Report Description

The Singapore virtual reality headset market is anticipated to grow at a high compound annual growth rate (CAGR) in the forecast period of 2024-2028. The rise of modern technologies such as blockchain, rapid development in the internet and Internet of Things (IoT) devices, artificial intelligence (AI), and innovation in digital technology has enabled the adoption of virtual reality headsets during this period. The developing video game industry allows people to immerse themselves in animated game scenarios and interact with others, leading to the rapid growth in popularity of virtual reality headsets in the gaming industry.

A virtual reality headset is a head-mounted device used to provide virtual reality visuals to the eyes. It allows users to experience and interact with virtual environments, creating a sense of presence and immersion. These headsets incorporate displays, sensors, and audio systems to deliver a realistic and engaging virtual reality experience. Virtual reality headsets find applications in various industries, from entertainment to big business, and are transforming sectors such as aerospace, automotive, education, healthcare, and many more. Virtual reality is a technology that creates a simulated environment for users to explore and interact with, providing an immersive and interactive experience. It has applications in various industries and relies on computer hardware and software, as well as specialized equipment like VR headsets, to deliver the virtual experience.

Increasing Popularity in Gaming and Entertainment Sector

VR gaming and immersive entertainment experiences have been gaining popularity, attracting consumers to invest in VR headsets for an enhanced gaming experience. Gaming enthusiasts seek immersive and interactive experiences that transcend traditional gaming boundaries. VR has provided a means to escape reality and embark on thrilling adventures, making gaming more captivating and engaging than ever before.

Moreover, the entertainment sector, including virtual reality movies, concerts, and live events, has also contributed to the growth of the Singapore VR market. VR movies and documentaries have emerged as novel storytelling mediums, offering viewers an unprecedented level of immersion. With VR headsets, users can become active participants in the narrative, leading to a more profound emotional connection with the content. VR concerts and live events have redefined the way people experience performances. They provide the opportunity to attend concerts, theatre plays, and sporting events virtually, breaking geographical barriers and reaching a wider audience.

Businesses have recognized the potential of VR in creating unique marketing opportunities. By collaborating with the gaming and entertainment industry, companies can tap into the ever-growing VR consumer base. Additionally, the gaming and entertainment sectors have been instrumental in fostering innovation in VR technology. The demand for enhanced graphics and seamless motion tracking has driven manufacturers to continually improve VR headsets.

In the education sector, the gaming and entertainment applications of VR have had a profound impact. Educational institutions are incorporating VR into their curricula to offer students immersive learning experiences. Whether it's exploring historical landmarks, dissecting complex 3D models, or learning in simulated environments, VR has the potential to revolutionize education by making it more engaging and interactive. The continuous push for technological advancements in VR devices with government support bodes well for the future of the VR market in Singapore. Thus, the increasing popularity of virtual reality headsets in the gaming and entertainment sector is driving the Singapore market throughout the projected period.

Increasing Social and Communication Interaction

VR provides the ability to transport users to a virtual environment in which they can interact with other users. This provides an opportunity to create social connections that may otherwise be hard to establish or maintain. Users can participate in virtual cognition training to improve their social skills, such as emotion recognition, social attribution, and analogical reasoning. There are even programs in which young adults with high functioning can participate, designed to increase their social skills. These programs train users to better recognize facial expressions, body language, and emotions from a person’s voice. The effects of these programs are long-lasting, as users gain the ability to recognize other people’s emotions within the training, which they can carry forward in their lives.

Social virtual reality also provides a new way for people to connect over long distances. Virtual spaces can be created in a VR environment, allowing users to interact with each other in a realistic setting. Users can have realistic avatars and talk to each other as if they were face-to-face. This method of communication can be as effective as talking to another person in real life, as long as the users feel immersed in the environment. When users are immersed in the virtual environment, they have a better sense of presence, and their responses are more genuine. Being able to attend events and experience activities with others via VR has provided a substitute for real-life interactions that is more realistic than merely speaking over the phone or via video chat. Therefore, the growing use of VR in social communication is expected to increase the demand for virtual reality headsets in the market.

