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Report Description

Report Description

Forecast Period

2026-2030

Market Size (2024)

USD 4.59 Billion

CAGR (2025-2030)

15.8%

Fastest Growing Segment

Online

Largest Market

Western

Market Size (2030)

USD 11.06 Billion

Market Overview

Saudi Arabia Electronic Games Market was valued at USD 4.59 Billion in 2024 and is expected to reach USD 11.06 Billion by 2030 with a CAGR of 15.8% during the forecast period. The Saudi Arabia electronic games market has witnessed significant growth from 2020 to 2030, driven by increasing internet penetration, a young and tech-savvy population, and rising disposable incomes. The market is segmented by platform, player type, distribution channel, and region. Platforms include smartphones, tablets, laptops, console games, and portable gaming devices, with smartphones dominating due to their widespread accessibility and affordability. Console games are also gaining traction, supported by the popularity of high-quality gaming experiences. By player type, the market is divided into single-player and multi-player games, with multi-player games experiencing rapid growth due to the rise of online gaming communities and competitive eSports. Distribution channels are categorized into online and offline, with online platforms, including app stores and digital downloads, leading the market due to convenience and a wide variety of options. Offline channels, such as retail stores, remain relevant for physical game purchases and consoles. Regionally, urban centers like Riyadh and Jeddah are the primary hubs for gaming activity, driven by higher disposable incomes and better infrastructure. Key growth factors include government initiatives to promote the gaming industry, such as the Saudi Vision 2030, which aims to diversify the economy and foster innovation in the entertainment sector. Additionally, the increasing popularity of eSports and gaming tournaments is further propelling market growth. The market is highly competitive, with both international and local players vying for market share through innovative game development, strategic partnerships, and aggressive marketing. Overall, the Saudi Arabia electronic games market is poised for robust growth, supported by technological advancements, changing consumer preferences, and a favorable regulatory environment.

 

Key Market Drivers

Rapid Digital Transformation and High Internet Penetration

Saudi Arabia has been undergoing a massive digital transformation as part of its Vision 2030 initiative, which aims to diversify the economy and reduce dependence on oil. This transformation has led to a surge in internet penetration and smartphone adoption across the country. With over 90% of the population having access to the internet and a high smartphone ownership rate, the demand for mobile gaming has skyrocketed. Smartphones and tablets have become the most accessible platforms for gaming, especially among the younger population. Internet penetration in Saudi Arabia is 98%, with smartphone penetration at 95% . Mobile gaming accounts for 60% of the total gaming revenue in the region. Additionally, the rollout of 5G technology has further enhanced the gaming experience by enabling faster download speeds and seamless online multiplayer gaming. This digital shift has created a fertile ground for the growth of the electronic games market, making it one of the most significant drivers.

Increasing Youth Population and Gaming Culture

Saudi Arabia has a young and tech-savvy population, with approximately 70% of its citizens under the age of 35. This demographic is highly engaged with digital entertainment, including electronic games. The growing popularity of gaming as a mainstream form of entertainment has led to the rise of a vibrant gaming culture in the country. Saudi Arabia has a young population, with 63% under the age of 30 (General Authority for Statistics, 2023).Over 67% of the population are active gamers. Esports has gained immense traction, with Saudi Arabia hosting major international gaming tournaments and investing in esports infrastructure. The government’s support for the gaming industry, including initiatives like the Saudi Esports Federation, has further fueled the market. The increasing disposable income among the youth, coupled with their willingness to spend on in-game purchases and premium gaming content, has made this demographic a key driver of market growth.

Expansion of Online Distribution Channels and Localized Content

The rise of online distribution channels, such as app stores, digital marketplaces, and cloud gaming platforms, has made electronic games more accessible to a broader audience. Online platforms offer convenience, a wide variety of games, and frequent updates, which appeal to gamers. Moreover, the availability of localized content tailored to the preferences of Saudi gamers has significantly boosted the market. Game developers are increasingly focusing on creating content that resonates with the cultural and linguistic context of the region, enhancing user engagement. The growing popularity of free-to-play games with in-app purchases has also contributed to the market’s expansion, as it lowers the entry barrier for new gamers. Additionally, the COVID-19 pandemic accelerated the shift toward online gaming, as people turned to digital entertainment during lockdowns, further solidifying the role of online distribution channels as a key driver.

