1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.2.1.Markets
Covered
1.2.2.Years
Considered for Study
1.2.3.Key
Market Segmentations
2.
Research Methodology
2.1. Objective of the
Study
2.2. Baseline Methodology
2.3. Formulation of the
Scope
2.4. Assumptions and
Limitations
2.5. Sources of Research
2.5.1.Secondary Research
2.5.2.Primary Research
2.6. Approach for the
Market Study
2.6.1.The Bottom-Up
Approach
2.6.2.The Top-Down
Approach
2.7. Methodology Followed
for Calculation of Market Size & Market Shares
2.8. Forecasting
Methodology
2.8.1.Data Triangulation
& Validation
3.
Executive Summary
4.
Impact of COVID-19
on Global Virtual Production Market
5.
Voice of Customer
6.
Global Virtual Production Market Overview
7.
Global Virtual Production Market Outlook
7.1. Market
Size & Forecast
7.1.1.By Value
7.2. Market Share & Forecast
7.2.1.By Technology (Real-time Visualization, Motion Capture,
Virtual Camera, VR/AR, 3D Modeling and Animation)
7.2.2.By Component (Hardware, Software, and Services)
7.2.3.
By End-User Industry (Film and Television, military & intelligence, Gaming,
Advertising, Education and Training, Others)
7.2.4.
By Region (North America, Europe, South America, Middle East &
Africa, Asia Pacific)
7.3. By Company (2022)
7.4. Market Map
8.
North America Virtual Production Market Outlook
8.1. Market
Size & Forecast
8.1.1.By Value
8.2. Market Share & Forecast
8.2.1.By Technology
8.2.2.By Component
8.2.3.By End-User Industry
8.2.4.By Country
8.3. North America: Country Analysis
8.3.1.United States Virtual Production Market
Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Technology
8.3.1.2.2. By Component
8.3.1.2.3. By End-User Industry
8.3.2.Canada Virtual Production Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Technology
8.3.2.2.2. By Component
8.3.2.2.3. By End-User Industry
8.3.3.Mexico Virtual Production Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Technology
8.3.3.2.2. By Component
8.3.3.2.3. By End-User Industry
9.
Europe Virtual Production Market Outlook
9.1. Market
Size & Forecast
9.1.1.By Value
9.2. Market Share & Forecast
9.2.1.By Technology
9.2.2.By Component
9.2.3.By End-User Industry
9.2.4.By Country
9.3. Europe: Country Analysis
9.3.1.Germany Virtual Production Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Technology
9.3.1.2.2. By Component
9.3.1.2.3. By End-User Industry
9.3.2.France Virtual Production Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Technology
9.3.2.2.2. By Component
9.3.2.2.3. By End-User Industry
9.3.3.United Kingdom Virtual Production Market
Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Technology
9.3.3.2.2. By Component
9.3.3.2.3. By End-User Industry
9.3.4.Italy Virtual Production Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Technology
9.3.4.2.2. By Component
9.3.4.2.3. By End-User Industry
9.3.5.Spain Virtual Production Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Technology
9.3.5.2.2. By Component
9.3.5.2.3. By End-User Industry
9.3.6.Netherlands Virtual Production Market Outlook
9.3.6.1. Market Size & Forecast
9.3.6.1.1. By Value
9.3.6.2. Market Share & Forecast
9.3.6.2.1. By Technology
9.3.6.2.2. By Component
9.3.6.2.3. By End-User Industry
9.3.7.Belgium Virtual Production Market Outlook
9.3.7.1. Market Size & Forecast
9.3.7.1.1. By Value
9.3.7.2. Market Share & Forecast
9.3.7.2.1. By Technology
9.3.7.2.2. By Component
9.3.7.2.3. By End-User Industry
10.
South America Virtual Production Market Outlook
10.1. Market
Size & Forecast
10.1.1.
By Value
10.2. Market Share
& Forecast
10.2.1.
By Technology
10.2.2.
By Component
10.2.3. By End-User Industry
10.2.4. By Country
10.3. South America: Country Analysis
10.3.1.
Brazil Virtual
Production Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Technology
10.3.1.2.2. By Component
10.3.1.2.3. By End-User Industry
10.3.2.
Colombia Virtual
Production Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Technology
10.3.2.2.2. By Component
10.3.2.2.3. By End-User Industry
10.3.3.
Argentina Virtual
Production Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Technology
10.3.3.2.2. By Component
10.3.3.2.3. By End-User Industry
10.3.4.
Chile Virtual
Production Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Technology
10.3.4.2.2. By Component
10.3.4.2.3. By End-User Industry
11.
Middle East & Africa Virtual Production Market Outlook
11.1. Market
Size & Forecast
11.1.1.
By Value
11.2. Market
Share & Forecast
11.2.1.
By Technology
11.2.2.
By Component
11.2.3. By End-User Industry
11.2.4. By Country
11.3. Middle East & Africa: Country Analysis
11.3.1.
Saudi Arabia Virtual
Production Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Technology
11.3.1.2.2. By Component
11.3.1.2.3. By End-User Industry
11.3.2.
UAE Virtual
Production Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Technology
11.3.2.2.2. By Component
11.3.2.2.3. By End-User Industry
11.3.3.
South Africa Virtual
Production Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Technology
11.3.3.2.2. By Component
11.3.3.2.3. By End-User Industry
11.3.4.
