Report Description

Global Augmented Reality & Virtual Reality Market is anticipated to grow at a robust pace in the forecast period, 2023-2028. The global augmented reality & virtual reality market is primarily driven by the expansion of the mobile gaming sector and rising internet connectivity. Additionally, it is anticipated that rising consumer electronics devices usage will support market expansion on a global scale.

 The augmented and virtual reality solutions are designed to provide a digitally immersive user experience that can be used for commercial and entertainment purposes across a variety of industrial verticals. A multi-sensory computer-generated experience that allows individuals to engage and interact with a simulated environment is referred to as virtual reality. Contrarily, augmented reality uses digitally created perceptual overlays to improve the real environment. When compared to alternative solutions, training and simulation solutions have greater initial expenditures and development costs among diverse end-user sectors. In contrast to conventional tools and approaches, augmented and virtual technology-based solutions offer improved training possibilities. The developers of the solutions concentrate on the tiniest aspects of actual situations when creating them, allowing users to receive practical training with the least amount of financial, human, and physical waste.

Moreover, increase in the number of gamers and a better understanding of the advantages of augmented and virtual reality technology-based solutions among end users in many industries are leading to market growth. Leading companies in the augmented and virtual reality space are drawn to creating augmented and virtual content that can run on a range of devices, including mobile phones, game consoles, tablets, and personal computers.

Expansion of the Gaming Community

One of the most primary applications of augmented and virtual reality technologies is in video games. The number of gamers in the world has previously been growing quickly. Applications for augmented reality and virtual reality are evolving quickly and penetrating many industries. Instead of smartphone manufacturers, startups and game businesses have been mostly responsible for the latest trends in AR and VR. In order to give players who are continually seeking for the optimal gaming experience what they want, video games continue to expand and evolve alongside the advent of new technological developments. Additionally, AR and VR are expanding the field of video gaming by providing gamers with captivating experiences, which is fueling the market's expansion.

Growth in the Use of Smartphones

Users can now view virtual graphics embedded in real situations because of growing smartphone penetration and technological improvements. Customers may also interact with these images and objects by just utilizing the camera on their smartphone devices, which is another important reason driving the AR and VR market's expansion. Moreover, mobile devices are anticipated to increase demand for these technologies as augmented reality (AR) and virtual reality (VR) are becoming important components of contemporary smartphones. Additionally, smartphone manufacturers are currently working to create the new generation of ground-breaking computing devices, which is anticipated to create new market expansion chances. Additionally, owing to location-based AR apps, AR can now be delivered solely through smartphones. Even though AR adoption is still in its early stages, there are many prospects for its widespread use because smartphone use is expanding quickly in developing nations like India. For instance, it is anticipated that by 2020, there will be over 400 million users, up from the current 300 million users, which would present an opportunity for the AR and VR business to flourish. Additionally, Samsung has already filed for patents on the display technologies that should allow holograms or holographic icons to be shown in three dimensions on smartphones and TVs.


Download Free Sample Report

Market Segmentation

Global Augmented Reality & Virtual Reality market is segmented by product type, by organization size, by offering, by application, by end user, by region and competitional landscape. Based on product type, the market is segmented into head-mounted display, head-up display, smart glass, handheld device applications. Based on organization size, the market is segmented into SMEs, large enterprises. Based on offering, the market is segmented into hardware & software. Based on application, the market is segmented into consumer, enterprise. Based on end user, the market is segmented into entertainment, manufacturing, healthcare, defense, consumer electronics, automotive, & others.

Market players

Major market players in the global augmented reality & virtual reality market are Alphabet Inc., DAQRI LLC, Facebook Inc., HP Inc., HTC Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., Sony Corporation, Toshiba Corporation.

Recent Development

  • January 2021, Samsung bug-eye VR headset was granted patents in Europe. The majority of rival headsets and controllers have shining silver joysticks; therefore, it is more correct to say that it is significantly more ergonomic than previous Samsung headsets.
  • HTC Vive announced the arrival of two VR headsets in May 2021. The HTC Vive Focus 3 isa stand-alone VR headset, and the other new VR headset can be connected to a computer. These products address both the high-end and low-end VR markets.

