Apple Inc is gearing to launch augmented reality tools
to allow two iPhone users share AR, while restricting personal data sent to its
servers. Apple and Google are both racing to release AR tools to attract
software developers on their platforms.
United States: Apple Inc is set to unveil tools to allow two iPhone users
share augmented reality while limiting the personal data sent to its servers.
Augmented reality (AR) allows viewers to see virtual structures placed over
their surroundings through their smartphones or other devices, like the
technology used in the game Pokemon Go.
Apple and its competitor Google are battling it to
release AR tools to attract software developers on their platforms. The
tech giants are seeking to allow two individuals to share data, so they can see
the same virtual object in the same space through their individual devices.
However,
this has raised privacy concerns, that if AR apps become commonplace, people
will be scanning their homes and other personal spaces routinely. Apple has designed
its two-player system to work phone-to-phone in part because of those privacy
concerns. The approach differs from Google's, as Google’s AR requires scans of
a player's environment to be sent and stored in the cloud.
AR
has become a major focus of both the companies. Apple CEO had called AR huge and
profound, when the company released its first tools to let software developers
make AR apps in the end of 2017. Apple made AR possible on many phones without
any modifications. The move spurred Google to abandon an AR effort that
required phones to have special sensors and instead build tools for AR on
conventional phones. The race between the two tech giants has heated up since the
release of Apple’s first AR tools.
Google
has recently rolled out tools for making multiplayer AR games. The system,
called Cloud Anchors, requires the first player to scan his or her environment
and then upload the raw mapping data to Google's servers, where it is
translated into a rough representation of the area. The subsequent players
perform a scan that sends limited information to the same server, which matches
the phones up and lets them each see the same virtual object on the same
physical space.
However,
Apple's system avoids storing any raw mapping scans of a user's surroundings in
the cloud. Google says it will discard raw mapping data after seven days.
The
precise details of how Apple's new system will work, or if it would support
three or more players, were not available. But a phone-to-phone approach could
eventually run into technical limitations. It could end up being harder to
handle three or more players at a time if a player who started the game drops
out.
According
to TechSci Research, the Augmented
Reality (AR) tools by Apple and Google will enable the AR market witness
tremendous growth because of rising demand for AR and VR products in consumer
electronics, automotive and aviation industries. Over the last few years, AR
and VR products, especially head-mounted displays and smart glasses, have
witnessed significant innovation, globally. This has led to robust growth in
the adoption of these products by consumers and industries alike. Moreover, the
mobile application testing (MAT) services market in the United States is likely
to exhibit robust growth due to Apple and Google’s completion for developing AR
tools. Anticipated market growth can be attributed to increasing adoption of
mobile applications supporting advanced technologies such as Virtual and
Augmented Reality, Near Field Communication, Artificial Intelligence in major
industries including BFSI, retail and manufacturing to enable customers to
enjoy high performing, user-friendly and reliable mobile applications.
Moreover, increase in demand for mobile applications for implementing Industry
4.0. and supporting Internet of Things (IoT) is expected to positively influence
the United States MAT services market in the coming years.
According
to the recently published report by TechSci
Research, “UnitedStates Augmented Reality and Virtual Reality Market Forecast and Opportunities,
2020”, the
market for augmented reality and virtual reality in the United States is
projected to grow at a CAGR over 37% during 2015-2020. Growing adoption in
automotive, pico-projectors, and gaming & entertainment industries, for
display of information, along with facilitation of real-time human interaction
with objects and digital devices, are anticipated to be the major growth
drivers for United States augmented reality & virtual reality market over
the next five years. The market is segmented into Head-Mounted Display (HMD)
products, Head-Up Display (HUD) products, smart glasses, and handheld device
applications, wherein HMD products held the largest revenue share in 2014.
United States augmented reality & virtual reality market is majorly
dominated by BAE Systems, Thales Defense and Security, Inc., and Rockwell
Collins, Inc.
According
to the recently published report by TechSci
Research, “United
States Mobile Application Testing Services Market, By Architecture
(Native, Hybrid, & Web-based), By Type (Manual Vs. Automation), By
Operating System (Android, iOS, etc.), By Device, Competition Forecast &
Opportunities, 2012-2022”,
United States mobile application testing (MAT) services market is projected to
grow at a CAGR of over 11% by 2022, on the back of increasing number of
smartphone and internet users across the country. Moreover, growing culture of
Bring Your Own Device (BYOD) and Bring Your Own Application (BYOA), rising
adoption of DevOps and SMAC (Social, Mobile, Analytic and Cloud) ecosystem, and
increasing use of mobile applications across diverse sectors including
financial and retail, are some of the factors anticipated to boost the demand
for MAT services in the US during the forecast period. Owing to growing demand
for security and reliability of mobile applications, which deal with customers’
personal and financial data, the MAT services market in the US is expected to
witness an upward growth trend over next five years.
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