1.
Service Overview
2. Research Methodology
3.
Impact of COVID-19
on Global Metaverse in Retail Market
4. Executive Summary
5. Voice of Customers
5.1.
Brand Awareness
5.2.
Preferred Product
Type
5.3.
Major Benefits from
the Adoption of Metaverse
5.4.
Factors Considered
for Selecting Vendors
5.5.
Key Satisfaction
Level
5.6.
Key Challenges Faced
by Customers
6. Global Metaverse in Retail Market Outlook
6.1.
Market Size &
Forecast
6.1.1. By Value
6.2.
Market Share &
Forecast
6.2.1.
By Product (Hardware,
Software, Services)
6.2.1.1.
By Hardware (Displays,
Extended Reality (XR) Hardware, AR/VR Headsets)
6.2.1.1.1.
By Extended Reality
(XR) Hardware (Haptic Sensors & Devices, Omni Treadmills, Smart Glasses)
6.2.1.2.
By Software (Asset
Creation Tool, Programming Engines)
6.2.2.
By Platform (Desktop,
Mobile, Headsets)
6.2.3.
By Technology (Blockchain,
AR & VR, Mixed Reality, Others)
6.2.4.
By End-Use Type (Food
and Beverages, Personal and Household Care, Apparel, Footwear and Accessories,
Furniture, Toys, and Hobby, Electronic and Household Appliances, Other)
6.2.5. By Region
6.2.6. By Company
6.3.
Market Map
7. North America Metaverse in Retail Market
Outlook
7.1.
Market Size &
Forecast
7.1.1. By Value
7.2.
Market Share &
Forecast
7.2.1. By Product
7.2.1.1.
By Hardware
7.2.1.1.1.
By Extended Reality (XR)
Hardware
7.2.1.2.
By Software
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By End-Use Type
7.2.5. By Country
7.3.
North America:
Country Analysis
7.3.1. United States Metaverse in Retail Market
Outlook
7.3.1.1.
Market Size & Forecast
7.3.1.1.1.
By Value
7.3.1.2.
Market Share & Forecast
7.3.1.2.1.
By Product
7.3.1.2.1.1.
By Hardware
7.3.1.2.1.1.1. By Extended Reality (XR) Hardware
7.3.1.2.1.2.
By Software
7.3.1.2.2.
By Platform
7.3.1.2.3.
By Technology
7.3.1.2.4.
By End-Use Type
7.3.2. Canada Metaverse in Retail Market Outlook
7.3.2.1.
Market Size & Forecast
7.3.2.1.1.
By Value
7.3.2.2.
Market Share & Forecast
7.3.2.2.1.
By Product
7.3.2.2.1.1.
By Hardware
7.3.2.2.1.1.1. By Extended Reality (XR) Hardware
7.3.2.2.1.2.
By Software
7.3.2.2.2.
By Platform
7.3.2.2.3.
By Technology
7.3.2.2.4.
By End-Use Type
7.3.3. Mexico Metaverse in Retail Market Outlook
7.3.3.1.
Market Size & Forecast
7.3.3.1.1.
By Value
7.3.3.2.
Market Share & Forecast
7.3.3.2.1.
By Product
7.3.3.2.1.1.
By Hardware
7.3.3.2.1.1.1. By Extended Reality (XR) Hardware
7.3.3.2.1.2.
By Software
7.3.3.2.2.
By Platform
7.3.3.2.3.
By Technology
7.3.3.2.4.
By End-Use Type
8. Asia-Pacific Metaverse in Retail Market
Outlook
8.1.
Market Size &
Forecast
8.1.1. By Value
8.2.
Market Share &
Forecast
8.2.1. By Product
8.2.1.1.
By Hardware
8.2.1.1.1.
By Extended Reality
(XR) Hardware
8.2.1.2.
By Software
8.2.2.
By Platform
8.2.3.
By Technology
8.2.4. By End-Use Type
8.2.5. By Country
8.3.
Asia-Pacific:
Country Analysis
8.3.1. China Metaverse in Retail Market Outlook
8.3.1.1.
Market Size & Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share & Forecast
8.3.1.2.1.
By Product
8.3.1.2.1.1.
By Hardware
8.3.1.2.1.1.1. By Extended Reality (XR) Hardware
8.3.1.2.1.2.
By Software
8.3.1.2.2.
By Platform
8.3.1.2.3.
By Technology
8.3.1.2.4.