Attribute

Details

Base Year

2022

Historic Data

2018 – 2021

Estimated Year

2023

Forecast Period

2024 – 2028

Quantitative Units

Revenue in USD Million and CAGR for 2018-2022 and 2023E-2028F

Report coverage

Revenue forecast, company share, growth factors, and trends

Segments covered

By Product Type

By Organization Size

By Offering

By Application

By End User

Regional scope

North America; Asia-Pacific; Europe; South America; Middle East

Country scope

United States; Canada; Mexico; China; Indian; Japan; South Korea; Australia; Singapore; Malaysia; Germany; United Kingdom; France; Russia, Spain; Belgium; Italy; Brazil; Colombia; Argentina; Peru; Chile; Africa, Saudi Arabia; South Africa; UAE; Israel; Turkey

Key companies profiled

Alphabet Inc., DAQRI LLC, Facebook Inc., HP Inc., HTC Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., Sony Corporation, Toshiba Corporation.

Customization scope

10% free report customization with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Delivery Format

PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Report Scope:

In this report, the Global Augmented Reality & Virtual Reality market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

·         Augmented Reality & Virtual Reality Market, By Product Type:

o   Head-Mounted Display

o   Head-Up Display

o   Smart Glass

o   Handheld Device Applications

·         Augmented Reality & Virtual Reality Market, By Organization Size:

o   SMEs

o   Large Enterprises

·         Augmented Reality & Virtual Reality Market, By Offering:

o   Hardware

o   Software

·         Augmented Reality & Virtual Reality Market, By Application:

o   Consumer

o   Enterprise

·         Augmented Reality & Virtual Reality Market, By End User:

o   Entertainment

o   Manufacturing

o   Healthcare

o   Defense

o   Consumer Electronics

o   Automotive

o   Others

·         Augmented Reality & Virtual Reality Market, By Region:

o   North America

§  United States

§  Canada

§  Mexico

o   Asia-Pacific

§  China

§  India

§  Japan

§  South Korea

§  Australia

§  Singapore

§  Malaysia

o   Europe

§  Germany

§  United Kingdom

§  France

§  Russia

§  Spain

§  Belgium

§  Italy

o   South America

§  Brazil

§  Argentina

§  Colombia

§  Peru

§  Chile

o   Middle East

§  Saudi Arabia

§  South Africa

§  UAE

§  Israel

§  Turkey 

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Augmented Reality & Virtual Reality market.

Available Customizations:

Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Global Augmented Reality & Virtual Reality market is an upcoming report to be released soon. If you wish an early delivery of this report or want to confirm the date of release, please contact us at [email protected]

