1.
Product Overview
1.1.
Market Definition
1.2.
Scope of the Market
1.3.
Markets Covered
1.4.
Years Considered for
Study
1.5.
Key Market
Segmentations
2.
Research Methodology
2.1.
Objective of the
Study
2.2.
Baseline Methodology
2.3.
Key Industry
Partners
2.4.
Major Association
and Secondary Sources
2.5.
Forecasting
Methodology
2.6.
Data Triangulation
& Validation
2.7.
Assumptions and
Limitations
3. Executive Summary
4. Voice of Customers
5. Global Mobile Gaming Market Outlook
5.1. Market Size & Forecast
5.1.1.
By Value
5.2. Market Share & Forecast
5.2.1. By Platform (Android, IOS, Others)
5.2.2.
By Monetization Type (In-app Purchases, Paid
Apps, Advertising)
5.2.3. By Age group (Below 24 Years, 24-44 Years, above 44 Years)
5.2.4.
By Region
5.3. By Company (2023)
5.4. Market Map
6. North America Mobile Gaming Market Outlook
6.1.
Market Size &
Forecast
6.1.1.
By Value
6.2.
Market Share &
Forecast
6.2.1.
By Platform
6.2.2.
By Monetization Type
6.2.3.
By Age group
6.2.4.
By Country
6.3.
North America: Country Analysis
6.3.1. United States Mobile Gaming Market Outlook
6.3.1.1.
Market Size & Forecast
6.3.1.1.1.
By Value
6.3.1.2.
Market Share & Forecast
6.3.1.2.1.
By Platform
6.3.1.2.2.
By Monetization Type
6.3.1.2.3.
By Age group
6.3.2. Canada Mobile Gaming Market Outlook
6.3.2.1.
Market Size & Forecast
6.3.2.1.1.
By Value
6.3.2.2.
Market Share & Forecast
6.3.2.2.1.
By Platform
6.3.2.2.2.
By Monetization Type
6.3.2.2.3.
By Age group
6.3.3. Mexico Mobile Gaming Market Outlook
6.3.3.1.
Market Size & Forecast
6.3.3.1.1.
By Value
6.3.3.2.
Market Share & Forecast
6.3.3.2.1.
By Platform
6.3.3.2.2.
By Monetization Type
6.3.3.2.3.
By Age group
7. Asia-Pacific Mobile Gaming Market Outlook
7.1.
Market Size &
Forecast
7.1.1.
By Value
7.2.
Market Share &
Forecast
7.2.1. By Platform
7.2.2. By Monetization
Type
7.2.3. By Age
group
7.2.4. By
Country
7.3.
Asia-Pacific:
Country Analysis
7.3.1. China Mobile Gaming Market Outlook
7.3.1.1.
Market Size & Forecast
7.3.1.1.1.
By Value
7.3.1.2.
Market Share & Forecast
7.3.1.2.1.
By Platform
7.3.1.2.2.
By Monetization Type
7.3.1.2.3.
By Age group
7.3.2. India Mobile Gaming Market Outlook
7.3.2.1.
Market Size & Forecast
7.3.2.1.1.
By Value
7.3.2.2.
Market Share & Forecast
7.3.2.2.1.
By Platform
7.3.2.2.2.
By Monetization Type
7.3.2.2.3.
By Age group
7.3.3. Japan Mobile Gaming Market Outlook
7.3.3.1.
Market Size & Forecast
7.3.3.1.1.
By Value
7.3.3.2.
Market Share & Forecast
7.3.3.2.1.
By Platform
7.3.3.2.2.
By Monetization Type
7.3.3.2.3.
By Age group
7.3.4. South Korea Mobile Gaming Market Outlook
7.3.4.1.
Market Size & Forecast
7.3.4.1.1.
By Value
7.3.4.2.
Market Share & Forecast
7.3.4.2.1.
By Platform
7.3.4.2.2.
By Monetization Type
7.3.4.2.3.
By Age group
7.3.5. Indonesia Mobile Gaming Market Outlook
7.3.5.1.
Market Size & Forecast
7.3.5.1.1.
By Value
7.3.5.2.
Market Share & Forecast
7.3.5.2.1.
By Platform
7.3.5.2.2.
By Monetization Type
7.3.5.2.3.
By Age group
8. Europe Mobile Gaming Market Outlook
8.1.
Market Size &
Forecast
8.1.1.
By Value
8.2.
Market Share &
Forecast
8.2.1. By Platform
8.2.2. By Monetization
Type
8.2.3. By Age
group
8.2.4.
By Country
8.3.
Europe: Country
Analysis
8.3.1. Germany Mobile Gaming Market Outlook
8.3.1.1.
Market Size & Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share & Forecast
8.3.1.2.1.
By Platform
8.3.1.2.2.
By Monetization Type
8.3.1.2.3.
By Age group
8.3.2. United Kingdom Mobile Gaming Market Outlook
8.3.2.1.
Market Size & Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share & Forecast
8.3.2.2.1.
By Platform
8.3.2.2.2.
By Monetization Type
8.3.2.2.3.
By Age group
8.3.3. France Mobile Gaming Market Outlook
8.3.3.1.
Market Size & Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share & Forecast
8.3.3.2.1.
By Platform
8.3.3.2.2.
By Monetization Type
8.3.3.2.3.
By Age group
8.3.4. Russia Mobile Gaming Market Outlook
8.3.4.1.
