Streaming Devices Market to Witness Significant Growth During Next Five Years
Enhanced broadband services
worldwide, rise in internet penetration and digitization initiatives in
emerging economies to drive global streaming devices market
According to TechSci
Research report, “Global Streaming
Devices Market By Type (Game Consoles, Media Streamers), By Application
(E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking),
By End User (Commercial, Residential, Institution), By Region, Forecast &
Opportunities, 2025”, the global streaming devices
market is expected to grow at a significant rate during the forecast period on
account of growing preference for online streaming services among people across
the globe. This can be attributed to increasing internet penetration, development
of high-speed communication infrastructure and emergence of new innovative streaming
devices. Additionally, demand for TV personalization and watching content as
per own convenience is fueling the global streaming devices market. Furthermore,
these devices do not have issues pertaining to the consumption of memory space
and allow the user to stream content directly onto their TV systems or
computer. One major factor behind adoption of the streaming devices market is
the rising penetration of cloud services in the media and entertainment sector.
Additionally, increasing disposable income, changing lifestyle and emergence of
various streaming services such as Netflix and Amazon Prime has created immense
growth opportunities for streaming devices manufacturers and companies,
worldwide. Furthermore, various countries like India are promoting digitization
which is further anticipated to boost the growth of streaming devices market. Streaming
devices companies like Google LLC and Amazon.com, Inc. currently hold dominance
over the global streaming devices market. However, there are some
major factors which are expected to pose as a threat to the streaming devices market.
Lack of standardization of services, high cost and lack of technical know-how
among people, especially in semi-rural or rural areas might create hindrance to
the overall growth of streaming devices market. Also, these devices are heavily
dependent on internet services and streaming services which further limits
their use.
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The global
streaming devices market is segmented based on type, application, end user, company
and region. Based on application,
the market is segmented into e-learning, web-browsing, gaming, real-time
entertainment, social networking. Among these, the real time entertainment segment
dominated the streaming devices market globally, in 2019. However, e-learning
and gaming segment is anticipated to witness robust growth during the forecast years.
Based on region, North
America is expected to hold its dominance in global streaming devices owing to
rise in middle class population, rising purchasing power of people and surging customer
inclination towards gaming and internet media. Also, smaller markets like those
in South America and Middle East & Africa are anticipated to witness high
growth rates over the coming years.
Google LLC ,
Amazon.com, Inc., Apple, Inc., Samsung Electronics Co., Ltd. , Sony Corporation
of America , ASUSTeK Computer, Inc. , D-Link Corporation , LG Electronics,
Inc., HiMedia Technology Limited , Huawei Technologies Co., Ltd., Roku, Inc.,
Micromax Informatics Limited, NVIDIA Corp and others are some of the
leading players operating in global streaming devices market.
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“Growing content library on online streaming services is leading to rising
demand for streaming devices worldwide. They provide features like pause,
rewind, or move forward, which makes them convenient to use. Additionally, manufacturers
are investing in research and development activities to introduce new and
innovative streaming devices with higher resolutions like 8K. This is further anticipated
to boost the streaming devices market during the forecast years”, said Mr.
Karan Chechi, Research Director with TechSci Research, a research based global
management consulting firm.
“Global Streaming Devices Market By Type (Game
Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming,
Real-Time Entertainment, Social Networking), By End User (Commercial,
Residential, Institution), By Region, Forecast & Opportunities, 2025” has evaluated the future growth potential of global streaming
devices market and provides statistics & in compensation on market size,
structure and future market growth. The report intends to provide cutting-edge
market intelligence and help decision makers take sound investment decisions.
Besides, the report also identifies and analyzes the emerging trends along with
essential drivers, challenges and opportunities in global streaming devices market.
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