Table of content

1.    Product Overview

2.    Research Methodology

3.    Impact of COVID-19 on Global Augmented Reality & Virtual Reality Market

4.    Executive Summary

5.    Voice of Customers

5.1.  Brand Awareness

5.2.  Factors Considered while Selecting Vendor

5.3.  Key Satisfaction Level

5.4.  Major Challenges Faced

5.5.  Technological Awareness

5.6.  Key Services in Use

5.7.  Frequency of Usage of Augmented Reality & Virtual Reality

6.    Global Augmented Reality & Virtual Reality Market Outlook

6.1.  Market Size & Forecast

6.1.1.    By Value

6.2.  Market Share & Forecast

6.2.1.    By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications)

6.2.2.    By Organization Size (SMEs, Large Enterprises)

6.2.3.    By Offering (Hardware & Software)

6.2.4.    By Application (Consumer, Enterprise)

6.2.5.    By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others)

6.2.6.    By Region

6.2.7.    By Company

6.3.  Market Map

7.    North America Augmented Reality & Virtual Reality Market Outlook

7.1.  Market Size & Forecast

7.1.1.    By Value

7.2.  Market Share & Forecast

7.2.1.    By Product Type

7.2.2.    By Organization Size

7.2.3.    By Offering

7.2.4.    By Application

7.2.5.    By End User

7.2.6.    By Country

7.3.  North America: Country Analysis

7.3.1.    United States Augmented Reality & Virtual Reality Market Outlook

7.3.1.1.        Market Size & Forecast

7.3.1.1.1.           By Value 

7.3.1.2.        Market Share & Forecast

7.3.1.2.1.           By Product Type

7.3.1.2.2.           By Organization Size

7.3.1.2.3.           By Offering

7.3.1.2.4.           By Application

7.3.1.2.5.           By End User

7.3.2.    Canada Augmented Reality & Virtual Reality Market Outlook

7.3.2.1.        Market Size & Forecast

7.3.2.1.1.           By Value 

7.3.2.2.        Market Share & Forecast

7.3.2.2.1.           By Product Type

7.3.2.2.2.           By Organization Size

7.3.2.2.3.           By Offering

7.3.2.2.4.           By Application

7.3.2.2.5.           By End User

7.3.3.    Mexico Augmented Reality & Virtual Reality Market Outlook

7.3.3.1.        Market Size & Forecast

7.3.3.1.1.           By Value 

7.3.3.2.        Market Share & Forecast

7.3.3.2.1.           By Product Type

7.3.3.2.2.           By Organization Size

7.3.3.2.3.           By Offering

7.3.3.2.4.           By Application

7.3.3.2.5.           By End User

8.    Asia-Pacific Augmented Reality & Virtual Reality Market Outlook

8.1.  Market Size & Forecast

8.1.1.    By Value

8.2.  Market Share & Forecast

8.2.1.    By Product Type

8.2.2.    By Organization Size

8.2.3.    By Offering

8.2.4.    By Application

8.2.5.    By End User

8.2.6.    By Country

8.3.  Asia-Pacific: Country Analysis

8.3.1.    China Augmented Reality & Virtual Reality Market Outlook

8.3.1.1.        Market Size & Forecast

8.3.1.1.1.           By Value 

8.3.1.2.        Market Share & Forecast

8.3.1.2.1.           By Product Type

8.3.1.2.2.           By Organization Size

8.3.1.2.3.           By Offering

8.3.1.2.4.           By Application

8.3.1.2.5.           By End User

8.3.2.    India Augmented Reality & Virtual Reality Market Outlook

8.3.2.1.        Market Size & Forecast

8.3.2.1.1.           By Value 

8.3.2.2.        Market Share & Forecast

8.3.2.2.1.           By Product Type

8.3.2.2.2.           By Organization Size

8.3.2.2.3.           By Offering

8.3.2.2.4.           By Application

8.3.2.2.5.           By End User

8.3.3.    Japan Augmented Reality & Virtual Reality Market Outlook

8.3.3.1.        Market Size & Forecast

8.3.3.1.1.           By Value 

8.3.3.2.        Market Share & Forecast

8.3.3.2.1.           By Product Type

8.3.3.2.2.           By Organization Size

8.3.3.2.3.           By Offering

8.3.3.2.4.           By Application

8.3.3.2.5.           By End User

8.3.4.    South Korea Augmented Reality & Virtual Reality Market Outlook

8.3.4.1.        Market Size & Forecast

8.3.4.1.1.           By Value 

8.3.4.2.        Market Share & Forecast

8.3.4.2.1.           By Product Type

8.3.4.2.2.           By Organization Size

