1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.2.1.
Markets Covered
1.2.2.
Years Considered for Study
1.2.3.
Key Market Segmentations
2.
Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Formulation of the Scope
2.4. Assumptions and Limitations
2.5. Sources of Research
2.5.1. Secondary Research
2.5.2. Primary Research
2.6. Approach for the Market Study
2.6.1. The Bottom-Up Approach
2.6.2. The Top-Down Approach
2.7. Methodology Followed for
Calculation of Market Size & Market Shares
2.8. Forecasting Methodology
2.8.1.
Data Triangulation & Validation
3. Executive Summary
4. Impact of COVID-19 on Global Virtual Reality in Retail
Market
5. Voice of Customer
6. Global Virtual Reality
in Retail Market Overview
7.
Global Virtual Reality in Retail Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1.
By Component (Hardware, Software, Services)
7.2.2.
By Device (Head Mounted Devices, Gesture Tracking Device, Projectors
& Display Wall)
7.2.3.
By Application (Information Systems, Advertising & Marketing, Try-on
Solutions, Planning & Designing)
7.2.4. By Vertical (Food
& Beverage, Home Products, Clothing, Consumer Electronics)
7.2.5.
By Region (North America, Europe, South America, Middle East &
Africa, Asia Pacific)
7.3. By Company (2022)
7.4. Market Map
8.
North America Virtual Reality in Retail Market Outlook
8.1. Market Size &
Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1.
By Component
8.2.2.
By Device
8.2.3.
By Application
8.2.4. By Vertical
8.2.5. By Country
8.3. North America: Country
Analysis
8.3.1. United States Virtual Reality in Retail
Market Outlook
8.3.1.1.
Market Size
& Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share
& Forecast
8.3.1.2.1.
By Component
8.3.1.2.2.
By Device
8.3.1.2.3.
By
Application
8.3.1.2.4.
By Vertical
8.3.2. Canada Virtual Reality in Retail Market
Outlook
8.3.2.1.
Market Size
& Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share
& Forecast
8.3.2.2.1.
By Component
8.3.2.2.2.
By Device
8.3.2.2.3.
By
Application
8.3.2.2.4.
By Vertical
8.3.3. Mexico Virtual Reality in Retail Market
Outlook
8.3.3.1.
Market Size
& Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share
& Forecast
8.3.3.2.1.
By Component
8.3.3.2.2.
By Device
8.3.3.2.3.
By
Application
8.3.3.2.4.
By Vertical
9.
Europe Virtual Reality in Retail Market Outlook
9.1. Market Size & Forecast
9.1.1.
By Value
9.2. Market Share & Forecast
9.2.1.
By Component
9.2.2.
By Device
9.2.3.
By Application
9.2.4.
By Vertical
9.2.5. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Virtual Reality in Retail Market
Outlook
9.3.1.1.
Market Size
& Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share
& Forecast
9.3.1.2.1.
By Component
9.3.1.2.2.
By Device
9.3.1.2.3.
By
Application
9.3.1.2.4.
By Vertical
9.3.2. France Virtual Reality in Retail Market
Outlook
9.3.2.1.
Market Size
& Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share
& Forecast
9.3.2.2.1.
By Component
9.3.2.2.2.
By Device
9.3.2.2.3.
By
Application
9.3.2.2.4.
By Vertical
9.3.3. United Kingdom Virtual Reality in Retail
Market Outlook
9.3.3.1.
Market Size
& Forecast
9.3.3.1.1.
By Value
9.3.3.2.
Market Share
& Forecast
9.3.3.2.1.
By Component
9.3.3.2.2.
By Device
9.3.3.2.3.
By
Application
9.3.3.2.4.
By Vertical
9.3.4. Italy Virtual Reality in Retail Market
Outlook
9.3.4.1.
Market Size
& Forecast
9.3.4.1.1.
By Value
9.3.4.2.
Market Share
& Forecast
9.3.4.2.1.
By Component
9.3.4.2.2.
By Device
9.3.4.2.3.
By
Application
9.3.4.2.4.
By Vertical
9.3.5. Spain Virtual Reality in Retail Market
Outlook
9.3.5.1.
Market Size
& Forecast
9.3.5.1.1.
By Value
9.3.5.2.
Market Share
& Forecast
9.3.5.2.1.
By Component
9.3.5.2.2.
By Device
9.3.5.2.3.
By
Application
9.3.5.2.4.
By Vertical
9.3.6. Belgium Virtual Reality in Retail Market
Outlook
9.3.6.1.
Market Size
& Forecast
9.3.6.1.1.
