
France Gamification
Market Outlook
9.3.2.1.
Market Size
& Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share
& Forecast
9.3.2.2.1.
By Solution
9.3.2.2.2.
By Deployment
9.3.2.2.3.
By
Organization Size
9.3.2.2.4.
By End-User
Vertical
9.3.3.
United
Kingdom Gamification Market Outlook
9.3.3.1.
Market Size
& Forecast
9.3.3.1.1.
By Value
9.3.3.2.
Market Share
& Forecast
9.3.3.2.1.
By Solution
9.3.3.2.2.
By Deployment
9.3.3.2.3.
By
Organization Size
9.3.3.2.4.
By End-User
Vertical
9.3.4.
Italy Gamification
Market Outlook
9.3.4.1.
Market Size
& Forecast
9.3.4.1.1.
By Value
9.3.4.2.
Market Share
& Forecast
9.3.4.2.1.
By Solution
9.3.4.2.2.
By Deployment
9.3.4.2.3.
By
Organization Size
9.3.4.2.4.
By End-User
Vertical
9.3.5.
Spain Gamification
Market Outlook
9.3.5.1.
Market Size
& Forecast
9.3.5.1.1.
By Value
9.3.5.2.
Market Share
& Forecast
9.3.5.2.1.
By Solution
9.3.5.2.2.
By Deployment
9.3.5.2.3.
By
Organization Size
9.3.5.2.4.
By End-User
Vertical
9.3.6.
Belgium Gamification
Market Outlook
9.3.6.1.
Market Size
& Forecast
9.3.6.1.1.
By Value
9.3.6.2.
Market Share
& Forecast
9.3.6.2.1.
By Solution
9.3.6.2.2.
By Deployment
9.3.6.2.3.
By
Organization Size
9.3.6.2.4.
By End-User
Vertical
10. South America Gamification Market
Outlook
10.1.
Market Size & Forecast
10.1.1. By Value
10.2.
Market Share & Forecast
10.2.1. By Solution
10.2.2. By Deployment
10.2.3. By Organization Size
10.2.4. By End-User Vertical
10.2.5. By Country
10.3.
South America: Country Analysis
10.3.1. Brazil Gamification Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1.
By Solution
10.3.1.2.2.
By Deployment
10.3.1.2.3.
By
Organization Size
10.3.1.2.4.
By End-User
Vertical
10.3.2. Colombia Gamification Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1.
By Solution
10.3.2.2.2.
By Deployment
10.3.2.2.3.
By
Organization Size
10.3.2.2.4.
By End-User
Vertical
10.3.3. Argentina Gamification Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1.
By Solution
10.3.3.2.2.
By Deployment
10.3.3.2.3.
By
Organization Size
10.3.3.2.4.
By End-User
Vertical
10.3.4. Chile Gamification Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1.
By Solution
10.3.4.2.2.
By Deployment
10.3.4.2.3.
By
Organization Size
10.3.4.2.4.
By End-User
Vertical
10.3.5. Peru Gamification Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1.
By Solution
10.3.5.2.2.
By Deployment
10.3.5.2.3.
By
Organization Size
10.3.5.2.4.
By End-User
Vertical
11. Middle East & Africa Gamification
Market Outlook
11.1.
Market Size & Forecast
11.1.1. By Value
11.2.
Market Share & Forecast
11.2.1. By Solution
11.2.2. By Deployment
11.2.3. By Organization Size
11.2.4. By End-User Vertical
11.2.5. By Country
11.3.
Middle East & Africa: Country
Analysis
11.3.1. Saudi Arabia Gamification Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1.
By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1.
By Solution
11.3.1.2.2.
By Deployment
11.3.1.2.3.
By
Organization Size
11.3.1.2.4.
By End-User
Vertical
11.3.2. UAE Gamification Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1.
By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1.
By Solution
11.3.2.2.2.
By Deployment
11.3.2.2.3.
By
Organization Size
11.3.2.2.4.
By End-User
Vertical
11.3.3. South Africa Gamification Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1.
By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1.
By Solution
11.3.3.2.2.
By Deployment
11.3.3.2.3.
By
Organization Size
11.3.3.2.4.
By End-User
Vertical
11.3.4. Turkey Gamification Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1.
By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1.
By Solution
11.3.4.2.2.
By Deployment
11.3.4.2.3.
By
Organization Size
11.3.4.2.4.
By End-User
Vertical
11.3.5. Israel Gamification Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1.
By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1.
By Solution
11.3.5.2.2.
By Deployment
11.3.5.2.3.
By
Organization Size
11.3.5.2.4.
By End-User
Vertical
12. Asia Pacific Gamification Market
Outlook
12.1.
Market Size & Forecast
12.1.1. By Value
12.2.
Market Share & Forecast
12.2.1. By Solution
12.2.2. By Deployment
12.2.3. By Organization Size
12.2.4. By End-User Vertical
12.2.5. By Country
12.3.
Asia-Pacific: Country Analysis
12.3.1. China Gamification Market Outlook
12.3.1.1. Market Size & Forecast
12.3.1.1.1.
By Value
12.3.1.2. Market Share & Forecast
12.3.1.2.1.
