1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.3.
Markets Covered
1.4.
Years Considered for
Study
1.5.
Key Market
Segmentations
2.
Research Methodology
2.1.
Objective of the
Study
2.2.
Baseline Methodology
2.3.
Key Industry
Partners
2.4.
Major Association
and Secondary Sources
2.5.
Forecasting
Methodology
2.6.
Data Triangulation
& Validation
2.7.
Assumptions and
Limitations
3. Executive Summary
4. Voice of Customers
5. Global Video Game Market Outlook
5.1. Market Size & Forecast
5.1.1.
By Value
5.2. Market Share & Forecast
5.2.1. By Gaming Device (Console, Tablet, and Smartphone)
5.2.2. By Gaming Type (Online and Offline)
5.2.3. By End User (Kids, Teenagers, and Adults)
5.2.4. By Region
5.3.
By Company (2022)
5.4. Market Map
6. North America Video Game Market Outlook
6.1.
Market Size &
Forecast
6.1.1.
By Value
6.2.
Market Share &
Forecast
6.2.1.
By Gaming Device
6.2.2.
By Gaming Type
6.2.3.
By End User
6.2.4.
By Country
6.3.
North America: Country Analysis
6.3.1. United States Video Game Market Outlook
6.3.1.1.
Market Size & Forecast
6.3.1.1.1.
By Value
6.3.1.2.
Market Share & Forecast
6.3.1.2.1.
By Gaming Device
6.3.1.2.2.
By Gaming Type
6.3.1.2.3.
By End User
6.3.2. Canada Video Game Market Outlook
6.3.2.1.
Market Size & Forecast
6.3.2.1.1.
By Value
6.3.2.2.
Market Share & Forecast
6.3.2.2.1.
By Gaming Device
6.3.2.2.2.
By Gaming Type
6.3.2.2.3.
By End User
6.3.3. Mexico Video Game Market Outlook
6.3.3.1.
Market Size & Forecast
6.3.3.1.1.
By Value
6.3.3.2.
Market Share & Forecast
6.3.3.2.1.
By Gaming Device
6.3.3.2.2.
By Gaming Type
6.3.3.2.3.
By End User
7. Asia-Pacific Video Game Market Outlook
7.1.
Market Size &
Forecast
7.1.1.
By Value
7.2.
Market Share &
Forecast
7.2.1. By Gaming Device
7.2.2. By Gaming Type
7.2.3. By End User
7.2.4. By Country
7.3.
Asia-Pacific:
Country Analysis
7.3.1. China Video Game Market Outlook
7.3.1.1.
Market Size & Forecast
7.3.1.1.1.
By Value
7.3.1.2.
Market Share & Forecast
7.3.1.2.1.
By Gaming Device
7.3.1.2.2.
By Gaming Type
7.3.1.2.3.
By End User
7.3.2. India Video Game Market Outlook
7.3.2.1.
Market Size & Forecast
7.3.2.1.1.
By Value
7.3.2.2.
Market Share & Forecast
7.3.2.2.1.
By Gaming Device
7.3.2.2.2.
By Gaming Type
7.3.2.2.3.
By End User
7.3.3. Japan Video Game Market Outlook
7.3.3.1.
Market Size & Forecast
7.3.3.1.1.
By Value
7.3.3.2.
Market Share & Forecast
7.3.3.2.1.
By Gaming Device
7.3.3.2.2.
By Gaming Type
7.3.3.2.3.
By End User
7.3.4. South Korea Video Game Market Outlook
7.3.4.1.
Market Size & Forecast
7.3.4.1.1.
By Value
7.3.4.2.
Market Share & Forecast
7.3.4.2.1.
By Gaming Device
7.3.4.2.2.
By Gaming Type
7.3.4.2.3.
By End User
7.3.5. Indonesia Video Game Market Outlook
7.3.5.1.
Market Size & Forecast
7.3.5.1.1.
By Value
7.3.5.2.
Market Share & Forecast
7.3.5.2.1.
By Gaming Device
7.3.5.2.2.
By Gaming Type
7.3.5.2.3.
By End User
8. Europe Video Game Market Outlook
8.1.
Market Size &
Forecast
8.1.1.
By Value
8.2.
Market Share &
Forecast
8.2.1. By Gaming Device
8.2.2. By Gaming Type
8.2.3. By End User
8.2.4.
By Country
8.3.
Europe: Country
Analysis
8.3.1. Germany Video Game Market Outlook
8.3.1.1.
Market Size & Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share & Forecast
8.3.1.2.1.
By Gaming Device
8.3.1.2.2.
By Gaming Type
8.3.1.2.3.
By End Use
8.3.2. United Kingdom Video Game Market Outlook
8.3.2.1.
Market Size & Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share & Forecast
8.3.2.2.1.
By Gaming Device
8.3.2.2.2.
By Gaming Type
8.3.2.2.3.
By End User
8.3.3. France Video Game Market Outlook
8.3.3.1.
Market Size & Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share & Forecast
8.3.3.2.1.
By Gaming Device
8.3.3.2.2.
By Gaming Type
8.3.3.2.3.
By End User
8.3.4. Russia Video Game Market Outlook
8.3.4.1.
Market Size & Forecast
8.3.4.1.1.
By Value
8.3.4.2.
Market Share & Forecast
8.3.4.2.1.
