1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Formulation of the Scope
2.4. Assumptions and Limitations
2.5. Sources of Research
2.5.1. Secondary Research
2.5.2. Primary Research
2.6. Approach for the Market Study
2.6.1. The Bottom-Up Approach
2.6.2. The Top-Down Approach
2.7. Methodology Followed for Calculation of
Market Size & Market Shares
2.8. Forecasting Methodology
2.8.1. Data Triangulation &
Validation
3. Executive Summary
4. Impact
of COVID-19 on Global Virtual Reality Consumer Market
5. Voice of
Customer
6. Global Virtual Reality Consumer
Market Overview
7. Global Virtual Reality Consumer
Market Outlook
7.1. Market
Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component (Hardware,
Software, Services)
7.2.2. By Technology (3D Audio, 3D
Depth Sensors, 4K & 8K Video, Computer Vision)
7.2.3. By Stimulations (Gesture
Control, Hand Tracking, Optical Tracking)
7.2.4. By Region (North America,
Europe, South America, Middle East & Africa, Asia Pacific)
7.3. By Company (2023)
7.4. Market Map
8. North America Virtual Reality
Consumer Market Outlook
8.1. Market
Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Technology
8.2.3. By Stimulations
8.2.4. By Country
8.3. North America: Country Analysis
8.3.1. United States Virtual
Reality Consumer Market Outlook
8.3.1.1. Market
Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market
Share & Forecast
8.3.1.2.1. By
Component
8.3.1.2.2. By
Technology
8.3.1.2.3. By
Stimulations
8.3.2. Canada Virtual Reality
Consumer Market Outlook
8.3.2.1. Market
Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market
Share & Forecast
8.3.2.2.1. By
Component
8.3.2.2.2. By
Technology
8.3.2.2.3. By
Stimulations
8.3.3. Mexico Virtual Reality
Consumer Market Outlook
8.3.3.1. Market
Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market
Share & Forecast
8.3.3.2.1. By
Component
8.3.3.2.2. By
Technology
8.3.3.2.3. By
Stimulations
9. Europe Virtual Reality Consumer
Market Outlook
9.1. Market
Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Technology
9.2.3. By Stimulations
9.2.4. By Country
9.3. Europe: Country Analysis
9.3.1. Germany Virtual Reality
Consumer Market Outlook
9.3.1.1. Market
Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market
Share & Forecast
9.3.1.2.1. By
Component
9.3.1.2.2. By
Technology
9.3.1.2.3. By
Stimulations
9.3.2. France Virtual Reality
Consumer Market Outlook
9.3.2.1. Market
Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market
Share & Forecast
9.3.2.2.1. By
Component
9.3.2.2.2. By
Technology
9.3.2.2.3. By
Stimulations
9.3.3. United Kingdom Virtual
Reality Consumer Market Outlook
9.3.3.1. Market
Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market
Share & Forecast
9.3.3.2.1. By
Component
9.3.3.2.2. By
Technology
9.3.3.2.3. By
Stimulations
9.3.4. Italy Virtual Reality
Consumer Market Outlook
9.3.4.1. Market
Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market
Share & Forecast
9.3.4.2.1. By
Component
9.3.4.2.2. By
Technology
9.3.4.2.3. By
Stimulations
9.3.5. Spain Virtual Reality
Consumer Market Outlook
9.3.5.1. Market
Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market
Share & Forecast
9.3.5.2.1. By
Component
9.3.5.2.2. By
Technology
9.3.5.2.3. By
Stimulations
9.3.6. Belgium Virtual Reality
Consumer Market Outlook
9.3.6.1. Market
Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market
Share & Forecast
