Press Release

Metaverse in Retail Market to be dominated by Blockchain technology through 2028

Growing adoption of metaverse for advertising and rise in investment in metaverse real-estate market are driving the implementation of the metaverse in retail market across the globe.

According to TechSci Research report, “Metaverse in Retail Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F”, The global metaverse in retail market is driving on account of the increasing adoption of online sales channels for dating, education, gaming, workplace, entertainment, news, networking, and other purposes, is driving the demand for innovative technologies and solutions to enhance the user experience and provide access to better opportunities. Increased consumers in NFTs, blockchain, augmented and virtual reality, and the rise in demand for new digital commodities play a significant role in developing the global metaverse market.

The extended reality in the convergence of artificial intelligence, cloud computing, and 3D technology and the efforts to develop high-end graphics and lower cost of technology is paving the way for market growth. Metaverse can be accessed by proprietary technology. Several challenges faced by the market player are in interoperability which often results in bolstering concerns relating to privacy and transparency. However, data privacy and the imposition of strict regulations in different countries may restrain the global metaverse market growth in the forecast period.

The retail industry has adopted an omnichannel approach, wherein brands have been looking to combine physical and digital retail infrastructure. The several gaps between digital and physical retail experiences can be decreased. The brands are exploring metaverse services to provide their customers with an immersive and multisensory experience, which needs to be improved for the present digital population. The metaverse is a promising space coupled with augmented reality and virtual reality devices, which considerably transform the retail industry. The retail sector faces several challenges along with heavy competition on multiple fronts, such as customer service, active customer engagement, customer retention, and loyalty building. The top service providers are looking at the metaverse as a solution to recreate the in-store experience of physical clothing stores, furniture, and automobile showrooms, etc.

Browse over XX market data Figures spread through XX Pages and an in-depth TOC on the "Global Metaverse in Retail Market"

Based on product, the market is fragmented into hardware, software, and services. Based on hardware, the market is segregated into displays, Extended Reality (XR) hardware, and AR/VR headsets. Based on the Extended Reality (XR) hardware, the market is divided into haptic sensors & devices, omni treadmills, and smart glasses. Based on the software, the market is divided into asset creation tool and programming engines. Based on platform, the market is segmented into desktop, mobile, and headsets. Based on technology, the market is segmented into Blockchain, AR & VR, Mixed Reality, and others. Based on End-Use Type, the market is fragmented into food and beverages, personal and household care, apparel, footwear and accessories, furniture, toys and hobby, electronic and household appliances, others.

Top companies are spending a lot of money on evaluation and analysis of the innovative service offerings to improve the user experience and customer engagement for the metaverse in retail services across the globe. Retail stores can offer customers with a 3D visual experience through the metaverse by effectively closing the immersive experience gap. One of the main factors driving the expansion of the market for Metaverse in Retail is the rise in demand for the virtual shopping experience with the comfort of their homes across the globe.

Key market players in the Metaverse in Retail market include:

  • Tencent Holdings Ltd.
  • NVIDIA Corporation
  • Meta Platforms, Inc.
  • Roblox Corporation
  • Microsoft Corporation
  • Alibaba Group Holding Limited
  • Globant S.A.
  • Queppelin Technology Solutions Pvt. Ltd.
  • Netease, Inc.
  • Magic Leap, Inc.

In 2021, Gucci created a virtual exhibition of art installations. It was called Gucci Garden to celebrate its 100th anniversary and was based on a real-life multimedia experience. After the launch of Gucci Garden, the profitability of the retail brands associated with the company has risen drastically, that includes USD 12.99 sneakers and USD4,000 handbags. The virtual handbag was later resold for USD 25,000.

In 2021, Burberry took their strategy to the virtual world of the metaverse. The company designed two outfits for the protagonist of the popular game Honor of Kings. The outfits included Burberry’s logo so that gamers identify the brand.

The retail company Nike acquired RTFKT, which is a company that offers digital collectibles in the metaverse, including digital sneakers that cost USD 70,000 a pair. Nike has been filing trademark applications as it advances toward selling various digital products in the metaverse.

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“Ongoing advancements in internet advertising along with the better user experience and virtual shopping is expected to lead to break the barriers between service providers and retail end-users boosting the global metaverse in retail market in the forecast years. The growing artificial intelligence (AI) technology for increasing trend of digital identities and interaction models across various end-users in the retail sector is a boosting factor for the market globally. Moreover, supportive government policies for Metaverse in Retail services all over the globe with emerging advancements in the virtual events has also been positively influencing the market with a continuous urge for launching new services with better user engagement in the upcoming years.” said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.

“Metaverse in Retail Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F, Segmented By Product (Hardware (Displays, Extended Reality (XR) Hardware (Haptic Sensors & Devices, Omni Treadmills, Smart Glasses), AR/VR Headsets), Software (Asset Creation Tool, Programming Engines), Services), By Platform (Desktop, Mobile, Headsets), By Technology (Blockchain, AR & VR, Mixed Reality, Others), By End-Use Type (Food and Beverages, Personal and Household Care, Apparel, Footwear and Accessories, Furniture, Toys and Hobby, Electronic and Household Appliances, Other), By Region, Competition  ”, has evaluated the future growth potential of Metaverse in Retail and provides statistics and information on market structure, size, share, and future growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges, and opportunities in the Global Metaverse in Retail Market.


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