Turkey Virtual
Production Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Technology
11.3.4.2.2. By Component
11.3.4.2.3. By End-User Industry
12.
Asia Pacific Virtual Production Market Outlook
12.1. Market
Size & Forecast
12.1.1.
By Technology
12.1.2.
By Component
12.1.3. By End-User Industry
12.1.4. By Country
12.2. Asia-Pacific: Country Analysis
12.2.1.
China Virtual
Production Market Outlook
12.2.1.1. Market Size & Forecast
12.2.1.1.1. By Value
12.2.1.2. Market Share & Forecast
12.2.1.2.1. By Technology
12.2.1.2.2. By Component
12.2.1.2.3. By End-User Industry
12.2.2.
India Virtual
Production Market Outlook
12.2.2.1. Market Size & Forecast
12.2.2.1.1. By Value
12.2.2.2. Market Share & Forecast
12.2.2.2.1. By Technology
12.2.2.2.2. By Component
12.2.2.2.3. By End-User Industry
12.2.3.
Japan Virtual
Production Market Outlook
12.2.3.1. Market Size & Forecast
12.2.3.1.1. By Value
12.2.3.2. Market Share & Forecast
12.2.3.2.1. By Technology
12.2.3.2.2. By Component
12.2.3.2.3. By End-User Industry
12.2.4.
South Korea Virtual
Production Market Outlook
12.2.4.1. Market Size & Forecast
12.2.4.1.1. By Value
12.2.4.2. Market Share & Forecast
12.2.4.2.1. By Technology
12.2.4.2.2. By Component
12.2.4.2.3. By End-User Industry
12.2.5.
Australia Virtual
Production Market Outlook
12.2.5.1. Market Size & Forecast
12.2.5.1.1. By Value
12.2.5.2. Market Share & Forecast
12.2.5.2.1. By Technology
12.2.5.2.2. By Component
12.2.5.2.3. By End-User Industry
12.2.6.
Thailand Virtual
Production Market Outlook
12.2.6.1. Market Size & Forecast
12.2.6.1.1. By Value
12.2.6.2. Market Share & Forecast
12.2.6.2.1. By Technology
12.2.6.2.2. By Component
12.2.6.2.3. By End-User Industry
12.2.7.
Malaysia Virtual
Production Market Outlook
12.2.7.1. Market Size & Forecast
12.2.7.1.1. By Value
12.2.7.2. Market Share & Forecast
12.2.7.2.1. By Technology
12.2.7.2.2. By Component
12.2.7.2.3. By End-User Industry
13.
Market Dynamics
13.1. Drivers
13.2. Challenges
14. Market Trends and Developments
15.
Company Profiles
15.1. Epic Games, Inc
15.1.1.
Business Overview
15.1.2.
Key Revenue and
Financials
15.1.3.
Recent Developments
15.1.4.
Key Personnel/Key
Contact Person
15.1.5.
Key Product/Services
Offered
15.2. NVIDIA Corporation
15.2.1.
Business Overview
15.2.2.
Key Revenue and
Financials
15.2.3.
Recent Developments
15.2.4.
Key Personnel/Key
Contact Person
15.2.5.
Key Product/Services
Offered
15.3. Unity Technologies.
15.3.1.
Business Overview
15.3.2.
Key Revenue and
Financials
15.3.3.
Recent Developments
15.3.4.
Key Personnel/Key
Contact Person
15.3.5.
Key Product/Services
Offered
15.4. Foundry Visionmongers Ltd
15.4.1.
Business Overview
15.4.2.
Key Revenue and
Financials
15.4.3.
Recent Developments
15.4.4.
Key Personnel/Key
Contact Person
15.4.5.
Key Product/Services
Offered
15.5. Autodesk, Inc
15.5.1.
Business Overview
15.5.2.
Key Revenue and
Financials
15.5.3.
Recent Developments
15.5.4.
Key Personnel/Key
Contact Person
15.5.5.
Key Product/Services
Offered
15.6. Adobe Inc
15.6.1.
Business Overview
15.6.2.
Key Revenue and
Financials
15.6.3.
Recent Developments
15.6.4.
Key Personnel/Key
Contact Person
15.6.5.
Key Product/Services
Offered
15.7. The Walt Disney Company
15.7.1.
Business Overview
15.7.2.
Key Revenue and
Financials
15.7.3.
Recent Developments
15.7.4.
Key Personnel/Key
Contact Person
15.7.5.
Key Product/Services
Offered
15.8. Sony Corporation
15.8.1.
Business Overview
15.8.2.
Key Revenue and
Financials
15.8.3.
Recent Developments
15.8.4.
Key Personnel/Key
Contact Person
15.8.5.
Key Product/Services
Offered
15.9. Microsoft Corporation
15.9.1.
Business Overview
15.9.2.
Key Revenue and
Financials
15.9.3.
Recent Developments
15.9.4.
Key Personnel/Key
Contact Person
15.9.5.
Key Product/Services
Offered
15.10.
Intel Corporation
15.10.1.
Business Overview
15.10.2.
Key Revenue and
Financials
15.10.3.
Recent Developments
15.10.4.
Key Personnel/Key
Contact Person
15.10.5.
Key Product/Services
Offered
16.
Strategic
Recommendations
17. About Us & Disclaimer