1. Product Overview
2. Research Methodology
3. Impact of COVID-19 on Global Augmented Reality &
Virtual Reality Market
4.
Executive Summary
5.
Voice of Customers
5.1.
Brand Awareness
5.2.
Factors Considered
while Selecting Vendor
5.3.
Key Satisfaction
Level
5.4.
Major Challenges
Faced
5.5.
Technological
Awareness
5.6.
Key Services in Use
5.7.
Frequency of Usage
of Augmented Reality & Virtual Reality
6.
Global Augmented
Reality & Virtual Reality Market Outlook
6.1.
Market Size &
Forecast
6.1.1.
By Value
6.2.
Market Share &
Forecast
6.2.1.
By Product Type
(Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device
Applications)
6.2.2.
By Organization Size
(SMEs, Large Enterprises)
6.2.3.
By Offering
(Hardware & Software)
6.2.4.
By Application
(Consumer, Enterprise)
6.2.5.
By End User
(Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive,
& Others)
6.2.6.
By Region
6.2.7.
By Company
6.3.
Market Map
7.
North America Augmented
Reality & Virtual Reality Market Outlook
7.1.
Market Size &
Forecast
7.1.1.
By Value
7.2.
Market Share &
Forecast
7.2.1.
By Product Type
7.2.2.
By Organization Size
7.2.3.
By Offering
7.2.4.
By Application
7.2.5.
By End User
7.2.6.
By Country
7.3.
North America:
Country Analysis
7.3.1.
United States Augmented
Reality & Virtual Reality Market Outlook
7.3.1.1.
Market Size & Forecast
7.3.1.1.1.
By Value
7.3.1.2.
Market Share & Forecast
7.3.1.2.1.
By Product Type
7.3.1.2.2.
By Organization Size
7.3.1.2.3.
By Offering
7.3.1.2.4.
By Application
7.3.1.2.5.
By End User
7.3.2.
Canada Augmented
Reality & Virtual Reality Market Outlook
7.3.2.1.
Market Size & Forecast
7.3.2.1.1.
By Value
7.3.2.2.
Market Share & Forecast
7.3.2.2.1.
By Product Type
7.3.2.2.2.
By Organization Size
7.3.2.2.3.
By Offering
7.3.2.2.4.
By Application
7.3.2.2.5.
By End User
7.3.3.
Mexico Augmented
Reality & Virtual Reality Market Outlook
7.3.3.1.
Market Size & Forecast
7.3.3.1.1.
By Value
7.3.3.2.
Market Share & Forecast
7.3.3.2.1.
By Product Type
7.3.3.2.2.
By Organization Size
7.3.3.2.3.
By Offering
7.3.3.2.4.
By Application
7.3.3.2.5.
By End User
8.
Asia-Pacific Augmented
Reality & Virtual Reality Market Outlook
8.1.
Market Size &
Forecast
8.1.1.
By Value
8.2.
Market Share &
Forecast
8.2.1.
By Product Type
8.2.2.
By Organization Size
8.2.3.
By Offering
8.2.4.
By Application
8.2.5.
By End User
8.2.6.
By Country
8.3.
Asia-Pacific:
Country Analysis
8.3.1.
China Augmented
Reality & Virtual Reality Market Outlook
8.3.1.1.
Market Size & Forecast
8.3.1.1.1.
By Value
8.3.1.2.
Market Share & Forecast
8.3.1.2.1.
By Product Type
8.3.1.2.2.
By Organization Size
8.3.1.2.3.
By Offering
8.3.1.2.4.
By Application
8.3.1.2.5.
By End User
8.3.2.
India Augmented
Reality & Virtual Reality Market Outlook
8.3.2.1.
Market Size & Forecast
8.3.2.1.1.
By Value
8.3.2.2.
Market Share & Forecast
8.3.2.2.1.
By Product Type
8.3.2.2.2.
By Organization Size
8.3.2.2.3.
By Offering
8.3.2.2.4.
By Application
8.3.2.2.5.
By End User
8.3.3.
Japan Augmented
Reality & Virtual Reality Market Outlook
8.3.3.1.
Market Size & Forecast
8.3.3.1.1.
By Value
8.3.3.2.
Market Share & Forecast
8.3.3.2.1.
By Product Type
8.3.3.2.2.
By Organization Size
8.3.3.2.3.
By Offering
8.3.3.2.4.
By Application
8.3.3.2.5.
By End User
8.3.4.
South Korea Augmented
Reality & Virtual Reality Market Outlook
8.3.4.1.