8.3.4.2.3.           By Offering

8.3.4.2.4.           By Application

8.3.4.2.5.           By End User

8.3.5.    Australia Augmented Reality & Virtual Reality Market Outlook

8.3.5.1.        Market Size & Forecast

8.3.5.1.1.           By Value 

8.3.5.2.        Market Share & Forecast

8.3.5.2.1.           By Product Type

8.3.5.2.2.           By Organization Size

8.3.5.2.3.           By Offering

8.3.5.2.4.           By Application

8.3.5.2.5.           By End User

8.3.6.    Singapore Augmented Reality & Virtual Reality Market Outlook

8.3.6.1.        Market Size & Forecast

8.3.6.1.1.           By Value 

8.3.6.2.        Market Share & Forecast

8.3.6.2.1.           By Product Type

8.3.6.2.2.           By Organization Size

8.3.6.2.3.           By Offering

8.3.6.2.4.           By Application

8.3.6.2.5.           By End User

8.3.7.    Malaysia Augmented Reality & Virtual Reality Market Outlook

8.3.7.1.        Market Size & Forecast

8.3.7.1.1.           By Value 

8.3.7.2.        Market Share & Forecast

8.3.7.2.1.           By Product Type

8.3.7.2.2.           By Organization Size

8.3.7.2.3.           By Offering

8.3.7.2.4.           By Application

8.3.7.2.5.           By End User

9.    Europe Augmented Reality & Virtual Reality Market Outlook

9.1.  Market Size & Forecast

9.1.1.    By Value

9.2.  Market Share & Forecast

9.2.1.1.1.           By Product Type

9.2.1.1.2.           By Organization Size

9.2.1.1.3.           By Offering

9.2.1.1.4.           By Application

9.2.1.1.5.           By End User

9.2.1.1.6.           By Country

9.3.  Europe: Country Analysis

9.3.1.    Germany Augmented Reality & Virtual Reality Market Outlook

9.3.1.1.        Market Size & Forecast

9.3.1.1.1.           By Value 

9.3.1.2.        Market Share & Forecast

9.3.1.2.1.           By Product Type

9.3.1.2.2.           By Organization Size

9.3.1.2.3.           By Offering

9.3.1.2.4.           By Application

9.3.1.2.5.           By End User

9.3.2.    United Kingdom Augmented Reality & Virtual Reality Market Outlook

9.3.2.1.        Market Size & Forecast

9.3.2.1.1.           By Value 

9.3.2.2.        Market Share & Forecast

9.3.2.2.1.           By Product Type

9.3.2.2.2.           By Organization Size

9.3.2.2.3.           By Offering

9.3.2.2.4.           By Application

9.3.2.2.5.           By End User

9.3.3.    France Augmented Reality & Virtual Reality Market Outlook

9.3.3.1.        Market Size & Forecast

9.3.3.1.1.           By Value 

9.3.3.2.        Market Share & Forecast

9.3.3.2.1.           By Product Type

9.3.3.2.2.           By Organization Size

9.3.3.2.3.           By Offering

9.3.3.2.4.           By Application

9.3.3.2.5.           By End User

9.3.4.    Russia Augmented Reality & Virtual Reality Market Outlook

9.3.4.1.        Market Size & Forecast

9.3.4.1.1.           By Value 

9.3.4.2.        Market Share & Forecast

9.3.4.2.1.           By Product Type

9.3.4.2.2.           By Organization Size

9.3.4.2.3.           By Offering

9.3.4.2.4.           By Application

9.3.4.2.5.           By End User

9.3.5.    Spain Augmented Reality & Virtual Reality Market Outlook

9.3.5.1.        Market Size & Forecast

9.3.5.1.1.           By Value 

9.3.5.2.        Market Share & Forecast

9.3.5.2.1.           By Product Type

9.3.5.2.2.           By Organization Size

9.3.5.2.3.           By Offering

9.3.5.2.4.           By Application

9.3.5.2.5.           By End User

9.3.6.    Belgium Augmented Reality & Virtual Reality Market Outlook

9.3.6.1.        Market Size & Forecast

9.3.6.1.1.           By Value 

9.3.6.2.        Market Share & Forecast

9.3.6.2.1.           By Product Type

9.3.6.2.2.           By Organization Size

9.3.6.2.3.           By Offering

9.3.6.2.4.           By Application

9.3.6.2.5.           By End User

9.3.7.    Italy Augmented Reality & Virtual Reality Market Outlook

9.3.7.1.        Market Size & Forecast

9.3.7.1.1.           By Value 

9.3.7.2.        Market Share & Forecast

9.3.7.2.1.           By Product Type

9.3.7.2.2.           By Organization Size

9.3.7.2.3.           By Offering

9.3.7.2.4.           By Application