Market Size & Forecast
8.3.4.1.1.
By Value
8.3.4.2.
Market Share & Forecast
8.3.4.2.1.
By Platform
8.3.4.2.2.
By Monetization Type
8.3.4.2.3.
By Age group
8.3.5. Spain Mobile Gaming Market Outlook
8.3.5.1.
Market Size & Forecast
8.3.5.1.1.
By Value
8.3.5.2.
Market Share & Forecast
8.3.5.2.1.
By Platform
8.3.5.2.2.
By Monetization Type
8.3.5.2.3.
By Age group
9. South America Mobile Gaming Market Outlook
9.1.
Market Size &
Forecast
9.1.1.
By Value
9.2.
Market Share &
Forecast
9.2.1. By Platform
9.2.2. By Monetization
Type
9.2.3. By Age
group
9.2.4.
By Country
9.3.
South America: Country Analysis
9.3.1. Brazil Mobile Gaming Market Outlook
9.3.1.1.
Market Size & Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share & Forecast
9.3.1.2.1.
By Platform
9.3.1.2.2.
By Monetization Type
9.3.1.2.3.
By Age group
9.3.2. Argentina Mobile Gaming Market Outlook
9.3.2.1.
Market Size & Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share & Forecast
9.3.2.2.1.
By Platform
9.3.2.2.2.
By Monetization Type
9.3.2.2.3.
By Age group
10. Middle East & Africa Mobile Gaming Market
Outlook
10.1.
Market Size &
Forecast
10.1.1.
By Value
10.2.
Market Share &
Forecast
10.2.1. By Platform
10.2.2. By Monetization
Type
10.2.3. By Age
group
10.2.4.
By Country
10.3.
Middle East &
Africa: Country Analysis
10.3.1. Saudi
Arabia Mobile Gaming Market Outlook
10.3.1.1.
Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2.
Market Share & Forecast
10.3.1.2.1.
By Platform
10.3.1.2.2.
By Monetization Type
10.3.1.2.3.
By Age group
10.3.2. South Africa Mobile Gaming Market Outlook
10.3.2.1.
Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2.
Market Share & Forecast
10.3.2.2.1.
By Platform
10.3.2.2.2.
By Monetization Type
10.3.2.2.3.
By Age group
10.3.3. UAE Mobile Gaming Market Outlook
10.3.3.1.
Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2.
Market Share & Forecast
10.3.3.2.1.
By Platform
10.3.3.2.2.
By Monetization Type
10.3.3.2.3.
By Age group
10.3.4. Israel Mobile
Gaming Market Outlook
10.3.4.1.
Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2.
Market Share & Forecast
10.3.4.2.1.
By Platform
10.3.4.2.2.
By Monetization Type
10.3.4.2.3.
By Age group
10.3.5. Egypt Mobile Gaming Market Outlook
10.3.5.1.
Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2.
Market Share & Forecast
10.3.5.2.1.
By Platform
10.3.5.2.2.
By Monetization Type
10.3.5.2.3.
By Age group
11. Market Dynamics
11.1. Drivers
11.2. Challenge
12. Market Trends & Developments
13. Company Profiles
13.1.
Tencent Holdings
Limited
13.1.1.
Business Overview
13.1.2.
Key Revenue and Financials
13.1.3.
Recent Developments
13.1.4.
Key Personnel
13.1.5. Key
Product/Services
13.2.
Nintendo Co. Ltd
13.2.1.
Business Overview
13.2.2.
Key Revenue and Financials
13.2.3.
Recent Developments
13.2.4.
Key Personnel
13.2.5. Key
Product/Services
13.3.
Zynga Inc
13.3.1.
Business Overview
13.3.2.
Key Revenue and Financials
13.3.3.
Recent Developments
13.3.4.
Key Personnel
13.3.5. Key
Product/Services
13.4.
Activision Blizzard
Inc
13.4.1.
Business Overview
13.4.2.
Key Revenue and Financials
13.4.3.
Recent Developments
13.4.4.
Key Personnel
13.4.5. Key
Product/Services
13.5.
GungHo Online
Entertainment Inc
13.5.1.
Business Overview
13.5.2.
Key Revenue and Financials
13.5.3.
Recent Developments
13.5.4.
Key Personnel
13.5.5. Key
Product/Services
13.6.
Electronic Arts Inc
13.6.1.
Business Overview
13.6.2.
Key Revenue and Financials
13.6.3.
Recent Developments
13.6.4.
Key Personnel
13.6.5. Key
Product/Services
13.7.
Kabam Games Inc
13.7.1.
Business Overview
13.7.2.
Key Revenue and Financials
13.7.3.
Recent Developments
13.7.4.
Key Personnel
13.7.5. Key
Product/Services
13.8.
Rovio Entertainment Corporation.
13.8.1.
Business Overview
13.8.2.
Key Revenue and Financials
13.8.3.
Recent Developments
13.8.4.
Key Personnel
13.8.5. Key
Product/Services
13.9.
NCsoft Corporation
13.9.1.
Business Overview
13.9.2.
Key Revenue and Financials
13.9.3.
Recent Developments
13.9.4.
Key Personnel
13.9.5. Key Product/Services
13.10.
NetEase Inc
13.10.1.
Business Overview
13.10.2.
Key Revenue and Financials
13.10.3.
Recent Developments
13.10.4.
Key Personnel
13.10.5.
Key Product/Services
14.
Strategic
Recommendations
15. About Us & Disclaimer