Market Size & Forecast
8.3.4.1.1.
By Value
8.3.4.2.
Market Share & Forecast
8.3.4.2.1.
By Product Type
8.3.4.2.2.
By Organization Size
8.3.4.2.3.
By Offering
8.3.4.2.4.
By Application
8.3.4.2.5.
By End User
8.3.5.
Australia Augmented
Reality & Virtual Reality Market Outlook
8.3.5.1.
Market Size & Forecast
8.3.5.1.1.
By Value
8.3.5.2.
Market Share & Forecast
8.3.5.2.1.
By Product Type
8.3.5.2.2.
By Organization Size
8.3.5.2.3.
By Offering
8.3.5.2.4.
By Application
8.3.5.2.5.
By End User
8.3.6.
Singapore Augmented
Reality & Virtual Reality Market Outlook
8.3.6.1.
Market Size & Forecast
8.3.6.1.1.
By Value
8.3.6.2.
Market Share & Forecast
8.3.6.2.1.
By Product Type
8.3.6.2.2.
By Organization Size
8.3.6.2.3.
By Offering
8.3.6.2.4.
By Application
8.3.6.2.5.
By End User
8.3.7.
Malaysia Augmented
Reality & Virtual Reality Market Outlook
8.3.7.1.
Market Size & Forecast
8.3.7.1.1.
By Value
8.3.7.2.
Market Share & Forecast
8.3.7.2.1.
By Product Type
8.3.7.2.2.
By Organization Size
8.3.7.2.3.
By Offering
8.3.7.2.4.
By Application
8.3.7.2.5.
By End User
9.
Europe Augmented
Reality & Virtual Reality Market Outlook
9.1.
Market Size &
Forecast
9.1.1.
By Value
9.2.
Market Share &
Forecast
9.2.1.1.1.
By Product Type
9.2.1.1.2.
By Organization Size
9.2.1.1.3.
By Offering
9.2.1.1.4.
By Application
9.2.1.1.5.
By End User
9.2.1.1.6.
By Country
9.3.
Europe: Country
Analysis
9.3.1.
Germany Augmented
Reality & Virtual Reality Market Outlook
9.3.1.1.
Market Size & Forecast
9.3.1.1.1.
By Value
9.3.1.2.
Market Share & Forecast
9.3.1.2.1.
By Product Type
9.3.1.2.2.
By Organization Size
9.3.1.2.3.
By Offering
9.3.1.2.4.
By Application
9.3.1.2.5.
By End User
9.3.2.
United Kingdom Augmented
Reality & Virtual Reality Market Outlook
9.3.2.1.
Market Size & Forecast
9.3.2.1.1.
By Value
9.3.2.2.
Market Share & Forecast
9.3.2.2.1.
By Product Type
9.3.2.2.2.
By Organization Size
9.3.2.2.3.
By Offering
9.3.2.2.4.
By Application
9.3.2.2.5.
By End User
9.3.3.
France Augmented
Reality & Virtual Reality Market Outlook
9.3.3.1.
Market Size & Forecast
9.3.3.1.1.
By Value
9.3.3.2.
Market Share & Forecast
9.3.3.2.1.
By Product Type
9.3.3.2.2.
By Organization Size
9.3.3.2.3.
By Offering
9.3.3.2.4.
By Application
9.3.3.2.5.
By End User
9.3.4.
Russia Augmented
Reality & Virtual Reality Market Outlook
9.3.4.1.
Market Size & Forecast
9.3.4.1.1.
By Value
9.3.4.2.
Market Share & Forecast
9.3.4.2.1.
By Product Type
9.3.4.2.2.
By Organization Size
9.3.4.2.3.
By Offering
9.3.4.2.4.
By Application
9.3.4.2.5.
By End User
9.3.5.
Spain Augmented
Reality & Virtual Reality Market Outlook
9.3.5.1.
Market Size & Forecast
9.3.5.1.1.
By Value
9.3.5.2.
Market Share & Forecast
9.3.5.2.1.
By Product Type
9.3.5.2.2.
By Organization Size
9.3.5.2.3.
By Offering
9.3.5.2.4.
By Application
9.3.5.2.5.
By End User
9.3.6.
Belgium Augmented Reality
& Virtual Reality Market Outlook
9.3.6.1.
Market Size & Forecast
9.3.6.1.1.
By Value
9.3.6.2.
Market Share & Forecast
9.3.6.2.1.
By Product Type
9.3.6.2.2.