By Gaming Device
8.3.4.2.2.
By Gaming Type
8.3.4.2.3.
By End User
8.3.5. Spain Video Game Market Outlook
8.3.5.1.
Market Size & Forecast
8.3.5.1.1.
By Value
8.3.5.2.
Market Share & Forecast
8.3.5.2.1.
By Gaming Device
8.3.5.2.2.
By Gaming Type
8.3.5.2.3.
By End User
9. South America Video Game Market Outlook
9.1.
Market Size &
Forecast
9.1.1.
By Value
9.2.
Market Share &
Forecast
9.2.1. By Gaming Device
9.2.2. By Gaming Type
9.2.3. By End User
9.2.4.
By Country
9.3.
South America: Country Analysis
9.3.1. Brazil Video Game Market Outlook
9.3.1.1.
Market Size & Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share & Forecast
9.3.1.2.1.
By Gaming Device
9.3.1.2.2.
By Gaming Type
9.3.1.2.3.
By End User
9.3.2. Argentina Video Game Market Outlook
9.3.2.1.
Market Size & Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share & Forecast
9.3.2.2.1.
By Gaming Device
9.3.2.2.2.
By Gaming Type
9.3.2.2.3.
By End User
10. Middle East & Africa Video Game Market Outlook
10.1.
Market Size &
Forecast
10.1.1. By Value
10.2.
Market Share &
Forecast
10.2.1. By Gaming Device
10.2.2. By Gaming Type
10.2.3. By End User
10.2.4. By Country
10.3.
Middle East &
Africa: Country Analysis
10.3.1. Saudi Arabia Video
Game Market Outlook
10.3.1.1.
Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2.
Market Share & Forecast
10.3.1.2.1.
By Gaming Device
10.3.1.2.2.
By Gaming Type
10.3.1.2.3.
By End User
10.3.2. South Africa Video Game Market Outlook
10.3.2.1.
Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2.
Market Share & Forecast
10.3.2.2.1.
By Gaming Device
10.3.2.2.2.
By Gaming Type
10.3.2.2.3.
By End User
10.3.3. UAE Video Game Market Outlook
10.3.3.1.
Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2.
Market Share & Forecast
10.3.3.2.1.
By Gaming Device
10.3.3.2.2.
By Gaming Type
10.3.3.2.3.
By End User
10.3.4. Israel Video Game Market
Outlook
10.3.4.1.
Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2.
Market Share & Forecast
10.3.4.2.1.
By Gaming Device
10.3.4.2.2.
By Gaming Type
10.3.4.2.3.
By End User
10.3.5. Egypt Video Game Market Outlook
10.3.5.1.
Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2.
Market Share & Forecast
10.3.5.2.1.
By Gaming Device
10.3.5.2.2.
By Gaming Type
10.3.5.2.3.
By End User
11. Market Dynamics
11.1. Drivers
11.2. Challenge
12. Market Trends & Developments
13. Company Profiles
13.1.
Sony Corporation.
13.1.1.
Business Overview
13.1.2.
Key Revenue and
Financials
13.1.3.
Recent Developments
13.1.4.
Key Personnel
13.1.5.
Key Product/Services
13.2.
Microsoft Corporation.
13.2.1.
Business Overview
13.2.2.
Key Revenue and Financials
13.2.3.
Recent Developments
13.2.4.
Key Personnel
13.2.5.
Key Product/Services
13.3.
Apple Inc.
13.3.1.
Business Overview
13.3.2.
Key Revenue and
Financials
13.3.3.
Recent Developments
13.3.4.
Key Personnel
13.3.5.
Key Product/Services
13.4.
Google LLC.
13.4.1.
Business Overview
13.4.2.
Key Revenue and
Financials
13.4.3.
Recent Developments
13.4.4.
Key Personnel
13.4.5.
Key Product/Services
13.5.
Bandai Namco
Entertainment Inc.
13.5.1.
Business Overview
13.5.2.
Key Revenue and
Financials
13.5.3.
Recent Developments
13.5.4.
Key Personnel
13.5.5.
Key Product/Services
13.6.
Take-Two Interactive
Software Inc.
13.6.1.
Business Overview
13.6.2.
Key Revenue and Financials
13.6.3.
Recent Developments
13.6.4.
Key Personnel
13.6.5.
Key Product/Services
13.7.
Nintendo Co. Ltd.
13.7.1.
Business Overview
13.7.2.
Key Revenue and
Financials
13.7.3.
Recent Developments
13.7.4.
Key Personnel
13.7.5.
Key Product/Services
13.8.
Activision Blizzard Inc.
13.8.1.
Business Overview
13.8.2.
Key Revenue and Financials
13.8.3.
Recent Developments
13.8.4.
Key Personnel
13.8.5.
Key Product/Services
13.9.
Electronic Arts Inc.
13.9.1.
Business Overview
13.9.2.
Key Revenue and
Financials
13.9.3.
Recent Developments
13.9.4.
Key Personnel
13.9.5.
Key Product/Services
13.10.
Ubisoft Entertainment SA.
13.10.1.
Business Overview
13.10.2.
Key Revenue and Financials
13.10.3.
Recent Developments
13.10.4.
Key Personnel
13.10.5.
Key Product/Services
14. Strategic Recommendations
About Us & Disclaimer