By Value
9.3.6.2.
Market Share
& Forecast
9.3.6.2.1.
By Component
9.3.6.2.2.
By Device
9.3.6.2.3.
By
Application
9.3.6.2.4.
By Vertical
10. South America Virtual
Reality in Retail Market Outlook
10.1.
Market Size & Forecast
10.1.1. By Value
10.2.
Market Share & Forecast
10.2.1. By Component
10.2.2. By Device
10.2.3. By Application
10.2.4. By Vertical
10.2.5. By Country
10.3.
South America: Country Analysis
10.3.1. Brazil Virtual Reality in Retail Market
Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1.
By Component
10.3.1.2.2.
By Device
10.3.1.2.3.
By
Application
10.3.1.2.4.
By Vertical
10.3.2. Colombia Virtual Reality in Retail Market
Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1.
By Component
10.3.2.2.2.
By Device
10.3.2.2.3.
By
Application
10.3.2.2.4.
By Vertical
10.3.3. Argentina Virtual Reality in Retail Market
Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1.
By Component
10.3.3.2.2.
By Device
10.3.3.2.3.
By
Application
10.3.3.2.4.
By Vertical
10.3.4. Chile Virtual Reality in Retail Market
Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1.
By Component
10.3.4.2.2.
By Device
10.3.4.2.3.
By
Application
10.3.4.2.4.
By Vertical
10.3.5. Peru Virtual Reality in Retail Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1.
By Component
10.3.5.2.2.
By Device
10.3.5.2.3.
By
Application
10.3.5.2.4.
By Vertical
11. Middle East &
Africa Virtual Reality in Retail Market Outlook
11.1.
Market Size & Forecast
11.1.1. By Value
11.2.
Market Share & Forecast
11.2.1. By Component
11.2.2. By Device
11.2.3. By Application
11.2.4. By Vertical
11.2.5. By Country
11.3.
Middle East & Africa: Country
Analysis
11.3.1. Saudi Arabia Virtual Reality in Retail Market
Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1.
By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1.
By Component
11.3.1.2.2.
By Device
11.3.1.2.3.
By
Application
11.3.1.2.4.
By Vertical
11.3.2. UAE Virtual Reality in Retail Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1.
By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1.
By Component
11.3.2.2.2.
By Device
11.3.2.2.3.
By
Application
11.3.2.2.4.
By Vertical
11.3.3. South Africa Virtual Reality in Retail Market
Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1.
By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1.
By Component
11.3.3.2.2.
By Device
11.3.3.2.3.
By
Application
11.3.3.2.4.
By Vertical
11.3.4. Turkey Virtual Reality in Retail Market
Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1.
By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1.
By Component
11.3.4.2.2.
By Device
11.3.4.2.3.
By
Application
11.3.4.2.4.
By Vertical
11.3.5. Israel Virtual Reality in Retail Market
Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1.
By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1.
By Component
11.3.5.2.2.
By Device
11.3.5.2.3.
By
Application
11.3.5.2.4.
By Vertical
12. Asia Pacific Virtual
Reality in Retail Market Outlook
12.1.
Market Size & Forecast
12.1.1. By Component
12.1.2. By Device
12.1.3. By Application
12.1.4. By Vertical
12.1.5. By Country
12.2.
Asia-Pacific: Country Analysis
12.2.1. China Virtual Reality in Retail Market
Outlook
12.2.1.1. Market Size & Forecast
12.2.1.1.1.
By Value
12.2.1.2. Market Share & Forecast
12.2.1.2.1.
By Component
12.2.1.2.2.
By Device
12.2.1.2.3.
By
Application
12.2.1.2.4.
By Vertical
12.2.2. India Virtual Reality in Retail Market
Outlook
12.2.2.1. Market Size & Forecast
12.2.2.1.1.
By Value
12.2.2.2. Market Share & Forecast
12.2.2.2.1.
By Component
12.2.2.2.2.
By Device
12.2.2.2.3.
By
Application
12.2.2.2.4.
By Vertical
12.2.3. Japan Virtual Reality in Retail Market
Outlook
12.2.3.1. Market Size & Forecast
12.2.3.1.1.
By Value
12.2.3.2. Market Share & Forecast
12.2.3.2.1.
By Component
12.2.3.2.2.
By Device
12.2.3.2.3.
By
Application
12.2.3.2.4.
By Vertical
12.2.4. South Korea Virtual Reality in Retail Market
Outlook
12.2.4.1. Market Size & Forecast
12.2.4.1.1.
By Value
12.2.4.2. Market Share & Forecast
12.2.4.2.1.