By Organization Size
9.3.6.2.3.
By Offering
9.3.6.2.4.
By Application
9.3.6.2.5.
By End User
9.3.7.
Italy Augmented
Reality & Virtual Reality Market Outlook
9.3.7.1.
Market Size & Forecast
9.3.7.1.1.
By Value
9.3.7.2.
Market Share & Forecast
9.3.7.2.1.
By Product Type
9.3.7.2.2.
By Organization Size
9.3.7.2.3.
By Offering
9.3.7.2.4.
By Application
9.3.7.2.5.
By End User
10.
South America Augmented
Reality & Virtual Reality Market Outlook
10.1.
Market Size &
Forecast
10.1.1.
By Value
10.2.
Market Share &
Forecast
10.2.1.
By Product Type
10.2.2.
By Organization Size
10.2.3.
By Offering
10.2.4.
By Application
10.2.5.
By End User
10.2.6.
By Country
10.3.
South America:
Country Analysis
10.3.1.
Brazil Augmented
Reality & Virtual Reality Market Outlook
10.3.1.1.
Market Size & Forecast
10.3.1.1.1.
By Value
10.3.1.2.
Market Share & Forecast
10.3.1.2.1.
By Product Type
10.3.1.2.2.
By Organization Size
10.3.1.2.3.
By Offering
10.3.1.2.4.
By Application
10.3.1.2.5.
By End User
10.3.2.
Argentina Augmented
Reality & Virtual Reality Market Outlook
10.3.2.1.
Market Size & Forecast
10.3.2.1.1.
By Value
10.3.2.2.
Market Share & Forecast
10.3.2.2.1.
By Product Type
10.3.2.2.2.
By Organization Size
10.3.2.2.3.
By Offering
10.3.2.2.4.
By Application
10.3.2.2.5.
By End User
10.3.3.
Colombia Augmented
Reality & Virtual Reality Market Outlook
10.3.3.1.
Market Size & Forecast
10.3.3.1.1.
By Value
10.3.3.2.
Market Share & Forecast
10.3.3.2.1.
By Product Type
10.3.3.2.2.
By Organization Size
10.3.3.2.3.
By Offering
10.3.3.2.4.
By Application
10.3.3.2.5.
By End User
10.3.4.
Peru Augmented
Reality & Virtual Reality Market Outlook
10.3.4.1.
Market Size & Forecast
10.3.4.1.1.
By Value
10.3.4.2.
Market Share & Forecast
10.3.4.2.1.
By Product Type
10.3.4.2.2.
By Organization Size
10.3.4.2.3.
By Offering
10.3.4.2.4.
By Application
10.3.4.2.5.
By End User
10.3.5.
Chile Augmented
Reality & Virtual Reality Market Outlook
10.3.5.1.
Market Size & Forecast
10.3.5.1.1.
By Value
10.3.5.2.
Market Share & Forecast
10.3.5.2.1.
By Product Type
10.3.5.2.2.
By Organization Size
10.3.5.2.3.
By Offering
10.3.5.2.4.
By Application
10.3.5.2.5.
By End User
11.
Middle East &
Africa Augmented Reality & Virtual Reality Market Outlook
11.1.
Market Size &
Forecast
11.1.1.
By Value
11.2.
Market Share &
Forecast
11.2.1.
By Product Type
11.2.2.
By Organization Size
11.2.3.
By Offering
11.2.4.
By Application
11.2.5.
By End User
11.2.6.
By Country
11.3.
Middle East &
Africa: Country Analysis
11.3.1.
Saudi Arabia Augmented
Reality & Virtual Reality Market Outlook
11.3.1.1.
Market Size & Forecast
11.3.1.1.1.
By Value
11.3.1.2.
Market Share & Forecast
11.3.1.2.1.
By Product Type
11.3.1.2.2.
By Organization Size
11.3.1.2.3.
By Offering
11.3.1.2.4.
By Application
11.3.1.2.5.
By End User
11.3.2.
South Africa Augmented
Reality & Virtual Reality Market Outlook
11.3.2.1.
Market Size & Forecast
11.3.2.1.1.
By Value
11.3.2.2.
Market Share & Forecast
11.3.2.2.1.
By Product Type
11.3.2.2.2.
By Organization Size
11.3.2.2.3.
By Offering
11.3.2.2.4.
By Application
11.3.2.2.5.
By End User
11.3.3.
UAE Augmented
Reality & Virtual Reality Market Outlook
11.3.3.1.