By End-Use Type
8.3.2. Japan Metaverse in Retail Market Outlook
8.3.2.1.
Market Size & Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share & Forecast
8.3.2.2.1.
By Product
8.3.2.2.1.1.
By Hardware
8.3.2.2.1.1.1. By Extended Reality (XR) Hardware
8.3.2.2.1.2.
By Software
8.3.2.2.2.
By Platform
8.3.2.2.3.
By Technology
8.3.2.2.4.
By End-Use Type
8.3.3. South Korea Metaverse in Retail Market Outlook
8.3.3.1.
Market Size & Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share & Forecast
8.3.3.2.1.
By Product
8.3.3.2.1.1.
By Hardware
8.3.3.2.1.1.1. By Extended Reality (XR) Hardware
8.3.3.2.1.2.
By Software
8.3.3.2.2.
By Platform
8.3.3.2.3.
By Technology
8.3.3.2.4.
By End-Use Type
8.3.4. India Metaverse in Retail Market Outlook
8.3.4.1.
Market Size & Forecast
8.3.4.1.1.
By Value
8.3.4.2.
Market Share & Forecast
8.3.4.2.1.
By Product
8.3.4.2.1.1.
By Hardware
8.3.4.2.1.1.1. By Extended Reality (XR) Hardware
8.3.4.2.1.2.
By Software
8.3.4.2.2.
By Platform
8.3.4.2.3.
By Technology
8.3.4.2.4.
By End-Use Type
8.3.5. Australia Metaverse in Retail Market Outlook
8.3.5.1.
Market Size & Forecast
8.3.5.1.1.
By Value
8.3.5.2.
Market Share & Forecast
8.3.5.2.1.
By Product
8.3.5.2.1.1.
By Hardware
8.3.5.2.1.1.1. By Extended Reality (XR) Hardware
8.3.5.2.1.2.
By Software
8.3.5.2.2.
By Platform
8.3.5.2.3.
By Technology
8.3.5.2.4.
By End-Use Type
9. Europe Metaverse in Retail Market Outlook
9.1.
Market Size &
Forecast
9.1.1. By Value
9.2.
Market Share &
Forecast
9.2.1. By Product
9.2.1.1.
By Hardware
9.2.1.1.1.
By Extended Reality (XR)
Hardware
9.2.1.2.
By Software
9.2.2.
By Platform
9.2.3.
By Technology
9.2.4. By End-Use Type
9.2.5. By Country
9.3.
Europe: Country
Analysis
9.3.1. Germany Metaverse in Retail Market Outlook
9.3.1.1.
Market Size & Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share & Forecast
9.3.1.2.1.
By Product
9.3.1.2.1.1.
By Hardware
9.3.1.2.1.1.1. By Extended Reality (XR) Hardware
9.3.1.2.1.2.
By Software
9.3.1.2.2.
By Platform
9.3.1.2.3.
By Technology
9.3.1.2.4.
By End-Use Type
9.3.2. United Kingdom Metaverse in Retail Market
Outlook
9.3.2.1.
Market Size & Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share & Forecast
9.3.2.2.1.
By Product
9.3.2.2.1.1.
By Hardware
9.3.2.2.1.1.1. By Extended Reality (XR) Hardware
9.3.2.2.1.2.
By Software
9.3.2.2.2.
By Platform
9.3.2.2.3.
By Technology
9.3.2.2.4.
By End-Use Type
9.3.3. France Metaverse in Retail Market Outlook
9.3.3.1.
Market Size & Forecast
9.3.3.1.1.
By Value
9.3.3.2.
Market Share & Forecast
9.3.3.2.1.
By Product
9.3.3.2.1.1.
By Hardware
9.3.3.2.1.1.1. By Extended Reality (XR) Hardware
9.3.3.2.1.2.
By Software
9.3.3.2.2.
By Platform
9.3.3.2.3.
By Technology
9.3.3.2.4.
By End-Use Type
9.3.4. Italy Metaverse in Retail Market Outlook
9.3.4.1.
Market Size & Forecast
9.3.4.1.1.
By Value
9.3.4.2.
Market Share & Forecast
9.3.4.2.1.
By Product
9.3.4.2.1.1.
By Hardware
9.3.4.2.1.1.1. By Extended Reality (XR) Hardware
9.3.4.2.1.2.
By Software
9.3.4.2.2.
By Platform
9.3.4.2.3.
By Technology
9.3.4.2.4.