Saudi Arabia Electronic Games Market

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Key Market Challenges

Regulatory and Cultural Constraints

Saudi Arabia’s conservative cultural and regulatory environment poses a challenge to the electronic games market. While the government has been actively working to diversify the economy and promote the entertainment sector, certain cultural sensitivities and regulatory restrictions still exist. For instance, games with content deemed inappropriate or inconsistent with local values may face bans or require significant modifications. This limits the variety of games available to consumers and could deter international game developers from entering the market. Additionally, the lack of a clear regulatory framework for online gaming and digital content distribution can create uncertainty for businesses, impacting investment and innovation in the sector.

Infrastructure and Connectivity Issues

Despite significant improvements in internet infrastructure, challenges related to connectivity and access persist, particularly in rural and remote areas. High-speed internet is essential for online gaming, multiplayer platforms, and the seamless distribution of digital content. However, inconsistent internet speeds and limited access to advanced gaming hardware, such as consoles and high-performance laptops, can restrict market growth. Furthermore, the cost of gaming devices and high-speed internet subscriptions may be prohibitive for some segments of the population, limiting the market’s reach. Addressing these infrastructure gaps is crucial to ensuring widespread adoption and engagement with electronic games.

Competition from Global Markets

The Saudi Arabian electronic games market faces intense competition from global gaming hubs, such as North America, Europe, and East Asia. These regions dominate the gaming industry in terms of content creation, technological innovation, and market size. Local developers in Saudi Arabia often struggle to compete with the high-quality, globally popular games produced by established international studios. Additionally, the lack of a robust local gaming ecosystem, including limited access to funding, talent, and advanced development tools, further exacerbates this challenge. While initiatives like the Saudi Vision 2030 aim to foster local talent and innovation, building a competitive gaming industry will require significant time, investment, and collaboration between the public and private sectors.

Key Market Trends

Rise of Esports and Competitive Gaming

Esports has emerged as a major trend in Saudi Arabia, transforming gaming from a casual hobby into a professional and competitive industry. The Saudi government has been actively promoting esports as part of its Vision 2030 initiative to diversify the economy and create new entertainment opportunities. The establishment of the Saudi Esports Federation and the hosting of international tournaments, such as Gamers8, have positioned the country as a regional hub for competitive gaming. Esports has also gained significant traction among the youth, with many aspiring to become professional gamers or content creators. This trend has led to increased investments in gaming infrastructure, including esports arenas, training facilities, and sponsorship deals, further boosting the market.

Adoption of Cloud Gaming and Subscription Services

Cloud gaming is gaining momentum in Saudi Arabia, offering gamers the ability to stream high-quality games without the need for expensive hardware. Platforms like Xbox Cloud Gaming, NVIDIA GeForce Now, and Google Stadia are becoming increasingly popular, as they provide access to a vast library of games on-demand. This trend is particularly appealing in a market where not all gamers can afford high-end gaming consoles or PCs. Additionally, subscription-based gaming services, such as Xbox Game Pass and PlayStation Plus, are gaining traction. These services offer gamers a cost-effective way to access a wide range of titles, fostering greater engagement and loyalty. The convenience and affordability of cloud gaming and subscription models are expected to drive their adoption further in the coming years.

Integration of Virtual Reality (VR) and Augmented Reality (AR)

The integration of VR and AR technologies into electronic games is another significant trend shaping the Saudi market. These immersive technologies are revolutionizing the gaming experience by offering players a more interactive and engaging environment. VR headsets and AR-enabled games are becoming increasingly accessible, with developers creating content that leverages these technologies. For instance, games like Beat Saber (VR) and Pokémon GO (AR) have gained popularity among Saudi gamers. The government’s focus on fostering innovation and technology adoption, coupled with the growing interest in immersive gaming experiences, is expected to accelerate the adoption of VR and AR in the gaming industry. This trend is also opening up new opportunities for game developers and hardware manufacturers to cater to the evolving demands of gamers.