Growing consumer base in Retail Market

Virtual reality (VR) headsets have emerged as powerful tools driving innovation and transformation within the retail sector. Through the interactive capabilities of VR, retailers have found innovative ways to engage customers, enhance shopping experiences, and optimize various aspects of their business operations. This technology is reshaping the retail landscape and providing unique opportunities for businesses to connect with consumers in novel and meaningful ways.

 

Download Free Sample Report

One of the key ways VR headsets drive the retail sector is by offering immersive product showcases and virtual shopping experiences. Retailers can create virtual showrooms where customers can explore products in a 3D environment, interact with them, and get a sense of scale and design. This virtual shopping experience enables customers to make more informed purchasing decisions, especially for products that are not physically available in-store. For instance, in the furniture industry, VR allows customers to visualize how a particular piece of furniture will fit into their home before making a purchase, reducing the likelihood of returns and increasing customer satisfaction.

VR headsets enable retailers to tap into the growing trend of virtual social commerce. With the rise of social VR platforms, retailers can host virtual shopping events where customers can interact with each other and shop together in a shared virtual space. This social shopping experience fosters a sense of community among customers and strengthens brand loyalty.

In conclusion, virtual reality headsets are driving the transformation of the retail sector by revolutionizing product showcases, offering personalized shopping experiences, facilitating virtual try-ons, enhancing employee training, enabling virtual events, and revolutionizing e-commerce and market research. The immersive and interactive capabilities of VR create novel opportunities for retailers to connect with consumers, boost sales, and optimize business operations. As VR technology continues to advance, its impact on the retail sector is expected to grow.

Recent Developments

  • On November 01, 2022, PICO partnered with Singtel to launch the PICO 4 all-in-one VR headset in Singapore. With the PICO 4, the company hopes to help consumers "build new connections, reimagine everyday routines, and unlock boundless potential in VR."
  • · On June 30, 2022, Singapore's National Neuroscience Institute partnered with Kyalio to develop VR modules for neurosurgery training. The VR modules, developed by NNI and Kyalio, support the continuing education and upskilling of medical doctors and students by providing them with a simulated experience of various neurosurgical procedures.
  • On August 03, 2022, Keppel O&M partnered with M1 to implement Southeast Asia's first maritime 5G AR/VR Smart Glasses Solution. The pilot project, which received a grant under the IMDA 5G Innovation Program, is part of Keppel O&M's strategy to leverage digitalisation for remote virtual operations that can help solve critical challenges in Singapore's maritime industry. Through M1's robust 5G network, Smart Glasses can provide a high-bandwidth immersive AR/VR environment that enables highly detailed representations and real-time information to be relayed to users and control centers.

Market Segments

The Singapore Virtual Reality Headset Market is segmented into product type, end device, material, end-user, region, and competitive landscape. Based on product type, the market is segmented into tethered, standalone pc-connected, smartphone-based. Based on end device, the market is divided into low-end device, mid-range device, high-end device. Based on material, the market is separated into plastic, paper, and others. Based on end-user, the market is segmented into gaming, healthcare, entertainment & media, education & training, retail, telecommunications, and others. And based on region, the market is segmented into East Region, North-East Region, Central Region, North Region, and West Region.

Market Players

Major market players of Singapore virtual reality headset market are Virtual Reality Rental Co., Lemnis Technologies, Vostok VR, Circos VR, HoloSuit, Hiverlab, VizioFly, IXEN Interactive, ARPlanet, BIMLife, Pinheads Interactive, TaKanto Pte. Ltd.

