The Union Budget
2022 proposes setting up a task force for promoting animation, visual effects,
gaming, and comics (AVGC) to consolidate its position in the media and entertainment
industry. The task force can help create around 2 million employment
opportunities for youth. All the stakeholders in the task force can help
recommend ways to build domestic capacity for service markets and the global
demands. The step is in the right direction, given the rapid strides India has
made in this segment in recent years. The ministry of information &
broadcasting (MoI&B) is planning to collaborate with the Indian Institute
of Technology (IIT) Bombay to establish a center for training and content
creation in animation and gaming. During the pandemic, the online training and
skill development for the AVGC became popular through various e-learning
platforms as the newer trends of metaverse and digitization of education
increased.
The government
is emphasizing digitalization in various shapes and forms to boost the digital
economy in the country. It is high time that animation, visual effects, gaming,
and comics be recognized as an industry, given their significant contribution
in generating employment. AVGC promotion task force is a welcome move by the
government for the AVGC industry to become a torchbearer for 'Made in India'
& 'Brand India.' India has a deep and high-quality talent pool of
developers, programmers, and creative artists who are building new platforms
for entertainment and contributing immensely to the Indian startup ecosystem.
The tax exemptions for startups to four years will benefit the online gaming
industry comprising more than 300 companies currently. Furthermore, the digital
rupee launch in FY2022-23 would increase the purchase of virtual goods in
virtual games through microtransactions, increasing the profitability of other
industries.
Rise of
Animation & VFX industry in India
Indians account
for approximately 10% share in the global animation and VFX market, expected to
reach 20-25% by 2027 through structural interventions and to build domestic
capacity. In 2019-2020, the sector was able to generate employment for
45,000-60,000, which has now scaled up to 75,000-120,000. Ever since the
pandemic erupted in 2020, consumer behavior has largely shifted towards online
e-commerce, which has created a need for online content. The global average
online content consumption increased from 3 hours 17 minutes to 6 hours 59 minutes,
nearly doubling during the pandemic. People are spending more time on social
media, shopping platforms, video streaming services, playing more video games,
which has created hardcore competition among the media & entertainment
industry, which has led to greater utilization of animation and VFX.
According to a
report by the Confederation of Indian Industry (CII), in 2021, the Indian VFX
and animation market bounced back by 30-50% in 2021 and was valued at INR24.5
billion after having a challenging year in 2020. The sudden shutting down of
theatres and studios packed with editors and creators and shift to remote
working put the spotlight on VFX and animation-based work to keep up the
content creation for Over-The-Top (OTT) platforms, which were gaining a lot of
momentum. Many popular shows and movies depend majorly on special effects and
animation like Game of Thrones, Inception, Tenet, Baahubali, Avengers, and
more. The animation & VFX industry is expected to reach INR249 billion by
2023, owing to the growing demand for content and rising adoption of
cutting-edge technology.
Indian animation
sector is clocking revenue from its international clients, mainly due to lower
prices for provided services (around 1/5th of western counterparts). There has
been a rise of the captive centers of international studios in India,
establishing their own studios in India or investing in existing Indian
companies. Being a crucial outsourcing partner for large Hollywood studios is
attracting investments and adding to India's creative and technological talent
pool. Homegrown stories, characters, and domestic content enable the studios to
transition from service mode to IP ownerships of original content. If the
sector keeps up the momentum, the animation and VFX industry can create 75000
to 125000 direct and indirect jobs by 2025.
Gaming Industry:
Fastest Emerging Sunrise Sector
The gaming
industry is one of India's fastest emerging sunrise sectors, which is expected
to surpass USD5 billion by 2025 on the back of the 'mobile first' phenomenon.