9.3.7.2.5.           By End User

10. South America Augmented Reality & Virtual Reality Market Outlook

10.1.             Market Size & Forecast

10.1.1. By Value

10.2.             Market Share & Forecast

10.2.1. By Product Type

10.2.2. By Organization Size

10.2.3. By Offering

10.2.4. By Application

10.2.5. By End User

10.2.6. By Country

10.3.             South America: Country Analysis

10.3.1. Brazil Augmented Reality & Virtual Reality Market Outlook

10.3.1.1.     Market Size & Forecast

10.3.1.1.1.         By Value 

10.3.1.2.     Market Share & Forecast

10.3.1.2.1.         By Product Type

10.3.1.2.2.         By Organization Size

10.3.1.2.3.         By Offering

10.3.1.2.4.         By Application

10.3.1.2.5.         By End User

10.3.2. Argentina Augmented Reality & Virtual Reality Market Outlook

10.3.2.1.     Market Size & Forecast

10.3.2.1.1.         By Value 

10.3.2.2.     Market Share & Forecast

10.3.2.2.1.         By Product Type

10.3.2.2.2.         By Organization Size

10.3.2.2.3.         By Offering

10.3.2.2.4.         By Application

10.3.2.2.5.         By End User

10.3.3. Colombia Augmented Reality & Virtual Reality Market Outlook

10.3.3.1.     Market Size & Forecast

10.3.3.1.1.         By Value 

10.3.3.2.     Market Share & Forecast

10.3.3.2.1.         By Product Type

10.3.3.2.2.         By Organization Size

10.3.3.2.3.         By Offering

10.3.3.2.4.         By Application

10.3.3.2.5.         By End User

10.3.4. Peru Augmented Reality & Virtual Reality Market Outlook

10.3.4.1.     Market Size & Forecast

10.3.4.1.1.         By Value 

10.3.4.2.     Market Share & Forecast

10.3.4.2.1.         By Product Type

10.3.4.2.2.         By Organization Size

10.3.4.2.3.         By Offering

10.3.4.2.4.         By Application

10.3.4.2.5.         By End User

10.3.5. Chile Augmented Reality & Virtual Reality Market Outlook

10.3.5.1.     Market Size & Forecast

10.3.5.1.1.         By Value 

10.3.5.2.     Market Share & Forecast

10.3.5.2.1.         By Product Type

10.3.5.2.2.         By Organization Size

10.3.5.2.3.         By Offering

10.3.5.2.4.         By Application

10.3.5.2.5.         By End User

11. Middle East & Africa Augmented Reality & Virtual Reality Market Outlook

11.1.             Market Size & Forecast

11.1.1. By Value

11.2.             Market Share & Forecast

11.2.1. By Product Type

11.2.2. By Organization Size

11.2.3. By Offering

11.2.4. By Application

11.2.5. By End User

11.2.6. By Country

11.3.             Middle East & Africa: Country Analysis

11.3.1. Saudi Arabia Augmented Reality & Virtual Reality Market Outlook

11.3.1.1.     Market Size & Forecast

11.3.1.1.1.         By Value 

11.3.1.2.     Market Share & Forecast

11.3.1.2.1.         By Product Type

11.3.1.2.2.         By Organization Size

11.3.1.2.3.         By Offering

11.3.1.2.4.         By Application

11.3.1.2.5.         By End User

11.3.2. South Africa Augmented Reality & Virtual Reality Market Outlook

11.3.2.1.     Market Size & Forecast

11.3.2.1.1.         By Value 

11.3.2.2.     Market Share & Forecast

11.3.2.2.1.         By Product Type

11.3.2.2.2.         By Organization Size

11.3.2.2.3.         By Offering

11.3.2.2.4.         By Application

11.3.2.2.5.         By End User

11.3.3. UAE Augmented Reality & Virtual Reality Market Outlook

11.3.3.1.     Market Size & Forecast

11.3.3.1.1.         By Value 

11.3.3.2.     Market Share & Forecast

11.3.3.2.1.         By Product Type

11.3.3.2.2.         By Organization Size

11.3.3.2.3.         By Offering

11.3.3.2.4.         By Application

11.3.3.2.5.         By End User

11.3.4. Israel Augmented Reality & Virtual Reality Market Outlook

11.3.4.1.     Market Size & Forecast

11.3.4.1.1.         By Value 

11.3.4.2.     Market Share & Forecast

11.3.4.2.1.         By Product Type

11.3.4.2.2.         By Organization Size

11.3.4.2.3.         By Offering

11.3.4.2.4.         By Application

11.3.4.2.5.         By End User

11.3.5. Turkey Augmented Reality & Virtual Reality Market Outlook

11.3.5.1.     Market Size & Forecast

11.3.5.1.1.         By Value 