Attribute

Details

Base Year

2022

Historic Data

2018 – 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Million, and CAGR for 2018-2022 and 2023-2028

Report coverage

Revenue forecast, company share, growth factors, and trends

Segments covered

Product Type

End Device

Material

End-User

Region

Regional scope

East Region, North-East Region, Central Region, North Region, and West Region

Key companies profiled

Virtual Reality Rental Co., Lemnis Technologies, Vostok VR, Circos VR, HoloSuit, Hiverlab, VizioFly, IXEN Interactive, ARPlanet, BIMLife, Pinheads Interactive, TaKanto Pte. Ltd.

Customization scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Report Scope:

In this report, Singapore virtual reality headset market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Singapore Virtual Reality Headset Market, By Product Type:
    • Tethered
    • Standalone PC-connected
    • Smartphone-based
  • Singapore Virtual Reality Headset Market, By End Device:
    • Low-end Device
    • Mid-range Device
    • High-end Device
  • Singapore Virtual Reality Headset Market, By Material:
    • Plastic
    • Paper
    • Others
  • Singapore Virtual Reality Headset Market, By End-User:
    • Gaming
    • Healthcare
    • Entertainment & Media
    • Education & Training
    • Retail
    • Telecommunications
    • Others
  • Singapore Virtual Reality Headset Market, By Region:
    • East Region
    • North-East Region
    • Central Region
    • North Region
    • West Region

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in Singapore virtual reality headset market.

Available Customizations:

 Tech Sci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).
Singapore virtual reality headset market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

1.    Product Overview

1.1.  Market Definition

1.2.  Scope of the Market

1.2.1.    Markets Covered

1.2.2.    Years Considered for Study

1.2.3.    Key Market Segmentations

2.    Research Methodology

3.    Executive Summary

4.    Voice of Customer

5.    Singapore Virtual Reality Headset Market Outlook

5.1.  Market Size & Forecast

5.1.1.    By Value

5.2.  Market Share & Forecast

5.2.1.    By Product Type (Tethered, Standalone PC-connected, Smartphone-based)

5.2.2.    By End Device (Low-end Device, Mid-range Device, High-end Device)

5.2.3.    By Material (Plastic, Paper, Others)

5.2.4.    By End-User (Gaming, Healthcare, Entertainment & Media, Education & Training, Retail, Telecommunications, and Others)