9.3.6.2.1. By
Component
9.3.6.2.2. By
Technology
9.3.6.2.3. By
Stimulations
10. South America Virtual Reality
Consumer Market Outlook
10.1. Market
Size & Forecast
10.1.1. By Value
10.2. Market
Share & Forecast
10.2.1. By Component
10.2.2. By Technology
10.2.3. By Stimulations
10.2.4. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Virtual Reality Consumer Market
Outlook
10.3.1.1. Market
Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market
Share & Forecast
10.3.1.2.1. By
Component
10.3.1.2.2. By
Technology
10.3.1.2.3. By
Stimulations
10.3.2. Colombia Virtual Reality Consumer Market
Outlook
10.3.2.1. Market
Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market
Share & Forecast
10.3.2.2.1. By
Component
10.3.2.2.2. By
Technology
10.3.2.2.3. By
Stimulations
10.3.3. Argentina Virtual Reality Consumer Market
Outlook
10.3.3.1. Market
Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market
Share & Forecast
10.3.3.2.1. By
Component
10.3.3.2.2. By
Technology
10.3.3.2.3. By
Stimulations
10.3.4. Chile Virtual Reality Consumer Market Outlook
10.3.4.1. Market
Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market
Share & Forecast
10.3.4.2.1. By
Component
10.3.4.2.2. By
Technology
10.3.4.2.3. By
Stimulations
10.3.5. Peru Virtual Reality Consumer Market Outlook
10.3.5.1. Market
Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market
Share & Forecast
10.3.5.2.1. By
Component
10.3.5.2.2. By
Technology
10.3.5.2.3. By
Stimulations
11. Middle East & Africa Virtual
Reality Consumer Market Outlook
11.1. Market
Size & Forecast
11.1.1. By Value
11.2. Market
Share & Forecast
11.2.1. By Component
11.2.2. By Technology
11.2.3. By Stimulations
11.2.4. By Country
11.3. Middle East & Africa:
Country Analysis
11.3.1. Saudi Arabia Virtual Reality Consumer Market
Outlook
11.3.1.1. Market
Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market
Share & Forecast
11.3.1.2.1. By
Component
11.3.1.2.2. By
Technology
11.3.1.2.3. By
Stimulations
11.3.2. UAE Virtual Reality Consumer Market Outlook
11.3.2.1. Market
Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market
Share & Forecast
11.3.2.2.1. By
Component
11.3.2.2.2. By
Technology
11.3.2.2.3. By
Stimulations
11.3.3. South Africa Virtual Reality Consumer Market
Outlook
11.3.3.1. Market
Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market
Share & Forecast
11.3.3.2.1. By
Component
11.3.3.2.2. By
Technology
11.3.3.2.3. By
Stimulations
11.3.4. Turkey Virtual Reality Consumer Market
Outlook
11.3.4.1. Market
Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market
Share & Forecast
11.3.4.2.1. By
Component
11.3.4.2.2. By
Technology
11.3.4.2.3. By
Stimulations
11.3.5. Israel Virtual Reality Consumer Market
Outlook
11.3.5.1. Market
Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market
Share & Forecast
11.3.5.2.1. By
Component
11.3.5.2.2. By
Technology
11.3.5.2.3. By
Stimulations
12. Asia Pacific Virtual Reality
Consumer Market Outlook
12.1. Market
Size & Forecast
12.1.1. By Component
12.1.2. By Technology
12.1.3. By Stimulations
12.1.4. By Country
12.2. Asia-Pacific: Country Analysis
12.2.1. China Virtual Reality Consumer Market Outlook
12.2.1.1. Market
Size & Forecast
12.2.1.1.1. By Value
12.2.1.2. Market
Share & Forecast
12.2.1.2.1. By
Component
12.2.1.2.2. By
Technology
12.2.1.2.3. By
Stimulations
12.2.2. India Virtual Reality Consumer Market Outlook