11.3.5.2.     Market Share & Forecast

11.3.5.2.1.         By Product Type

11.3.5.2.2.         By Organization Size

11.3.5.2.3.         By Offering

11.3.5.2.4.         By Application

11.3.5.2.5.         By End User

12. Market Dynamics

12.1. Drivers

12.1.1. Expansion of the Gaming Community

12.1.2. Growth in Use of Smart Phones

12.1.3. Rise in Internet Penetration

12.2. Challenges

12.2.1. Challenge to adopt the augmented and virtual reality technology in underdeveloped areas

12.2.2. Lack of good user experience design

13. Market Trends & Developments

13.1.   Progressing adoption of AR VR by enterprises

13.2.   Rise in Technological Development

13.3.   Government Initiatives

13.4.   Increased Adoption in SMEs

13.5.   Cost-effective advantages of augmented and virtual reality-based solutions

14. Company Profiles

14.1.             Alphabet Inc.

14.1.1. Business Overview

14.1.2. Key Revenue and Financials

14.1.3. Recent Developments

14.1.4. Key Personnel

14.1.5. Key Product/Services

14.1.6. SWOT Analysis

14.2.             DAQRI LLC

14.2.1. Business Overview

14.2.2. Key Revenue and Financials

14.2.3. Recent Developments

14.2.4. Key Personnel

14.2.5. Key Product/Services

14.2.6. SWOT Analysis

14.3.             Facebook Inc

14.3.1. Business Overview

14.3.2. Key Revenue and Financials

14.3.3. Recent Developments

14.3.4. Key Personnel

14.3.5. Key Product/Services

14.3.6. SWOT Analysis

14.4.             HP Inc.

14.4.1. Business Overview

14.4.2. Key Revenue and Financials

14.4.3. Recent Developments

14.4.4. Key Personnel

14.4.5. Key Product/Services

14.4.6. SWOT Analysis

14.5.             HTC Corporation

14.5.1. Business Overview

14.5.2. Key Revenue and Financials

14.5.3. Recent Developments

14.5.4. Key Personnel

14.5.5. Key Product/Services

14.5.6. SWOT Analysis

14.6.             Microsoft Corporation

14.6.1. Business Overview

14.6.2. Key Revenue and Financials

14.6.3. Recent Developments

14.6.4. Key Personnel

14.6.5. Key Product/Services

14.6.6. SWOT Analysis

14.7.             Samsung Electronics Co. Ltd.

14.7.1. Business Overview

14.7.2. Key Revenue and Financials

14.7.3. Recent Developments

14.7.4. Key Personnel

14.7.5. Key Product/Services

14.7.6. SWOT Analysis

14.8.             Sony Corporation

14.8.1. Business Overview

14.8.2. Key Revenue and Financials

14.8.3. Recent Developments

14.8.4. Key Personnel

14.8.5. Key Product/Services

14.8.6. SWOT Analysis

14.9.             Magic Leap Inc.

14.9.1. Business Overview

14.9.2. Key Revenue and Financials

14.9.3. Recent Developments

14.9.4. Key Personnel

14.9.5. Key Product/Services

14.9.6. SWOT Analysis

14.10.          Toshiba Corporation

14.10.1.              Business Overview

14.10.2.              Key Revenue and Financials

14.10.3.              Recent Developments

14.10.4.              Key Personnel

14.10.5.              Key Product/Services

14.10.6.              SWOT Analysis

15. Strategic Recommendations

15.1.   Key focus on North America

15.2.   Key focus towards Entertainment industry

16.  About Us & Disclaimer

Figures and Tables

Frequently asked questions

down-arrow

Alphabet Inc., DAQRI LLC, Facebook Inc., HP Inc., HTC Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., Sony Corporation, Toshiba Corporation.

down-arrow

The major segments in the Global Augmented Reality & Virtual Reality Marketare product type, organization size, offering, application, end user.

down-arrow

Asia-Pacific is the fastest-growing region in the Global Augmented Reality & Virtual Reality Market due to increasing internet penetration and government initiatives in the region.

down-arrow

The augmented reality & virtual reality creates unique digital experiences that blends the best of digital and physical worlds.

profile

Sakshi Bajaal

Business Consultant
Press Release

Augmented Reality & Virtual Reality Market to Grow at Double Digit CAGR Through 2028

Jan, 2023

Rising adoption of advanced devices in medical training, and growing online shopping, retail, and e-commerce to drive the Global Augmented Reality & Virtual Reality Market in the forecast period 2024