Rising penetration of smartphones, internet affordability, and an increasing
number of innovative phone gaming applications contribute to the growth of
Animation, Gaming, Visual Effects, and Comics (AGVC) sectors. The Indian gaming
industry is still in its nascent stage, with a current valuation of USD930
million. In 2021, the country experienced a 22% spike in the adoption of mobile
games 2021. Currently, there are 920 gaming startups in India, including Mumbai
Premier League (MPL), Winzo, Nazara Technology, Zupee, Halaplay, etc. India's
gaming startups raised USD549 billion in the first quarter of 2021. More than
300 million people play games on their mobile in India, leading the market to
grow at a compound annual growth rate of 38% in 2019-2020 and 37% in 2021-22.
What's Driving
the India Gaming Sector?
Mobile users
form an overwhelming 85% of the gaming industry, followed by PC users that
account for 11% and tablet users at 4%. Mobile gaming takes the largest chunk
due to enhanced access to affordable smartphones, growing at a 15% Y-o-Y for
the past five years in India. Besides, high-speed internet at the world's
lowest data tariffs and a growing appetite for India's youth for content also
contribute to the success of mobile gaming. At its peak, 34 million Indians
played one of the most popular mobile games, PUBG, whereas they downloaded the
battle royale genre title 175 million times.
High disposable
income and wider adoption of digital payments led to a greater willingness to
play for leisure services like gaming. The ban on Chinese mobile gaming apps
has enabled India to unlock its local talent and develop high-end gaming
applications. Since the ban in September 2020, many startups have emerged in
this space and taking on the global competition. The Union Ministry of
Education is also working on policies to create employment opportunities for
students in online gaming, such as Smart India Hackathon to encourage youth to
showcase their online gaming skills. Other government initiatives include
setting up data center parks aimed at improving digital infrastructure for
upcoming gaming companies.
Seeing the
popularity of online gaming, many new gaming ventures are entering the Indian
market. For instance, Paytm First Games, introduced by the FinTech giant in
2019, witnessed a 200% increase in its intellectual property during the
lockdown period in 2020. The gaming platform provides more than 300 games,
including Teen Patti, Rummy, Fantasy Cricket, and more. Additionally, game
developers are constantly working towards improving the gaming experience and
introducing new games. Since cloud gaming is emerging as the most popular
segment, faster network connectivity is expected to have a positive impact on
the overall market's growth.
Challenges for
the AVCG Sector
Although online
content consumption is growing significantly, the growth and demand present
their own unique set of challenges. One of the biggest challenges that the
Indian AVCG industry is facing is the limited availability of talent in terms
of volume. To complete and deliver a VFX sequence requires a team of a minimum
of 150-200 artists. However, more skills from tier 2 and tier 3 cities can help
the industry in delivering faster and more efficient work. Another challenge is
to change the opinion of the international market that the Indian animation
& VFX industry can handle only low-cost hygiene projects. Leveraging
cutting-edge technologies for production and execution can help to change the
prejudice regarding AVGC industries. More encouragement from the government in
terms of tax evasions and subsidies and financial support from investors can
help the industry scale-up. India has an endless wellspring of mythological
sagas and contemporary heroes from different regions and cultures, which could
be put together creatively to entertain the masses in the domestic and
international market.
There is a vast
scope of employment in the esports/video games for professional gamers,
casters, commentators, game testers, referees, event managers, crew members,
product managers, and other support staff for various esports tournaments.
Allocation of 5G would enhance gamers' experience and facilitate the adoption
of new technologies. Besides, more investments in the AVGC sector would further
help the gaming industry build its capacities and capabilities.
Way Ahead
The virtual experience spectrum is becoming a massive space with
multiple companies around the globe working towards creating bespoke, Cx
technologies. The technology enabling virtual journey has the potential to
provide end-user with larger than life, immersive, and detailed experience.
Multiple AR/VR solutions are mushrooming in most hotspots by large industry
players in India. The increasing adoption of digital technology and transition
to the virtual arena is creating a need for VFX and animation, be it for online
gaming, virtual walk-throughs, education, or entertainment. With the growth in
virtual platforms, the India AVGC industry would contribute more to the economy
in the coming years.
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