By Component
12.2.4.2.2.
By Device
12.2.4.2.3.
By
Application
12.2.4.2.4.
By Vertical
12.2.5. Australia Virtual Reality in Retail Market
Outlook
12.2.5.1. Market Size & Forecast
12.2.5.1.1.
By Value
12.2.5.2. Market Share & Forecast
12.2.5.2.1.
By Component
12.2.5.2.2.
By Device
12.2.5.2.3.
By
Application
12.2.5.2.4.
By Vertical
12.2.6. Indonesia Virtual Reality in Retail Market
Outlook
12.2.6.1. Market Size & Forecast
12.2.6.1.1.
By Value
12.2.6.2. Market Share & Forecast
12.2.6.2.1.
By Component
12.2.6.2.2.
By Device
12.2.6.2.3.
By
Application
12.2.6.2.4.
By Vertical
12.2.7. Vietnam Virtual Reality in Retail Market
Outlook
12.2.7.1. Market Size & Forecast
12.2.7.1.1.
By Value
12.2.7.2. Market Share & Forecast
12.2.7.2.1.
By Component
12.2.7.2.2.
By Device
12.2.7.2.3.
By
Application
12.2.7.2.4.
By Vertical
13. Market Dynamics
13.1.
Drivers
13.2.
Challenges
14. Market Trends and
Developments
15. Company Profiles
15.1.
Visualise Creative Ltd.
15.1.1.
Business Overview
15.1.2.
Key Revenue and
Financials
15.1.3.
Recent Developments
15.1.4.
Key Personnel/Key
Contact Person
15.1.5.
Key Product/Services
Offered
15.2.
VREI
15.2.1.
Business Overview
15.2.2.
Key Revenue and
Financials
15.2.3.
Recent Developments
15.2.4.
Key Personnel/Key
Contact Person
15.2.5.
Key Product/Services
Offered
15.3.
Panedia Pty Ltd
15.3.1.
Business Overview
15.3.2.
Key Revenue and
Financials
15.3.3.
Recent Developments
15.3.4.
Key Personnel/Key
Contact Person
15.3.5.
Key Product/Services
Offered
15.4.
Fieback Medien
15.4.1.
Business Overview
15.4.2.
Key Revenue and
Financials
15.4.3.
Recent Developments
15.4.4.
Key Personnel/Key
Contact Person
15.4.5.
Key Product/Services
Offered
15.5.
FireBirdVR
15.5.1.
Business Overview
15.5.2.
Key Revenue and
Financials
15.5.3.
Recent Developments
15.5.4.
Key Personnel/Key
Contact Person
15.5.5.
Key Product/Services
Offered
15.6.
FXGear Inc.
15.6.1.
Business Overview
15.6.2.
Key Revenue and
Financials
15.6.3.
Recent Developments
15.6.4.
Key Personnel/Key
Contact Person
15.6.5.
Key Product/Services
Offered
15.7.
Koncept VR
15.7.1.
Business Overview
15.7.2.
Key Revenue and
Financials
15.7.3.
Recent Developments
15.7.4.
Key Personnel/Key
Contact Person
15.7.5.
Key Product/Services
Offered
15.8.
Matterport, Inc.
15.8.1.
Business Overview
15.8.2.
Key Revenue and
Financials
15.8.3.
Recent Developments
15.8.4.
Key Personnel/Key
Contact Person
15.8.5.
Key Product/Services
Offered
15.9.
Subvrsive, Inc.
15.9.1.
Business Overview
15.9.2.
Key Revenue and
Financials
15.9.3.
Recent Developments
15.9.4.
Key Personnel/Key
Contact Person
15.9.5.
Key Product/Services
Offered
15.10.
VIAR
15.10.1.
Business Overview
15.10.2.
Key Revenue and
Financials
15.10.3.
Recent Developments
15.10.4.
Key Personnel/Key
Contact Person
15.10.5.
Key Product/Services
Offered
15.11.
WeMakeVR
15.11.1.
Business Overview
15.11.2.
Key Revenue and
Financials
15.11.3.
Recent Developments
15.11.4.
Key Personnel/Key
Contact Person
15.11.5.
Key Product/Services
Offered
15.12.
Scapic Innovations Pvt. Ltd.
15.12.1.
Business Overview
15.12.2.
Key Revenue and
Financials
15.12.3.
Recent Developments
15.12.4.
Key Personnel/Key
Contact Person
15.12.5.
Key Product/Services
Offered
16. Strategic Recommendations
17.
About Us & Disclaimer