Segmental Insights

Platform Insights

The platform segment is categorized into smartphones, tablets, laptops, console games, and portable gaming devices. Smartphones are the leading platform in the Saudi Arabian electronic games market, accounting for the largest market share. This dominance is attributed to the widespread availability of affordable smartphones, high internet penetration, and the convenience of mobile gaming. Smartphones cater to a broad audience, including casual gamers who prefer quick, accessible gaming experiences. Popular mobile games such as PUBG MobileFree Fire, and Clash of Clans have significantly contributed to the growth of this segment. Additionally, the integration of advanced features like high-resolution displays, powerful processors, and 5G connectivity has enhanced the mobile gaming experience, further solidifying smartphones as the leading platform.

Console games, while not as dominant as smartphones, represent a significant and growing segment. Consoles like PlayStation, Xbox, and Nintendo Switch are popular among hardcore gamers who seek immersive, high-quality gaming experiences. The demand for console games is driven by the increasing popularity of eSports, competitive gaming, and the availability of exclusive titles. The Saudi government’s efforts to promote the gaming industry, including hosting gaming events and tournaments, have also boosted the console gaming segment. However, the high cost of consoles and games remains a barrier for some consumers. Laptops and tablets are also important platforms, particularly for mid-core gamers who prefer a balance between portability and performance. Laptops are favored for their ability to handle graphically intensive games, while tablets offer a larger screen compared to smartphones, enhancing the gaming experience. Portable gaming devices, such as the Nintendo Switch Lite, cater to niche audiences but are growing in popularity due to their hybrid nature, allowing gamers to switch between handheld and console modes.

Player Insights

The player type segment is divided into single-player and multi-player games. Multi-player games currently lead the market, driven by the rise of online gaming communities, social interaction, and the growing popularity of eSports. Multi-player games allow players to connect with friends or compete against others globally, creating a sense of community and engagement. Titles like Fortnite, Call of Duty: Warzone, and League of Legends have gained massive popularity in Saudi Arabia, particularly among the younger demographic. The increasing availability of high-speed internet and the proliferation of gaming platforms have further accelerated the growth of multi-player games. Single-player games, while still relevant, cater to a different audience that prefers immersive storytelling and offline gameplay. These games are often favored by older gamers or those who enjoy narrative-driven experiences. However, the segment is growing at a slower pace compared to multi-player games, as the latter align more closely with current trends in social gaming and competitive eSports. The fastest-growing player type segment is multi-player games, driven by the increasing popularity of online gaming platforms, the rise of eSports, and the growing demand for social and competitive gaming experiences. The Saudi government’s initiatives to promote eSports, such as hosting international tournaments and investing in gaming infrastructure, are expected to further boost this segment.

 Saudi Arabia Electronic Games Market

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Regional Insights

The Saudi Arabian electronic games market exhibits varying dynamics across its regions—Western, Northern & Central, Eastern, and Southern—each contributing uniquely to the industry's growth. The Western region, particularly cities like Jeddah and Mecca, is currently the leading hub for the electronic games market. This dominance is driven by its higher population density, greater urbanization, and better access to advanced infrastructure, including high-speed internet and gaming hardware. The Western region also benefits from a more cosmopolitan culture, which is more receptive to gaming and digital entertainment, making it a focal point for both local and international gaming companies. Additionally, the presence of major entertainment events and initiatives in cities like Jeddah further cements its position as the leading region in the gaming market. The Northern & Central region, including Riyadh, plays a pivotal role in the market due to its status as the political and economic capital of Saudi Arabia. Riyadh, in particular, is a key driver of the gaming industry, with government-backed initiatives like the Riyadh Season and the Gamers8 festival boosting its profile. However, while the region is a significant contributor, its growth rate is slightly slower compared to the Eastern region, primarily due to its already established market presence.

The Southern region, including cities like Abha and Jizan, lags behind in terms of market share and growth. This is largely due to lower population density, limited infrastructure, and slower adoption of gaming culture compared to other regions. However, with ongoing efforts to improve connectivity and promote entertainment activities, the Southern region holds untapped potential for future growth.

