1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.2.1. Markets
Covered
1.2.2. Years
Considered for Study
1.2.3. Key
Market Segmentations
2.
Research Methodology
2.1. Objective of the
Study
2.2. Baseline Methodology
2.3. Formulation of the
Scope
2.4. Assumptions and
Limitations
2.5. Sources of Research
2.5.1. Secondary Research
2.5.2. Primary Research
2.6. Approach for the
Market Study
2.6.1. The Bottom-Up
Approach
2.6.2. The Top-Down
Approach
2.7. Methodology Followed
for Calculation of Market Size & Market Shares
2.8. Forecasting
Methodology
2.8.1. Data Triangulation
& Validation
3. Executive Summary
4. Impact of COVID-19 on Global Virtual Reality
Market
5. Voice of Customer
6. Global Virtual Reality Market
Overview
7.
Global Virtual Reality Market Outlook
7.1. Market
Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1.
By Component (Hardware, Software, Solutions)
7.2.2.
By Technology (3D Audio, 3D Depth Sensors, 4K & 8K Video, Computer
Vision)
7.2.3.
By Stimulations (Gesture Control, Hand Tracking, Optical Tracking)
7.2.4.
By Region (North America, Europe, South America, Middle East &
Africa, Asia Pacific)
7.3. By Company (2023)
7.4. Market Map
8.
North America Virtual Reality Market Outlook
8.1. Market
Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1.
By Component
8.2.2.
By Technology
8.2.3. By Stimulations
8.2.4. By Country
8.3. North America: Country Analysis
8.3.1.
United States
Virtual Reality Market Outlook
8.3.1.1.
Market Size
& Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share
& Forecast
8.3.1.2.1.
By Component
8.3.1.2.2.
By Technology
8.3.1.2.3.
By
Stimulations
8.3.2.
Canada Virtual
Reality Market Outlook
8.3.2.1.
Market Size
& Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share
& Forecast
8.3.2.2.1.
By Component
8.3.2.2.2.
By Technology
8.3.2.2.3.
By
Stimulations
8.3.3.
Mexico Virtual
Reality Market Outlook
8.3.3.1.
Market Size
& Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share
& Forecast
8.3.3.2.1.
By Component
8.3.3.2.2.
By Technology
8.3.3.2.3.
By
Stimulations
9.
Europe Virtual Reality Market Outlook
9.1. Market
Size & Forecast
9.1.1.
By Value
9.2. Market Share & Forecast
9.2.1.
By Component
9.2.2.
By Technology
9.2.3.
By Stimulations
9.2.4. By Country
9.3. Europe: Country Analysis
9.3.1.
Germany Virtual
Reality Market Outlook
9.3.1.1.
Market Size
& Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share
& Forecast
9.3.1.2.1.
By Component
9.3.1.2.2.
By Technology
9.3.1.2.3.
By
Stimulations
9.3.2.
France Virtual
Reality Market Outlook
9.3.2.1.
Market Size
& Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share
& Forecast
9.3.2.2.1.
By Component
9.3.2.2.2.
By Technology
9.3.2.2.3.
By
Stimulations
9.3.3.
United
Kingdom Virtual Reality Market Outlook
9.3.3.1.
Market Size
& Forecast
9.3.3.1.1.
By Value
9.3.3.2.
Market Share
& Forecast
9.3.3.2.1.
By Component
9.3.3.2.2.
By Technology
9.3.3.2.3.
By
Stimulations
9.3.4.
Italy Virtual
Reality Market Outlook
9.3.4.1.
Market Size
& Forecast
9.3.4.1.1.
By Value
9.3.4.2.
Market Share
& Forecast
9.3.4.2.1.
By Component
9.3.4.2.2.
By Technology
9.3.4.2.3.
By
Stimulations
9.3.5.
Spain Virtual
Reality Market Outlook
9.3.5.1.
Market Size
& Forecast
9.3.5.1.1.
By Value
9.3.5.2.
Market Share
& Forecast
9.3.5.2.1.
By Component
9.3.5.2.2.
By Technology
9.3.5.2.3.
By
Stimulations
9.3.6.
Belgium Virtual
Reality Market Outlook
9.3.6.1.