Market Size & Forecast
11.3.3.1.1.
By Value
11.3.3.2.
Market Share & Forecast
11.3.3.2.1.
By Product Type
11.3.3.2.2.
By Organization Size
11.3.3.2.3.
By Offering
11.3.3.2.4.
By Application
11.3.3.2.5.
By End User
11.3.4.
Israel Augmented Reality & Virtual Reality Market
Outlook
11.3.4.1.
Market Size & Forecast
11.3.4.1.1.
By Value
11.3.4.2.
Market Share & Forecast
11.3.4.2.1.
By Product Type
11.3.4.2.2.
By Organization Size
11.3.4.2.3.
By Offering
11.3.4.2.4.
By Application
11.3.4.2.5.
By End User
11.3.5.
Turkey Augmented
Reality & Virtual Reality Market Outlook
11.3.5.1.
Market Size & Forecast
11.3.5.1.1.
By Value
11.3.5.2.
Market Share & Forecast
11.3.5.2.1.
By Product Type
11.3.5.2.2.
By Organization Size
11.3.5.2.3.
By Offering
11.3.5.2.4.
By Application
11.3.5.2.5.
By End User
12.
Market Dynamics
12.1. Drivers
12.1.1. Expansion of the Gaming Community
12.1.2. Growth in Use of Smart Phones
12.1.3. Rise in Internet Penetration
12.2. Challenges
12.2.1. Challenge to adopt the augmented and virtual reality
technology in underdeveloped areas
12.2.2. Lack of good user experience design
13.
Market Trends &
Developments
13.1.
Progressing adoption of AR VR by enterprises
13.2. Rise in Technological Development
13.3. Government Initiatives
13.4. Increased Adoption in SMEs
13.5. Cost-effective advantages of augmented and virtual
reality-based solutions
14.
Company Profiles
14.1.
Alphabet Inc.
14.1.1. Business Overview
14.1.2. Key Revenue and Financials
14.1.3. Recent Developments
14.1.4. Key Personnel
14.1.5. Key Product/Services
14.1.6. SWOT Analysis
14.2.
DAQRI LLC
14.2.1. Business Overview
14.2.2. Key Revenue and Financials
14.2.3. Recent Developments
14.2.4. Key Personnel
14.2.5. Key Product/Services
14.2.6. SWOT Analysis
14.3.
Facebook Inc
14.3.1. Business Overview
14.3.2. Key Revenue and Financials
14.3.3. Recent Developments
14.3.4. Key Personnel
14.3.5. Key Product/Services
14.3.6. SWOT Analysis
14.4.
HP Inc.
14.4.1. Business Overview
14.4.2. Key Revenue and Financials
14.4.3. Recent Developments
14.4.4. Key Personnel
14.4.5. Key Product/Services
14.4.6. SWOT Analysis
14.5.
HTC Corporation
14.5.1. Business Overview
14.5.2. Key Revenue and Financials
14.5.3. Recent Developments
14.5.4. Key Personnel
14.5.5. Key Product/Services
14.5.6. SWOT Analysis
14.6.
Microsoft Corporation
14.6.1. Business Overview
14.6.2. Key Revenue and Financials
14.6.3. Recent Developments
14.6.4. Key Personnel
14.6.5. Key Product/Services
14.6.6. SWOT Analysis
14.7.
Samsung Electronics
Co. Ltd.
14.7.1. Business Overview
14.7.2. Key Revenue and Financials
14.7.3. Recent Developments
14.7.4. Key Personnel
14.7.5. Key Product/Services
14.7.6. SWOT Analysis
14.8.
Sony Corporation
14.8.1. Business Overview
14.8.2. Key Revenue and Financials
14.8.3. Recent Developments
14.8.4. Key Personnel
14.8.5. Key Product/Services
14.8.6. SWOT Analysis
14.9.
Magic Leap Inc.
14.9.1. Business Overview
14.9.2. Key Revenue and Financials
14.9.3. Recent Developments
14.9.4. Key Personnel
14.9.5. Key Product/Services
14.9.6. SWOT Analysis
14.10.
Toshiba Corporation
14.10.1.
Business Overview
14.10.2.
Key Revenue and
Financials
14.10.3.
Recent Developments
14.10.4.
Key Personnel
14.10.5.
Key Product/Services
14.10.6.
SWOT Analysis
15. Strategic Recommendations
15.1. Key focus on North America
15.2.
Key
focus towards Entertainment industry
16. About Us &
Disclaimer