12.2.2.1. Market
Size & Forecast
12.2.2.1.1. By Value
12.2.2.2. Market
Share & Forecast
12.2.2.2.1. By
Component
12.2.2.2.2. By
Technology
12.2.2.2.3. By
Stimulations
12.2.3. Japan Virtual Reality Consumer Market Outlook
12.2.3.1. Market
Size & Forecast
12.2.3.1.1. By Value
12.2.3.2. Market
Share & Forecast
12.2.3.2.1. By
Component
12.2.3.2.2. By
Technology
12.2.3.2.3. By
Stimulations
12.2.4. South Korea Virtual Reality Consumer Market
Outlook
12.2.4.1. Market
Size & Forecast
12.2.4.1.1. By Value
12.2.4.2. Market
Share & Forecast
12.2.4.2.1. By
Component
12.2.4.2.2. By
Technology
12.2.4.2.3. By
Stimulations
12.2.5. Australia Virtual Reality Consumer Market
Outlook
12.2.5.1. Market
Size & Forecast
12.2.5.1.1. By Value
12.2.5.2. Market
Share & Forecast
12.2.5.2.1. By
Component
12.2.5.2.2. By
Technology
12.2.5.2.3. By
Stimulations
12.2.6. Indonesia Virtual Reality Consumer Market
Outlook
12.2.6.1. Market
Size & Forecast
12.2.6.1.1. By Value
12.2.6.2. Market
Share & Forecast
12.2.6.2.1. By
Component
12.2.6.2.2. By
Technology
12.2.6.2.3. By
Stimulations
12.2.7. Vietnam Virtual Reality Consumer Market
Outlook
12.2.7.1. Market
Size & Forecast
12.2.7.1.1. By Value
12.2.7.2. Market
Share & Forecast
12.2.7.2.1. By
Component
12.2.7.2.2. By
Technology
12.2.7.2.3. By
Stimulations
13. Market Dynamics
13.1. Drivers
13.2. Challenges
14. Market Trends and Developments
15. Company Profiles
15.1. Sony Corporation
15.1.1. Business Overview
15.1.2. Key Revenue and Financials
15.1.3. Recent Developments
15.1.4. Key Personnel/Key Contact Person
15.1.5. Key Product/Services Offered
15.2. HTC Corporation
15.2.1. Business Overview
15.2.2. Key Revenue and Financials
15.2.3. Recent Developments
15.2.4. Key Personnel/Key Contact Person
15.2.5. Key Product/Services Offered
15.3. Samsung Electronics Co., Ltd.
15.3.1. Business Overview
15.3.2. Key Revenue and Financials
15.3.3. Recent Developments
15.3.4. Key Personnel/Key Contact Person
15.3.5. Key Product/Services Offered
15.4. Google LLC
15.4.1. Business Overview
15.4.2. Key Revenue and Financials
15.4.3. Recent Developments
15.4.4. Key Personnel/Key Contact Person
15.4.5. Key Product/Services Offered
15.5. Microsoft Corporation
15.5.1. Business Overview
15.5.2. Key Revenue and Financials
15.5.3. Recent Developments
15.5.4. Key Personnel/Key Contact Person
15.5.5. Key Product/Services Offered
15.6. Lenovo Group Limited
15.6.1. Business Overview
15.6.2. Key Revenue and Financials
15.6.3. Recent Developments
15.6.4. Key Personnel/Key Contact Person
15.6.5. Key Product/Services Offered
15.7. Immersive Pte. ltd.
15.7.1. Business Overview
15.7.2. Key Revenue and Financials
15.7.3. Recent Developments
15.7.4. Key Personnel/Key Contact Person
15.7.5. Key Product/Services Offered
15.8. Valve Corporation
15.8.1. Business Overview
15.8.2. Key Revenue and Financials
15.8.3. Recent Developments
15.8.4. Key Personnel/Key Contact Person
15.8.5. Key Product/Services Offered
15.9. HP Inc.
15.9.1. Business Overview
15.9.2. Key Revenue and Financials
15.9.3. Recent Developments
15.9.4. Key Personnel/Key Contact Person
15.9.5. Key Product/Services Offered
15.10.
Meta
Platforms, Inc.
15.10.1. Business
Overview
15.10.2. Key
Revenue and Financials
15.10.3. Recent
Developments
15.10.4. Key
Personnel/Key Contact Person
15.10.5. Key
Product/Services Offered
16. Strategic
Recommendations
17. About Us & Disclaimer