Press Release

United States Metaverse Market to Grow at Double Digit CAGR Market

The increasing focus on integrating digital and physical worlds using the internet and demand for metaverse to purchase digital assets using cryptocurrencies is expected to drive the United States metaverse market in the forecast period, 2024-2028.

According to TechSci Research report, “United States Metaverse Market - By Region, Competition Forecast & Opportunities, 2018-2028,” the United States Metaverse Market is expected to register robust growth during the forecast period due to the growing focus on integrating digital and physical worlds with rising penetration of internet and increasing adoption of smart devices across the United States. Moreover, the rising advancement and adoption in the emerging technologies such as digital twins, AR & VR, Internet of Things (IoT), and use of real-time analytics enabled by Artificial Intelligence (AI) will positively influence the United States Metaverse Market in the upcoming years. The extensive use of metaverse in various sectors including private organizations, government, media & entertainment, retail, healthcare, education, among others is anticipated to act as a catalyst in the growth of the United States Metaverse Market.

Moreover, United States is carving out a solid position in the world technology map through the country’s strong economy and the rapidly growing development of digital infrastructure. The country’s metaverse market is considered to be one of the fastest growing in North America due to huge research and development investments catering to several industries across the region. The demand from industries for the adoption of metaverse from an end-user side and better technology advances from supplier side, both of which are driving market growth, is being met by a modern, digital-native technical workforce that is more skilled in these fields.

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The metaverse market is segmented into component, platform, technology, application, end user, region and competitive landscape. By component, the market is bifurcated into hardware and software. Based on platform, the market is segmented into desktop and mobile. Based on technology, the market is categorized into blockchain, Virtual Reality (VR) & Augmented Reality (AR), and Mixed Reality (MR). The application segment is further categorized into gaming, online shopping, content creation, social media, and others. Depending on end user, the market is segregated into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense and others.

On the bases of application, gaming holds the largest share in the United States metaverse market and is expected to remain dominant in the forecast period. The prominent players such as Robolox Corporation, Unity technologies, Microsoft Corporation are increasing their dependency on virtual reality based three dimensional gaming services to attract the social interactions in Generation Z and Generation Alpha users.. The more realistic and ongoing developments and concepts like play to earn in online gaming and the rising investment towards artificial intelligence and mixed reality are some of the factors propelling the demand for metaverse in the gaming industry.

On the bases of end user, media and entertainment industry holds the largest share in the United States metaverse market and is likely to remain dominant in the forecast period as multiple players in the industry are significantly adopting metaverse. With the increasing advancement in such augmented reality (AR) and virtual reality (VR) in gaming and social media applications, media and entertainment companies can enhance their efficiency and productivity through creating realistic virtual scenarios. The growing use of advanced gaming technologies, rising income levels and changing consumer entertainment choices are further leading to ample opportunities and bringing the industry to the next level.

Key market players in the United States Metaverse Market are:

  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Meta Platforms Inc.
  • Roblox Corporation
  • Microsoft Corporation
  • ByteDance Ltd.
  • Epic Games Inc.
  • Unity Technologies Inc.
  • Netease Inc.
  • Nextech AR Solutions Inc.

Recent Developments

  • On December 20, 2022, Meta Platforms Inc. announced about the upcoming investment of around 20% of its overall cost and expenses to  reality labs in 2023, the division in charge of its augmented and virtual-reality technologies. The company has also shared that Meta Quest Pro was among the foundational pieces of technology enabling its vision for the future and added that 2022 will be remembered for getting those technologies into the hands of developers and users for the first time.
  • On December 13, 2022, the Museum of Science, Boston launched its first immersive online educational experience on Roblox “Mission Mars” a global platform connecting millions of people through immersive 3D experience. The Museum’s entry into the metaverse learning aims to reach 100 million people in museums, classrooms, and online with top-quality STEM education content by 2030.
  • On March 22, 2022, Nvidia Corporation had announced its H100 AI processor and RTX A5500, a new member of its Ampere series of graphic cards which supports training artificial intelligence systems to do things like translate human speech and for the professionals who needs graphic power for 3D tasks like animation, product design, and visual data processing. The company aims to expend its omniverse efforts to sell the tools and cloud computing services needed to build the 3D realms called the metaverse.

 

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“Ongoing advancements in blockchain enabled decentralization approach that will lead to a breakdown barrier between providers is boosting the United States Metaverse Market in the forecast years. The extensive need for the transparency, security, trust and the traceability of the data for a business network for non-fungible tokens for digital assets purchase is a boosting factor for the market across the United States. Moreover, supportive government policies for metaverse services all over the globe with emerging technologies has also been positively influencing the market with a continuous urge for launching new service plans and platforms in the upcoming years.” said, Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.

“United States Metaverse Market By Component  (Hardware and Software), By Platform  (Desktop and Mobile), By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR) and Mixed Reality (MR)), By Application (Gaming, Online Shopping, Content Creation, Social Media and Others), By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense and Others), By Region, Competition Forecast & Opportunities,” has evaluated the future growth potential of United States Metaverse market and provides statistics & information on market size, structure, and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges, and opportunities in the United States metaverse market.

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