Recent Developments

  • In March 2025, Scopely, a Saudi-owned mobile game developer, agreed to acquire Niantic's gaming division, including popular titles like Pokémon Go, for USD 3.5 billion. This acquisition aims to bolster Scopely's portfolio and aligns with Saudi Arabia's strategy to invest in the gaming industry.
  • The International Olympic Committee announced that the first Olympic Esports Games will be held in Riyadh, Saudi Arabia, in 2027. This decision underscores the Kingdom's commitment to becoming a global hub for esports and gaming.
  • Saudi Arabia's Public Investment Fund (PIF) launched Savvy Games Group in 2022, with plans to invest USD 38 billion in the gaming industry. The group aims to establish 250 gaming companies locally by 2030, reflecting the Kingdom's dedication to fostering a robust gaming ecosystem.
  • PIF has acquired substantial stakes in major gaming companies, including Nintendo, Electronic Arts, and Activision Blizzard. These investments are part of Saudi Arabia's broader strategy to diversify its economy and strengthen its presence in the global gaming market.

Key Market Players

  • Sony Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Google LLC (Alphabet Inc.)
  • Electronic Arts Inc.
  • NetEase Inc. Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft entertainment
  • Square Enix Co. Ltd.
  • Blizzard Entertainment Inc.

By Platform

By Player

By Distribution Channel

By Region

  • Smartphones
  • Tablets
  • Laptops
  • Console Games
  • Portable Gaming Devices
  • Single player
  • Multi-player
  • Online
  • Offline
  • Western
  • Northern & Central
  • Eastern
  • Southern

Report Scope:

In this report, the Saudi Arabia electronic games market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

  • Saudi Arabia Electronic Games Market, By Platform:

o   Smartphones

o   Tablets

o   Laptops

o   Console Games

o   Portable Gaming Devices

  • Saudi Arabia Electronic Games Market, By Player:

o   Single player

o   Multi-player

  • Saudi Arabia Electronic Games Market, By Distribution Channel:

o   Online

o   Offline

  • Saudi Arabia Electronic Games Market, By Region:

o   Western

o   Northern & Central

o   Eastern

o   Southern

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Saudi Arabia electronic games market.

Available Customizations:

Saudi Arabia electronic games market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Saudi Arabia Electronic Games Market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at sales@techsciresearch.com

