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Report Description

United States virtual reality headset market is anticipated to exhibit a high CAGR in the forecast period, 2024-2028. The emergence of modern technology such as artificial intelligence, block chain and rapid development of internet, and innovation in digital technology has enabled the adoption of virtual reality headsets in the forecast period. Moreover, virtual reality gaming allows users to submerge themselves inside the animated game scenario and socialize with other players therefore, the increasing popularity of virtual reality headset in gaming industry is growing rapidly.

Virtual reality (VR) is an innovation that drenches clients in a totally reenacted climate, commonly including the utilization of a headset or other gadget that replaces this present reality and permits clients to cooperate with an advanced climate. A virtual reality headset is a head-mounted device used to provide virtual reality visuals to the eye. These headsets are comprising of visual display or screen, lenses, stereo sound, head, or eye motion tracking sensors or cameras. With the integration of technology use in the workplace, there is a push for the use of innovative technology to enhance work environments, employee productivity and team building. Virtual reality headsets enable users to provide a virtual experience. This headset offers a realistic simulation of real-world environments which are attracting many enterprises to improve communication and collaboration among team members. Virtual reality headsets include applications from entertainment to big business, and are proceeding to alter areas like aerospace, automotive, education, healthcare and many more.

The Increasing Popularity of Virtual Reality Headset in Gaming Industry

The initial idea of virtual reality gaming was proposed when video games such as Grand Theft Auto: Vice City or Counterstrike gained immense popularity in the market. Many enterprises are integrating advanced technologies in the gaming industry to enhance their product offerings by designing revolutionary gaming prototypes for providing better customer experiences and increase their customer base. Virtual reality headset is becoming increasingly popular in United States, as they offer a convenient, easy way to meet new customers and enhanced user experience. In addition, virtual reality gaming allows users to submerge themselves inside the animated game scenario and socialize with other players through their preferred digital avatars. Due to this many users have been attracted in the past to buy virtual reality headsets to play games like Resident Evil, Half-Life Alyx, or Skyrim VR on their smartphones or laptops, regardless of the operating system. These headsets have become easily accessible since the increasing use of virtual reality & augmented reality applications in the United States. For instance, according to NPD group, virtual reality headset revenue in the United States doubled in 2021 from about USD 530 million in 2020. The sales of the headset have remained constant in 2023. With the increasing popularity, many new brands have launched affordable, consumer-driven versions of virtual reality headsets that users can easily purchase online or at their retail outlets. With these headsets, enterprise is tapping into a wider gaming market beyond XBOX or PS5. As of March 2023, there are 65.9 million virtual reality users which is 15% of the country’s population, out of which 32.7 million uses the virtual reality headsets in the United States. With the surge in implementing large-scale virtual reality and augmented reality technologies in operations, the people are spending more on virtual reality headsets to enhance their gaming experience. Thus, the increasing popularity of virtual reality headset in gaming industry is driving the United States market throughout the projected period.

Rising Demand for near eye display (NED) for Virtual Reality Propelling Growth

Augmented reality (AR) and virtual reality (VR) are developing as next-generation display platforms for deeper human-digital interactions as a result of the quick advancements in high-speed transmission and processing. These technologies have attracted significant attention, owing to their potential application in next-generation smart devices providing a gateway to countless virtual reality applications that are improving daily lives. Emerging technologies like holography and lithography have greatly reshaped the AR/VR display systems. Most VR and AR devices are head-mounted or eye-glass-type wearable devices. In these devices, displays are very important for enhancing immersion, because most humans are more receptive to information in the visual modality, compared with other modalities such as auditory, tactile, olfactory, and gustatory. As the technology is still in the initial stage, enterprises are enormously trying to integrate with their businesses enabling an advance offering for better customer experience. For instance, BOE Technology Group Co., Ltd. unveiled a Virtual Reality Glasses, Pancake Particle/BOE Pancake Optic 250g All-In-One VR Headset. The all-in-one VR headset of the future weighs only 250g and is 1/4 as thick as a conventional VR headset. These near eye displays (NED) allow virtual reality headsets to project images directly onto the user's eyes, creating a more immersive experience. Moreover, VR headsets require small, lightweight near eye displays since they are necessary for a comfortable user experience. In addition, near eye display enables users by reducing motion sickness in VR headsets by providing a wider field of view and avoid feeling sick. Therefore, the popularity for near eye display is growing immensely. Thus, rising demand for near eye display (NED) for virtual reality are propelling the growth of the United States virtual reality headsets market in the forecasting period.