By End-Use Type
9.3.5. Spain Metaverse in Retail Market Outlook
9.3.5.1.
Market Size & Forecast
9.3.5.1.1.
By Value
9.3.5.2.
Market Share & Forecast
9.3.5.2.1.
By Product
9.3.5.2.1.1.
By Hardware
9.3.5.2.1.1.1. By Extended Reality (XR) Hardware
9.3.5.2.1.2.
By Software
9.3.5.2.2.
By Platform
9.3.5.2.3.
By Technology
9.3.5.2.4.
By End-Use Type
10. South America Metaverse in Retail Market
Outlook
10.1.
Market Size & Forecast
10.1.1. By Value
10.2.
Market Share &
Forecast
10.2.1. By Product
10.2.1.1. By Hardware
10.2.1.1.1.
By Extended Reality
(XR) Hardware
10.2.1.2. By Software
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By End-Use Type
10.2.5. By Country
10.3.
South America:
Country Analysis
10.3.1. Brazil Metaverse in Retail Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2. Market Share &
Forecast
10.3.1.2.1.
By Product
10.3.1.2.1.1.
By Hardware
10.3.1.2.1.1.1.
By Extended Reality
(XR) Hardware
10.3.1.2.1.2.
By Software
10.3.1.2.2.
By Platform
10.3.1.2.3.
By Technology
10.3.1.2.4.
By End-Use Type
10.3.2. Argentina Metaverse in Retail Market Outlook
10.3.2.1. Market Size &
Forecast
10.3.2.1.1.
By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1.
By Product
10.3.2.2.1.1.
By Hardware
10.3.2.2.1.1.1.
By Extended Reality
(XR) Hardware
10.3.2.2.1.2.
By Software
10.3.2.2.2.
By Platform
10.3.2.2.3.
By Technology
10.3.2.2.4.
By End-Use Type
10.3.3. Colombia Metaverse in Retail Market Outlook
10.3.3.1. Market Size &
Forecast
10.3.3.1.1.
By Value
10.3.3.2. Market Share &
Forecast
10.3.3.2.1.
By Product
10.3.3.2.1.1.
By Hardware
10.3.3.2.1.1.1.
By Extended Reality
(XR) Hardware
10.3.3.2.1.2.
By Software
10.3.3.2.2.
By Platform
10.3.3.2.3.
By Technology
10.3.3.2.4.
By End-Use Type
11. Middle East & Africa Metaverse in Retail
Market Outlook
11.1.
Market Size &
Forecast
11.1.1. By Value
11.2.
Market Share &
Forecast
11.2.1. By Product
11.2.1.1. By Hardware
11.2.1.1.1.
By Extended Reality
(XR) Hardware
11.2.1.2. By Software
11.2.2. By Platform
11.2.3. By Technology
11.2.4. By End-Use Type
11.2.5. By Country
11.3.
Middle East &
Africa: Country Analysis
11.3.1. Israel Metaverse in Retail Market Outlook
11.3.1.1. Market Size &
Forecast
11.3.1.1.1.
By Value
11.3.1.2. Market Share &
Forecast
11.3.1.2.1.
By Product
11.3.1.2.1.1.
By Hardware
11.3.1.2.1.1.1.
By Extended Reality
(XR) Hardware
11.3.1.2.1.2.
By Software
11.3.1.2.2.
By Platform
11.3.1.2.3.
By Technology
11.3.1.2.4.
By End-Use Type
11.3.2. Turkey Metaverse in Retail Market Outlook
11.3.2.1. Market Size &
Forecast
11.3.2.1.1.
By Value
11.3.2.2. Market Share &
Forecast
11.3.2.2.1.
By Product
11.3.2.2.1.1.
By Hardware
11.3.2.2.1.1.1.
By Extended Reality
(XR) Hardware
11.3.2.2.1.2.
By Software
11.3.2.2.2.
By Platform
11.3.2.2.3.
By Technology
11.3.2.2.4.
By End-Use Type
11.3.3. UAE Metaverse in Retail Market Outlook
11.3.3.1. Market Size &
Forecast
11.3.3.1.1.
By Value
11.3.3.2. Market Share &
Forecast
11.3.3.2.1.
By Product
11.3.3.2.1.1.
By Hardware
11.3.3.2.1.1.1.
By Extended Reality
(XR) Hardware
11.3.3.2.1.2.
By Software
11.3.3.2.2.
By Platform
11.3.3.2.3.
By Technology
11.3.3.2.4.