By Solution
12.3.1.2.2.
By Deployment
12.3.1.2.3.
By
Organization Size
12.3.1.2.4.
By End-User
Vertical
12.3.2. India Gamification Market Outlook
12.3.2.1. Market Size & Forecast
12.3.2.1.1.
By Value
12.3.2.2. Market Share & Forecast
12.3.2.2.1.
By Solution
12.3.2.2.2.
By Deployment
12.3.2.2.3.
By
Organization Size
12.3.2.2.4.
By End-User
Vertical
12.3.3. Japan Gamification Market Outlook
12.3.3.1. Market Size & Forecast
12.3.3.1.1.
By Value
12.3.3.2. Market Share & Forecast
12.3.3.2.1.
By Solution
12.3.3.2.2.
By Deployment
12.3.3.2.3.
By
Organization Size
12.3.3.2.4.
By End-User
Vertical
12.3.4. South Korea Gamification Market Outlook
12.3.4.1. Market Size & Forecast
12.3.4.1.1.
By Value
12.3.4.2. Market Share & Forecast
12.3.4.2.1.
By Solution
12.3.4.2.2.
By Deployment
12.3.4.2.3.
By
Organization Size
12.3.4.2.4.
By End-User
Vertical
12.3.5. Australia Gamification Market Outlook
12.3.5.1. Market Size & Forecast
12.3.5.1.1.
By Value
12.3.5.2. Market Share & Forecast
12.3.5.2.1.
By Solution
12.3.5.2.2.
By Deployment
12.3.5.2.3.
By
Organization Size
12.3.5.2.4.
By End-User
Vertical
12.3.6. Indonesia Gamification Market Outlook
12.3.6.1. Market Size & Forecast
12.3.6.1.1.
By Value
12.3.6.2. Market Share & Forecast
12.3.6.2.1.
By Solution
12.3.6.2.2.
By Deployment
12.3.6.2.3.
By
Organization Size
12.3.6.2.4.
By End-User
Vertical
12.3.7. Vietnam Gamification Market Outlook
12.3.7.1. Market Size & Forecast
12.3.7.1.1.
By Value
12.3.7.2. Market Share & Forecast
12.3.7.2.1.
By Solution
12.3.7.2.2.
By Deployment
12.3.7.2.3.
By
Organization Size
12.3.7.2.4.
By End-User
Vertical
13. Market Dynamics
13.1.
Drivers
13.2.
Challenges
14. Market Trends and Developments
15. Company Profiles
15.1.
Microsoft Corporation
15.1.1.
Business Overview
15.1.2.
Key Revenue and
Financials
15.1.3.
Recent Developments
15.1.4.
Key Personnel/Key
Contact Person
15.1.5.
Key Product/Services
Offered
15.2.
SAP SE
15.2.1.
Business Overview
15.2.2.
Key Revenue and
Financials
15.2.3.
Recent Developments
15.2.4.
Key Personnel/Key
Contact Person
15.2.5.
Key Product/Services
Offered
15.3.
IBM Corporation
15.3.1.
Business Overview
15.3.2.
Key Revenue and
Financials
15.3.3.
Recent Developments
15.3.4.
Key Personnel/Key
Contact Person
15.3.5.
Key Product/Services
Offered
15.4.
Salesforce, Inc.
15.4.1.
Business Overview
15.4.2.
Key Revenue and
Financials
15.4.3.
Recent Developments
15.4.4.
Key Personnel/Key
Contact Person
15.4.5.
Key Product/Services
Offered
15.5. Cognizant Technology Solution Corp.
15.5.1.
Business Overview
15.5.2.
Key Revenue and
Financials
15.5.3.
Recent Developments
15.5.4.
Key Personnel/Key
Contact Person
15.5.5.
Key Product/Services
Offered
15.6. Axonify Inc.
15.6.1.
Business Overview
15.6.2.
Key Revenue and
Financials
15.6.3.
Recent Developments
15.6.4.
Key Personnel/Key
Contact Person
15.6.5.
Key Product/Services
Offered
15.7. MPS Limited
15.7.1.
Business Overview
15.7.2.
Key Revenue and
Financials
15.7.3.
Recent Developments
15.7.4.
Key Personnel/Key
Contact Person
15.7.5.
Key Product/Services
Offered
15.8. Bunchball Inc.
15.8.1.
Business Overview
15.8.2.
Key Revenue and
Financials
15.8.3.
Recent Developments
15.8.4.
Key Personnel/Key
Contact Person
15.8.5.
Key Product/Services
Offered
15.9.
Aon Plc
15.9.1.
Business Overview
15.9.2.
Key Revenue and
Financials
15.9.3.
Recent Developments
15.9.4.
Key Personnel/Key
Contact Person
15.9.5.
Key Product/Services
Offered
15.10.
Playlyfe Interactive Technologies
Private Limited.
15.10.1.
Business Overview
15.10.2.
Key Revenue and
Financials
15.10.3.
Recent Developments
15.10.4.
Key Personnel/Key
Contact Person
15.10.5.
Key Product/Services
Offered
16. Strategic Recommendations
17.
About Us & Disclaimer