Growing use of Head Mounted Display in Aerospace & Defense

Head Mounted Display (HMD) technology is revolutionizing the way information is displayed by providing pilots with all the crucial information they require on the helmet's visor. These technologies significantly improve reaction times and lighten the burden, which dramatically improves the capacity to carry out their objectives. With the growing adoption of head mounted displays in the aviation industries, pilots can easily see the information such as text, image, altitude, etc. which is projected through the display while enhancing the operational capabilities. It provides its user with significant situational awareness (SA) by projecting real-time, critical flight and mission information overlaid onto their view of the outside world. According to a study by the Israeli Research Institute, operational capacities of fighter planes armed with HMDs have increased by three times. For instance, the US Army has incorporated the latest advances in electronic systems including global positioning system (GPS), radio, and a near-eye or Helmet-Mounted Display (HMD) into the Warfighter’s body-worn equipment to provide real-time situation awareness. These head mounted displays integrated with virtual reality headsets are being used during pilot training to provide the realistic scenario of airspace while flying. With the modernization of head mounted displays, many enterprises are integrating this near eye display technology as a primary solution for most of the advanced avionics systems. Fighter aircraft such as the F-35, with the use of modern HMDS aids in enabling pilots to look in any direction. This helmet is so sophisticated and impressive that F-35 pilots fly with only two displays, one in their cockpit, the other on their helmet. Therefore, the growing use of head mounted display in aerospace & defense is attributed to the growth of virtual reality headsets market in the United States.

Recent Developments

·         On June 06, 2023, Apple, an American multinational technology company announced the entrance into virtual reality market with the launch of its USD 3,499 Vision Pro headset during a Worldwide Developers Conference (WWDC) event. In addition, with the launch, the company has announced its new version of MacBook laptops and an operating system for most of its hardware.

·         On June 01, 2023, Meta Platforms, Inc., an American multinational technology announced the launch of its newest virtual reality headset “the Meta Quest 3”. With the new release, the enterprise aims to improve the mixed-reality experience of seeing the real world while wearing the headset, compared with the company’s previous headsets with includes higher resolution images, a lighter, and thinner build.

·         On January 18, 2022, Microsoft Corporation made a significant announcement regarding the acquisition of Activision Blizzard Inc., a renowned game developer and interactive entertainment content publisher based in the United States. This acquisition was valued at USD 68.7 billion, further strengthening Microsoft's position in the gaming industry.

Market Segments

The United States Virtual Reality Headset Market is segmented into product type, end device, material, end-user, region, and competitive landscape. Based on product type, the market is segmented into tethered, standalone pc-connected, smartphone-based. Based on end device, the market is divided into low-end device, mid-range device, high-end device. Based on material, the market is separated into plastic, paper, and others. Based on end-user, the market is divided into gaming, healthcare, entertainment & media, education & training, retail, telecommunications, and others. And based on region, the market is segmented into West Region, North-East Region, Mid-West Region, and South Region.

 

Market Players

Major players in the United States virtual reality headset market are Meta Platforms (Quest VR), HTC Vive Tech Corporation, Sony Corporation of America, Valve Corporation, Samsung Electronics America, Inc., Magic Leap, Inc., HP Development Company, L.P., Goertek Electronics Inc., Lenovo United States, Inc., Pimax Inc. and many more.


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Attribute

Details

Base Year

2022

Historic Data

2018 – 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Million, and CAGR for 2018-2022 and 2023-2028

Report coverage

Revenue forecast, company share, growth factors, and trends

Segments covered

Product Type

End Device

Material

End-User

Region

Regional scope

West Region, North-East Region, Mid-West Region, South Region

Key companies profiled

Meta Platforms (Quest VR), HTC Vive Tech Corporation, Sony Corporation of America, Valve Corporation, Samsung Electronics America, Inc., Magic Leap, Inc., HP Development Company, L.P., Goertek Electronics Inc., Lenovo United States, Inc., Pimax Inc.

Customization scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Report Scope:

In this report, United States virtual reality headset market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

·         United States Virtual Reality Headset Market, By Product Type:

o   Tethered

o   Standalone PC-connected

o   Smartphone-based

·         United States Virtual Reality Headset Market, By End Device:

o   Low-end Device

o   Mid-range Device

o   High-end Device

·         United States Virtual Reality Headset Market, By Material:

o   Plastic

o   Paper

o   Others

·         United States Virtual Reality Headset Market, By End-User:

o   Gaming

o   Healthcare

o   Entertainment & Media

o   Education & Training

o   Retail

o   Telecommunications

o   Others

·         United States Virtual Reality Headset Market, By Region:

o   West Region

o   North-East Region

o   Mid-West Region

o   South Region

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in United States virtual reality headset market.