Table of content

Table of content

1.    Introduction

1.1.  Market Overview

1.2.  Key Highlights of the Report

1.3.  Market Coverage

1.4.  Market Segments Covered

1.5.  Research Tenure Considered

2.    Research Methodology

2.1.  Methodology Landscape

2.2.  Objective of the Study

2.3.  Baseline Methodology

2.4.  Formulation of the Scope

2.5.  Assumptions and Limitations

2.6.  Sources of Research

2.7.  Approach for the Market Study

2.8.  Methodology Followed for Calculation of Market Size & Market Shares

2.9.  Forecasting Methodology

3.    Executive Summary

3.1.  Overview of the Market

3.2.  Overview of Key Market Segmentations

3.3.  Overview of Key Market Players

3.4.  Overview of Key Regions

3.5.  Overview of Market Drivers, Challenges, and Trends

4.    Voice of Customer

4.1.  Brand Awareness

4.2.  Factor Influencing Availing Decision

5.    Saudi Arabia Electronic Games Market Outlook

5.1.  Market Size & Forecast

5.1.1. By Value

5.2.  Market Share & Forecast

5.2.1. By Platform Market Share Analysis (Smartphones, Tablets, Laptops, Console Games, Portable Gaming Devices)

5.2.2. By Player Market Share Analysis (Single player, Multi-player)

5.2.3. By Distribution Channel Market Share Analysis (Online, Offline)

5.2.4. By Regional Market Share Analysis

5.2.4.1. Western Market Share Analysis

5.2.4.2. Northern & Central Market Share Analysis

5.2.4.3. Eastern Market Share Analysis

5.2.4.4. Southern Market Share Analysis

5.2.5. By Top 5 Companies Market Share Analysis, Others (2024)

5.3.  Saudi Arabia Electronic Games Market Mapping & Opportunity Assessment

5.3.1. By Platform Market Mapping & Opportunity Assessment

5.3.2. By Player Market Mapping & Opportunity Assessment

5.3.3. By Distribution Channel Market Mapping & Opportunity Assessment

5.3.4. By Regional Market Mapping & Opportunity Assessment

6.    Saudi Arabia Smartphones Electronic Games Market Outlook

6.1.  Market Size & Forecast 

6.1.1. By Value

6.2.  Market Share & Forecast

6.2.1. By Player Market Share Analysis

6.2.2. By Distribution Channel Market Share Analysis

7.    Saudi Arabia Tablets Electronic Games Market Outlook

7.1.  Market Size & Forecast 

7.1.1. By Value

7.2.  Market Share & Forecast

7.2.1. By Player Market Share Analysis

7.2.2. By Distribution Channel Market Share Analysis

8.    Saudi Arabia Laptops Electronic Games Market Outlook

8.1.  Market Size & Forecast 

8.1.1. By Value

8.2.  Market Share & Forecast

8.2.1. By Player Market Share Analysis

8.2.2. By Distribution Channel Market Share Analysis

9.    Saudi Arabia Console Electronic Games Market Outlook

9.1.  Market Size & Forecast 

9.1.1. By Value

9.2.  Market Share & Forecast

9.2.1. By Player Market Share Analysis

9.2.2. By Distribution Channel Market Share Analysis

10. Saudi Arabia Portable Gaming Devices Market Outlook

10.1.     Market Size & Forecast        

10.1.1. By Value

10.2.     Market Share & Forecast

10.2.1. By Player Market Share Analysis

10.2.2. By Distribution Channel Market Share Analysis

11. Market Dynamics

11.1. Drivers

11.2. Challenges

12. Market Trends & Developments

12.1. Merger & Acquisition (If Any)

12.2. Platform Launches (If Any)

12.3. Recent Developments

13. Porters Five Forces Analysis

13.1. Competition in the Industry

13.2. Potential of New Entrants

13.3. Power of Suppliers

13.4. Power of Customers

13.5. Threat of Substitute Platforms

14. Saudi Arabia Economic Profile

15. Policy and Regulatory Landscape

16. Competitive Landscape

16.1. Company Profiles

16.1.1. Sony Corporation.

16.1.1.1. Business Overview

16.1.1.2. Company Snapshot

16.1.1.3. Platforms & Services

16.1.1.4. Financials (As Per Availability)

16.1.1.5. Key Market Focus & Geographical Presence

16.1.1.6. Recent Developments

16.1.1.7. Key Management Personnel

16.1.2. Microsoft Corporation

16.1.3. Apple Inc.

16.1.4. Google LLC (Alphabet Inc.)

16.1.5. Electronic Arts Inc.

16.1.6. NetEase Inc. Ltd.

16.1.7. Tencent Holdings Ltd.

16.1.8. Ubisoft entertainment

16.1.9. Square Enix Co. Ltd.

16.1.10.Blizzard Entertainment Inc.

17. Strategic Recommendations

17.1. Key Focus Areas

17.1.1. Target Platform

17.1.2. Target Distribution Channel

17.1.3. Target Region

18. About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

The market size of the Saudi Arabia Electronic Games Market is estimated to be USD 4.59 Billion in 2024.

Major trends in the Saudi Arabia electronic games market include. esports, cloud gaming, VR/AR integration, and social gaming—are reshaping the Saudi Arabia electronic games market, reflecting the dynamic nature of the industry. As technology continues to advance and consumer preferences evolve, these trends are likely to play a pivotal role in driving innovation and growth in the market. The combination of government support, technological advancements, and a passionate gaming community positions Saudi Arabia as a key player in the global electronic games industry.

Major challenges for the Saudi Arabia electronic games market encompass regulatory and cultural constraints, infrastructure limitations, and global competition. Understanding these challenges is critical for stakeholders to strategize effectively and ensure long-term growth in this competitive market.

The major drivers for the Saudi Arabia electronic games market include rapid digital transformation and high internet penetration, increasing youth population and gaming culture, expansion of online distribution channels and localized content. These factors collectively contribute to the market's dynamic growth and appeal to diverse end consumers.

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