Market Size
& Forecast
9.3.6.1.1.
By Value
9.3.6.2.
Market Share
& Forecast
9.3.6.2.1.
By Component
9.3.6.2.2.
By Technology
9.3.6.2.3.
By
Stimulations
10. South America Virtual Reality
Market Outlook
10.1.
Market Size & Forecast
10.1.1. By Value
10.2.
Market Share & Forecast
10.2.1. By Component
10.2.2. By Technology
10.2.3. By Stimulations
10.2.4. By Country
10.3.
South America: Country Analysis
10.3.1. Brazil Virtual Reality Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1.
By Component
10.3.1.2.2.
By Technology
10.3.1.2.3.
By
Stimulations
10.3.2. Colombia Virtual Reality Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1.
By Component
10.3.2.2.2.
By Technology
10.3.2.2.3.
By
Stimulations
10.3.3. Argentina Virtual Reality Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1.
By Component
10.3.3.2.2.
By Technology
10.3.3.2.3.
By
Stimulations
10.3.4. Chile Virtual Reality Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1.
By Component
10.3.4.2.2.
By Technology
10.3.4.2.3.
By
Stimulations
10.3.5. Peru Virtual Reality Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1.
By Component
10.3.5.2.2.
By Technology
10.3.5.2.3.
By
Stimulations
11. Middle East & Africa Virtual
Reality Market Outlook
11.1.
Market Size & Forecast
11.1.1. By Value
11.2.
Market Share & Forecast
11.2.1. By Component
11.2.2. By Technology
11.2.3. By Stimulations
11.2.4. By Country
11.3.
Middle East & Africa: Country
Analysis
11.3.1. Saudi Arabia Virtual Reality Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1.
By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1.
By Component
11.3.1.2.2.
By Technology
11.3.1.2.3.
By
Stimulations
11.3.2. UAE Virtual Reality Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1.
By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1.
By Component
11.3.2.2.2.
By Technology
11.3.2.2.3.
By
Stimulations
11.3.3. South Africa Virtual Reality Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1.
By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1.
By Component
11.3.3.2.2.
By Technology
11.3.3.2.3.
By
Stimulations
11.3.4. Turkey Virtual Reality Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1.
By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1.
By Component
11.3.4.2.2.
By Technology
11.3.4.2.3.
By
Stimulations
11.3.5. Israel Virtual Reality Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1.
By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1.
By Component
11.3.5.2.2.
By Technology
11.3.5.2.3.
By
Stimulations
12. Asia Pacific Virtual Reality
Market Outlook
12.1.
Market Size & Forecast
12.1.1. By Value
12.2.
Market Share & Forecast
12.2.1. By Component
12.2.2. By Technology
12.2.3. By Stimulations
12.2.4. By Country
12.3.
Asia-Pacific: Country Analysis
12.3.1. China Virtual Reality Market Outlook
12.3.1.1. Market Size & Forecast
12.3.1.1.1.
By Value
12.3.1.2. Market Share & Forecast
12.3.1.2.1.
By Component
12.3.1.2.2.
By Technology
12.3.1.2.3.
By
Stimulations
12.3.2. India Virtual Reality Market Outlook
12.3.2.1. Market Size & Forecast
12.3.2.1.1.
By Value
12.3.2.2. Market Share & Forecast
12.3.2.2.1.
By Component
12.3.2.2.2.
By Technology
12.3.2.2.3.
By
Stimulations
12.3.3. Japan Virtual Reality Market Outlook
12.3.3.1. Market Size & Forecast
12.3.3.1.1.
By Value
12.3.3.2. Market Share & Forecast
12.3.3.2.1.
By Component
12.3.3.2.2.
By Technology
12.3.3.2.3.
By
Stimulations
12.3.4. South Korea Virtual Reality Market Outlook
12.3.4.1. Market Size & Forecast
12.3.4.1.1.
By Value
12.3.4.2. Market Share & Forecast
12.3.4.2.1.
By Component
12.3.4.2.2.
By Technology
12.3.4.2.3.
By
Stimulations
12.3.5. Australia Virtual Reality Market Outlook
12.3.5.1. Market Size & Forecast
12.3.5.1.1.
