1. Introduction
1.1. Service
Overview
1.2. Key
Highlights of the Report
1.3. Market
Coverage
1.4. Market
Segments Covered
1.5. Research
Tenure Considered
2. Research
Methodology
2.1. Objective
of the Study
2.2. Baseline
Methodology
2.3. Key
Industry Partners
2.4. Major
Association and Secondary Sources
2.5. Forecasting
Methodology
2.6. Data
Triangulation & Validation
2.7. Assumptions
and Limitations
3. Executive
Summary
3.1. Market
Overview
3.2. Market
Forecast
3.3. Key
Regions
3.4. Key
Segments
4.
Voice of Customer Analysis (B2C Model
Analysis)
4.1. Brand
Awareness
4.2. Challenges
Faced
5. United
States In-Game Advertising Market Outlook
5.1. Market
Size & Forecast
5.1.1.
By Value
5.2. Market
Share & Forecast
5.2.1. By
Type Market Share Analysis (Static Ads, Dynamic Ads, and Advergaming)
5.2.2. By
Platform Share Analysis (Smartphone/Tablet, and PC/Laptop)
5.2.3. By
Regional Market Share Analysis
5.2.3.1.
South Market Share Analysis
5.2.3.2.
Midwest Market Share Analysis
5.2.3.3.
West Market Share Analysis
5.2.3.4.
Northeast Market Share Analysis
5.2.4.
By Top 5 Companies Market Share Analysis, Others
(2022)
5.3. United
States In-Game Advertising Market Mapping & Opportunity Assessment
5.3.1.
By Type Market Mapping & Opportunity
Assessment
5.3.2.
By Platform Market Mapping & Opportunity
Assessment
5.3.3.
By Regional Market Mapping & Opportunity
Assessment
6.
United States Static In-Game Advertising Market Outlook
6.1. Market
Size & Forecast
6.1.1.
By Value
6.2. Market
Share & Forecast
6.2.1.
By Type Market Share Analysis
6.2.2.
By Platform Market Share Analysis
6.2.3.
By Region Market Share Analysis
7.
United States Dynamic In-Game Advertising
Market Outlook
7.1. Market
Size & Forecast
7.1.1.
By Value
7.2. Market
Share & Forecast
7.2.1.
By Type Market Share Analysis
7.2.2.
By Platform Market Share Analysis
7.2.3.
By Region Market Share Analysis
8.
United States Advergaming In-Game
Advertising Market Outlook
8.1. Market
Size & Forecast
8.1.1.
By Value
8.2. Market
Share & Forecast
8.2.1.
By Type Market Share Analysis
8.2.2.
By Platform Market Share Analysis
8.2.3.
By Region Market Share Analysis
9.
Market Dynamics
9.1.
Drivers
9.1.1.
Proliferation of mobile devices
9.1.2.
Increasing internet penetration
9.1.3.
Rising gaming audience
9.2.
Challenges
9.2.1.
Increasing competition
9.2.2.
Difficulty in targeting the right audience
10. Impact
of COVID-19 on United States In-Game Advertising Market
10.1.
Impact Assessment Model
10.1.1. Key
Segments Impacted
10.1.2. Key
Regions Impacted
11. Market
Trends & Developments
11.1.
Rising popularity of esports
11.2.
Growing influencer marketing collaborations
11.3.
Increasing popularity of console gaming
11.4.
Integration of native and non-disruptive ad
format
11.5.
Growing popularity of video games
12. SWOT
Analysis
12.1.
Strength
12.2.
Weakness
12.3.
Opportunities
12.4.
Threat
13. United
States Economic Profile
14. Policy
& Regulatory Landscape
15. Competitive
Landscape
15.1.
Company Profiles
15.1.1. Activision
Blizzard, Inc.
15.1.1.1. Company
Details
15.1.1.2. Products
& Services
15.1.1.3. Financial
(As per availability)
15.1.1.4. Key
Market Focus
15.1.1.5. Recent
Development
15.1.1.6. Key
Management Personnel
15.1.2. AppsFlyer
Inc.
15.1.2.1.
Company Details
15.1.2.2.
Products & Services
15.1.2.3.
Financial (As per availability)
15.1.2.4.
Key Market Focus
15.1.2.5.
Recent Development
15.1.2.6.
Key Management Personnel
15.1.3. Frameplay
Corporation
15.1.3.1.
Company Details
15.1.3.2.
Products & Services
15.1.3.3.
Financial (As per availability)
15.1.3.4.
Key Market Focus
15.1.3.5.
Recent Development
15.1.3.6.
Key Management Personnel
15.1.4.
Pubfinity LLC
15.1.4.1.
Company Details
15.1.4.2.
Products & Services
15.1.4.3.
Financial (As per availability)
15.1.4.4.
Key Market Focus
15.1.4.5.
Recent Development
15.1.4.6.
Key Management Personnel
15.1.5. Super
League Gaming, Inc.
15.1.5.1.
Company Details
15.1.5.2.
Financial (As per availability)
15.1.5.3.
Key Market Focus
15.1.5.4.
Recent Development
15.1.5.5.
Key Management Personnel
15.1.6. Motive
Interactive, Inc.
15.1.6.1.
Company Details
15.1.6.2.
Products & Services
15.1.6.3.
Company Details
15.1.6.4.
Products & Services
15.1.6.5.
Financial (As per availability)
15.1.6.6.
Key Market Focus
15.1.6.7.
Recent Development
15.1.6.8.
Key Management Personnel
15.1.7. MediaSpike,
Inc.
15.1.7.1.
Company Details
15.1.7.2.
Products & Services
15.1.7.3.
Financial (As per availability)
15.1.7.4.
Key Market Focus
15.1.7.5.
Recent Development
15.1.7.6.
Key Management Personnel
15.1.8. Electronic
Arts Inc.
15.1.8.1.
Company Details
15.1.8.2.
Products & Services
15.1.8.3.
Financial (As per availability)
15.1.8.4.
Key Market Focus
15.1.8.5.
Recent Development
15.1.8.6.
Key Management Personnel
15.1.9. Playwire
LLC
15.1.9.1.
Company Details
15.1.9.2.
Products & Services
15.1.9.3.
Financial (As per availability)
15.1.9.4.
Key Market Focus
15.1.9.5.
Recent Development
15.1.9.6.
Key Management Personnel
15.1.10.
Bidstack Group PLC
15.1.10.1.
Products & Services
15.1.10.2.
Financial (As per availability)
15.1.10.3.
Key Market Focus
15.1.10.4.
Recent Development
15.1.10.5.
Key Management Personnel
16. Strategic
Recommendations/Action Plan
16.1.
Key Focus Areas
16.2.
Target Type
16.3.
Target Platform
17. About
Us & Disclaimer
(Note: The
companies list can be customized based on the client requirements.)