By End-Use Type
11.3.4. Saudi Arabia Metaverse in Retail Market
Outlook
11.3.4.1. Market Size &
Forecast
11.3.4.1.1.
By Value
11.3.4.2. Market Share &
Forecast
11.3.4.2.1.
By Product
11.3.4.2.1.1.
By Hardware
11.3.4.2.1.1.1.
By Extended Reality
(XR) Hardware
11.3.4.2.1.2.
By Software
11.3.4.2.2.
By Platform
11.3.4.2.3.
By Technology
11.3.4.2.4.
By End-Use Type
12.
Market Dynamics
12.1. Drivers
12.1.1. Increased High-Speed Internet and Data
Transfer
12.1.2. Rising Need for Internet Advertising
12.1.3. Growing Artificial Intelligence (AI)
Technology
12.2. Challenges
12.2.1. High Equipment Costs
12.2.2. Potential for Bullying, Harassments and
Assaults
13.
Market Trends &
Developments
13.1.
Increasing Trend for
Digital Identities and Interaction Models
13.2.
Growing Virtual
Events in Metaverse
13.3.
Rising need for Web3
and Decentralization
13.4.
Expanding the usage
of Virtual and Augmented Reality
13.5.
Trend of More
Advanced Avatar Technology
14. Top Examples of Metaverse
15. Top Real World Use Cases
16. Use Cases of Metaverse in Retail
17. Mergers& Acquisitions/Recent
Developments/New Entrants
18.
Company Profiles
18.1.
Tencent Holdings
Ltd.
18.1.1.
Business Overview
18.1.2.
Key Revenue
18.1.3.
Recent Developments
18.1.4.
Key Personnel
18.1.5.
Key Product Offered
18.1.6.
Target Market
Segments
18.2.
NVIDIA Corporation
18.2.1.
Business Overview
18.2.2.
Key Revenue
18.2.3.
Recent Developments
18.2.4.
Key Personnel
18.2.5.
Key Product Offered
18.2.6.
Target Market
Segments
18.3.
Meta Platforms, Inc.
18.3.1.
Business Overview
18.3.2.
Key Revenue
18.3.3.
Recent Developments
18.3.4.
Key Personnel
18.3.5.
Key Product Offered
18.3.6.
Target Market
Segments
18.4.
Roblox Corporation
18.4.1.
Business Overview
18.4.2.
Key Revenue
18.4.3.
Recent Developments
18.4.4.
Key Personnel
18.4.5.
Key Product Offered
18.4.6.
Target Market
Segments
18.5.
Microsoft
Corporation
18.5.1.
Business Overview
18.5.2.
Key Revenue
18.5.3.
Recent Developments
18.5.4.
Key Personnel
18.5.5.
Key Product Offered
18.5.6.
Target Market
Segments
18.6.
Alibaba Group
Holding Limited
18.6.1.
Business Overview
18.6.2.
Key Revenue
18.6.3.
Recent Developments
18.6.4.
Key Personnel
18.6.5.
Key Product Offered
18.6.6.
Target Market
Segments
18.7.
Globant S.A.
18.7.1.
Business Overview
18.7.2.
Key Revenue
18.7.3.
Recent Developments
18.7.4.
Key Personnel
18.7.5.
Key Product Offered
18.7.6.
Target Market
Segments
18.8.
Queppelin Technology
Solutions Pvt. Ltd.
18.8.1.
Business Overview
18.8.2.
Key Revenue
18.8.3.
Recent Developments
18.8.4.
Key Personnel
18.8.5.
Key Product Offered
18.8.6.
Target Market
Segments
18.9.
Netease, Inc.
18.9.1.
Business Overview
18.9.2.
Key Revenue
18.9.3.
Recent Developments
18.9.4.
Key Personnel
18.9.5.
Key Product Offered
18.9.6.
Target Market
Segments
18.10.
Magic Leap, Inc.
18.10.1.
Business Overview
18.10.2.
Key Revenue
18.10.3.
Recent Developments
18.10.4.
Key Personnel
18.10.5.
Key Product Offered
18.10.6.
Target Market
Segments
19. Strategic Recommendations
19.1.
Fastest
Growing Market by Technology
19.2.
Dominating
Market by Product
19.3.
Dominating
Market by Region & Country
19.4.
Growing
Technologies for Metaverse
20.
About
Us & Disclaimer
(Note: The
companies list can be customized based on the client requirements.)