By Value
12.3.5.2. Market Share & Forecast
12.3.5.2.1.
By Component
12.3.5.2.2.
By Technology
12.3.5.2.3.
By
Stimulations
12.3.6. Indonesia Virtual Reality Market Outlook
12.3.6.1. Market Size & Forecast
12.3.6.1.1.
By Value
12.3.6.2. Market Share & Forecast
12.3.6.2.1.
By Component
12.3.6.2.2.
By Technology
12.3.6.2.3.
By
Stimulations
12.3.7. Vietnam Virtual Reality Market Outlook
12.3.7.1. Market Size & Forecast
12.3.7.1.1.
By Value
12.3.7.2. Market Share & Forecast
12.3.7.2.1.
By Component
12.3.7.2.2.
By Technology
12.3.7.2.3.
By
Stimulations
13. Market Dynamics
13.1.
Drivers
13.2.
Challenges
14. Market Trends and Developments
15. Company Profiles
15.1.
Oculus VR
15.1.1.
Business Overview
15.1.2.
Key Revenue and
Financials
15.1.3.
Recent Developments
15.1.4.
Key Personnel/Key
Contact Person
15.1.5.
Key Product/Services
Offered
15.2.
Sony Corporation
15.2.1.
Business Overview
15.2.2.
Key Revenue and
Financials
15.2.3.
Recent Developments
15.2.4.
Key Personnel/Key
Contact Person
15.2.5.
Key Product/Services
Offered
15.3.
HTC Corporation
15.3.1.
Business Overview
15.3.2.
Key Revenue and
Financials
15.3.3.
Recent Developments
15.3.4.
Key Personnel/Key
Contact Person
15.3.5.
Key Product/Services
Offered
15.4.
Samsung Electronics Co., Ltd.
15.4.1.
Business Overview
15.4.2.
Key Revenue and
Financials
15.4.3.
Recent Developments
15.4.4.
Key Personnel/Key
Contact Person
15.4.5.
Key Product/Services
Offered
15.5.
Google LLC
15.5.1.
Business Overview
15.5.2.
Key Revenue and
Financials
15.5.3.
Recent Developments
15.5.4.
Key Personnel/Key
Contact Person
15.5.5.
Key Product/Services
Offered
15.6.
Microsoft Corporation
15.6.1.
Business Overview
15.6.2.
Key Revenue and
Financials
15.6.3.
Recent Developments
15.6.4.
Key Personnel/Key
Contact Person
15.6.5.
Key Product/Services
Offered
15.7.
Lenovo Group Limited
15.7.1.
Business Overview
15.7.2.
Key Revenue and
Financials
15.7.3.
Recent Developments
15.7.4.
Key Personnel/Key
Contact Person
15.7.5.
Key Product/Services
Offered
15.8.
Pico Interactive Inc.
15.8.1.
Business Overview
15.8.2.
Key Revenue and
Financials
15.8.3.
Recent Developments
15.8.4.
Key Personnel/Key
Contact Person
15.8.5.
Key Product/Services
Offered
15.9.
Valve Corporation
15.9.1.
Business Overview
15.9.2.
Key Revenue and
Financials
15.9.3.
Recent Developments
15.9.4.
Key Personnel/Key
Contact Person
15.9.5.
Key Product/Services
Offered
15.10.
Xiaomi Corporation
15.10.1.
Business Overview
15.10.2.
Key Revenue and
Financials
15.10.3.
Recent Developments
15.10.4.
Key Personnel/Key
Contact Person
15.10.5.
Key Product/Services
Offered
15.11.
HP Inc.
15.11.1.
Business Overview
15.11.2.
Key Revenue and
Financials
15.11.3.
Recent Developments
15.11.4.
Key Personnel/Key
Contact Person
15.11.5.
Key Product/Services
Offered
15.12.
Facebook Technologies, LLC
15.12.1.
Business Overview
15.12.2.
Key Revenue and
Financials
15.12.3.
Recent Developments
15.12.4.
Key Personnel/Key
Contact Person
15.12.5.
Key Product/Services
Offered
16. Strategic Recommendations
17. About Us & Disclaimer