Available Customizations:

Tech Sci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

United States virtual reality headset market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.    Markets Covered

1.2.2.    Years Considered for Study

1.2.3.    Key Market Segmentations

2.    Research Methodology

3.    Executive Summary

4.    Voice of Customer

5.    United States Virtual Reality Headset Market Outlook

5.1. Market Size & Forecast

5.1.1.    By Value

5.2. Market Share & Forecast

5.2.1.   By Product Type (Tethered, Standalone PC-connected, Smartphone-based)

5.2.2.   By End Device (Low-end Device, Mid-range Device, High-end Device)

5.2.3.   By Material (Plastic, Paper, Others)

5.2.4.   By End-User (Gaming, Healthcare, Entertainment & Media, Education & Training, Retail, Telecommunications, and Others)

5.2.5.   By Region (West Region, North-East Region, Mid-West Region, South Region)

5.2.6.    By Company

5.3. Market Map

6.    West Region United States Virtual Reality Headset Market Outlook

6.1. Market Size & Forecast

6.1.1.    By Value

6.2. Market Share & Forecast

6.2.1.    By Product Type

6.2.2.    By End Device

6.2.3.    By Material

6.2.4.    By End-User

7.    North-East Region United States Virtual Reality Headset Market Outlook

7.1. Market Size & Forecast

7.1.1.    By Value

7.2. Market Share & Forecast

7.2.1.    By Product Type

7.2.2.    By End Device

7.2.3.    By Material

7.2.4.    By End-User

8.    Mid-West Region United States Virtual Reality Headset Market Outlook

8.1. Market Size & Forecast

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Product Type

8.2.2.    By End Device

8.2.3.    By Material

8.2.4.    By End-User

9.    South Region United States Virtual Reality Headset Market Outlook

9.1.  Market Size & Forecast

9.1.1.    By Value

9.2.  Market Share & Forecast

9.2.1.    By Product Type

9.2.2.    By End Device

9.2.3.    By Material

9.2.4.    By End-User

10. Market Dynamics

10.1.     Drivers

10.2.     Challenges

11. Market Trends & Developments

12. Policy & Regulatory Landscape

13. United States Economic Profile

14. Company Profiles

14.1.       Meta Platforms (Quest VR)

14.1.1.    Business Overview

14.1.2.    Key Revenue (If Available)

14.1.3.    Recent Developments

14.1.4.    Key Personnel

14.1.5.    Key Product/Service Offered

14.2.        HTC Vive Tech Corporation

14.2.1.    Business Overview

14.2.2.    Key Revenue (If Available)

14.2.3.    Recent Developments

14.2.4.    Key Personnel

14.2.5.    Key Product/Service Offered

14.3.        Sony Corporation of America

14.3.1.    Business Overview

14.3.2.    Key Revenue (If Available)

14.3.3.    Recent Developments

14.3.4.    Key Personnel

14.3.5.    Key Product/Service Offered

14.4.        Valve Corporation

14.4.1.    Business Overview

14.4.2.    Key Revenue (If Available)

14.4.3.    Recent Developments

14.4.4.    Key Personnel

14.4.5.    Key Product/Service Offered

14.5.        Samsung Electronics America, Inc.

14.5.1.    Business Overview

14.5.2.    Key Revenue (If Available)

14.5.3.    Recent Developments

14.5.4.    Key Personnel

14.5.5.    Key Product/Service Offered

14.6.        Magic Leap, Inc.

14.6.1.    Business Overview

14.6.2.    Key Revenue (If Available)

14.6.3.    Recent Developments

14.6.4.    Key Personnel

14.6.5.    Key Product/Service Offered

14.7.        HP Development Company, L.P.

14.7.1.    Business Overview

14.7.2.    Key Revenue (If Available)

14.7.3.    Recent Developments

14.7.4.    Key Personnel

14.7.5.    Key Product/Service Offered

14.8.        Goertek Electronics Inc.

14.8.1.    Business Overview

14.8.2.    Key Revenue (If Available)

14.8.3.    Recent Developments

14.8.4.    Key Personnel

14.8.5.    Key Product/Service Offered

14.9.        Lenovo United States, Inc.

14.9.1.    Business Overview

14.9.2.    Key Revenue (If Available)

14.9.3.    Recent Developments

14.9.4.    Key Personnel

14.9.5.    Key Product/Service Offered

14.10.     Pimax Inc.

14.10.1. Business Overview

14.10.2. Key Revenue (If Available)

14.10.3. Recent Developments

14.10.4. Key Personnel

14.10.5. Key Product/Service Offered

15. Strategic Recommendations

16. About Us & Disclaimer

Figures and Tables

Frequently asked questions

Frequently asked questions

Key market players are Meta Platforms (Quest VR), HTC Vive Tech Corporation, Sony Corporation of America, Valve Corporation, Samsung Electronics America, Inc., Magic Leap, Inc., HP Development Company, L.P., Goertek Electronics Inc., Lenovo United States, Inc., Pimax Inc. and Many more.

The standalone PC-connected product type segment dominated the United States virtual reality headset market. This product type is portable and does not require a PC or smartphone to operate. Moreover, these standalone product types are more convenient and affordable than any other VR headsets.

The West region is the fastest-growing region in the US Virtual Reality Headset Market due to the presence of well-established VR headset enterprise including Meta, HTC and many more. These enterprises are investing heavily in research and development which is driving the growth of VR headsets in the region.

The virtual reality headsets provide a sense of immersion and allow users to interact with the virtual world that is unmatched by other forms of entertainment. In addition, it helps users by enhancing the interactive learning experience on complex topics.

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