5.2.5.    By Region (West Region, North-East Region, Mid-West Region, South Region)

5.2.6.    By Company

5.3.  Market Map

6.    East Singapore Virtual Reality Headset Market Outlook

6.1.  Market Size & Forecast

6.1.1.    By Value

6.2.  Market Share & Forecast

6.2.1.    By Product Type

6.2.2.    By End Device

6.2.3.    By Material

6.2.4.    By End-User

7.    North-East Singapore Virtual Reality Headset Market Outlook

7.1.  Market Size & Forecast

7.1.1.    By Value

7.2.  Market Share & Forecast

7.2.1.    By Product Type

7.2.2.    By End Device

7.2.3.    By Material

7.2.4.    By End-User

8.    Central Singapore Virtual Reality Headset Market Outlook

8.1.  Market Size & Forecast

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Product Type

8.2.2.    By End Device

8.2.3.    By Material

8.2.4.    By End-User

9.    North Singapore Virtual Reality Headset Market Outlook

9.1.  Market Size & Forecast

9.1.1.    By Value

9.2.  Market Share & Forecast

9.2.1.    By Product Type

9.2.2.    By End Device

9.2.3.    By Material

9.2.4.    By End-User

10.  West Singapore Virtual Reality Headset Market Outlook

10.1.               Market Size & Forecast

10.1.1. By Value

10.2.               Market Share & Forecast

10.2.1. By Product Type

10.2.2. By End Device

10.2.3. By Material

10.2.4. By End-User

11.  Market Dynamics

11.1.               Drivers

11.2.               Challenges

12.  Market Trends & Developments

13.  Policy & Regulatory Landscape

14.  Singapore Economic Profile

15.  Company Profiles

15.1.               Virtual Reality Rental Co.

15.1.1. Business Overview

15.1.2. Key Revenue (If Available)

15.1.3. Recent Developments

15.1.4. Key Personnel

15.1.5. Key Product/Service Offered

15.2.               Lemnis Technologies

15.2.1. Business Overview

15.2.2. Key Revenue (If Available)

15.2.3. Recent Developments

15.2.4. Key Personnel

15.2.5. Key Product/Service Offered

15.3.               Vostok VR

15.3.1. Business Overview

15.3.2. Key Revenue (If Available)

15.3.3. Recent Developments

15.3.4. Key Personnel

15.3.5. Key Product/Service Offered

15.4.               Circos VR

15.4.1. Business Overview

15.4.2. Key Revenue (If Available)

15.4.3. Recent Developments

15.4.4. Key Personnel

15.4.5. Key Product/Service Offered

15.5.               HoloSuit

15.5.1. Business Overview

15.5.2. Key Revenue (If Available)

15.5.3. Recent Developments

15.5.4. Key Personnel

15.5.5. Key Product/Service Offered

15.6.               Hiverlab

15.6.1. Business Overview

15.6.2. Key Revenue (If Available)

15.6.3. Recent Developments

15.6.4. Key Personnel

15.6.5. Key Product/Service Offered

15.7.               VizioFly

15.7.1. Business Overview

15.7.2. Key Revenue (If Available)

15.7.3. Recent Developments

15.7.4. Key Personnel

15.7.5. Key Product/Service Offered

15.8.               IXEN Interactive

15.8.1. Business Overview

15.8.2. Key Revenue (If Available)

15.8.3. Recent Developments

15.8.4. Key Personnel

15.8.5. Key Product/Service Offered

15.9.               ARPlanet

15.9.1. Business Overview

15.9.2. Key Revenue (If Available)

15.9.3. Recent Developments

15.9.4. Key Personnel

15.9.5. Key Product/Service Offered

15.10.             BIMLife

15.10.1.               Business Overview

15.10.2.               Key Revenue (If Available)

15.10.3.               Recent Developments

15.10.4.               Key Personnel

15.10.5.               Key Product/Service Offered

15.11.             Pinheads Interactive

15.11.1.               Business Overview

15.11.2.               Key Revenue (If Available)

15.11.3.               Recent Developments

15.11.4.               Key Personnel

15.11.5.               Key Product/Service Offered

15.12.             TaKanto Pte. Ltd.

15.12.1.               Business Overview

15.12.2.               Key Revenue (If Available)

15.12.3.               Recent Developments

15.12.4.               Key Personnel

15.12.5.               Key Product/Service Offered

16.  Strategic Recommendations

17.  About Us & Disclaimer

(Note: The companies list can be customized based on the client requirements.)

Figures and Tables

Frequently asked questions

down-arrow

Key market players are Virtual Reality Rental Co., Lemnis Technologies, Vostok VR, Circos VR, HoloSuit, Hiverlab, VizioFly, IXEN Interactive, ARPlanet, BIMLife, Pinheads Interactive, TaKanto Pte. Ltd

down-arrow

The key drivers for the Singapore virtual reality headset market include increasing demand for gaming equipment, technological advancements, growing adoption of VR in various industries.

down-arrow

Virtual reality headsets have applications in gaming, entertainment, education, training, and more. They are used for immersive gaming experiences, virtual tours, medical simulations, architectural visualization, and virtual meetings, among other purposes.

down-arrow

The virtual reality headset provides a sense of immersion and allows users to interact with the virtual world that is unmatched by other forms of entertainment. In addition, it helps users by enhancing the interactive learning experience on complex topics.

profile

Sakshi Bajaal

Business Consultant
Press Release

Singapore Virtual Reality Headset Market is Forecast to Grow at an Impressive CAGR in the Forecast Period

Oct, 2023

Increasing demand for immersive and interactive entertainment experiences is driving the Singapore virtual reality headset market in the forecast period, 2024-2028.